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  • ...ure Resource|picture resources]], which are full-screen background images, view resources are smaller "sprites", such as animations. They are also stored a ...ng [[AGI Studio|AGI Studio]], do not support this many loops and cels in a view. -->
    10 KB (1,736 words) - 16:58, 14 April 2019

Page text matches

  • ...his viewpoint, loops are an organizational tool for grouping cels within a view. * [[View Resource (AGI)|AGI View Resource]]
    865 bytes (138 words) - 17:17, 14 April 2019
  • ...Logic Resource|Logic resource]] resources have the scrips and [[AGI Sound Resource|Sound resources]] contain the sound effects and music. ...ces in order game to function. These resources are stored within [[AGI VOL Resource|VOL files]].
    657 bytes (95 words) - 12:43, 24 March 2019
  • ...r. A static background image, made from a [[Picture Resource (AGI)|picture resource]], is drawn. On top of this, [[Animated Object|animated objects]] are drawn Within [[View Resource (AGI)|view resource]], cels are organized into [[Loop|loops]].
    2 KB (254 words) - 17:08, 14 April 2019
  • The '''load.view''' command loads a [[view]] resource onto the [[memory heap]]. load.view([[number|byt]] VIEWNUM);
    2 KB (235 words) - 21:16, 10 April 2019
  • The '''discard.view.v''' command unloads a [[view]] resource from the [[memory heap]] indirectly. discard.view.v([[variable|var]] vA);
    2 KB (239 words) - 20:46, 8 April 2019
  • The '''discard.view''' command unloads a [[view]] resource from the [[memory heap]]. discard.view([[number|byt]] A);
    2 KB (242 words) - 09:54, 30 March 2019
  • The '''load.view.v''' command indirectly loads a [[view]] resource onto the [[memory heap]]. load.view.v([[variable|var]] vVIEWNUM);
    2 KB (238 words) - 21:56, 10 April 2019
  • The '''show.obj''' command displays a [[View Resource (AGI)|view]] representing an [[inventory item]] and its description. ...entered at the bottom of the screen. The [[View Resource (AGI)#Description|view description]] is displayed above in a message box. Pressing any key erases
    3 KB (452 words) - 18:30, 22 April 2019
  • The '''show.obj.v''' command indirectly displays a [[View Resource (AGI)|view]] representing an [[inventory item]] and its description. ...entered at the bottom of the screen. The [[View Resource (AGI)#Description|view description]] is displayed above in a message box. Pressing any key erases
    3 KB (496 words) - 19:00, 22 April 2019
  • ..., [[AGI View Resource]], [[AGI Picture Resource|picture]], and [[AGI Sound Resource|sound]] resources for the game. Most games only have a few of these files, ...[[AGI Interpreter|interpreter]] where in the VOL files to find each logic resource for the game
    2 KB (277 words) - 12:55, 24 March 2019
  • ...GI Picture Resource|picture]], [[AGI View Resource|view]], and [[AGI Sound Resource|sound]] resources together in a single file. Most Sierra AGI games have mul ...tain entries for every resource in the game, indicating which Vol file the resource appears in and where in that Vol file it appears. See [[AGI DIR Files|direc
    2 KB (295 words) - 14:49, 26 March 2019
  • The '''set.view''' command assigns a view to a screen object. set.view([[screen object|obj]] oA, [[number|byt]] VIEW);
    2 KB (268 words) - 21:21, 21 April 2019
  • ...e direct command <code>load.view</code> to the indirect command <code>load.view.v</code>: load.view(20);
    3 KB (450 words) - 17:26, 14 April 2019
  • The '''set.view.v''' command assigns a view to an object indirectly. set.view.v([[screen object|obj]] oA, [[variable|var]] vVIEW);
    2 KB (285 words) - 21:27, 21 April 2019
  • <div align="center" style="font-size: 22pt">AGI256 View Editor</div> | Software = AGI256 View Editor
    3 KB (336 words) - 21:18, 16 November 2022
  • [[AGI|AGI]] is a game engine which imposes significant memory and resource constraints on the game developer. Among these constraints are: ...GI Picture Resource|picture]], [[AGI View Resource|view]], and [[AGI Sound Resource|sound]] resources in a game.
    5 KB (829 words) - 14:22, 24 March 2019
  • ...fications: Chapter 2 - Overview#ss2.3|2.3 &nbsp;Logic, Picture, Sound, and View Data Files]] ==<br /> [[AGI Specifications: Chapter 5 - Resource Formats|Chapter 5 - Resource Formats]] ==
    8 KB (961 words) - 20:33, 2 March 2018
  • ''AGI256 View Editor Screenshot'' ...reate the pictures and views. The views can be created using the '''AGI256 View Editor'''. Pictures can also be created with this from BMP files. To create
    3 KB (389 words) - 19:19, 20 February 2024
  • ...icture Resource (AGI)|picture]], [[View Resource (AGI)|view]], and [[Sound Resource (AGI)|sound]] resources, the [[WORDS.TOK|WORDS.TOK]] file and [[AGI OBJECT [[Logic Resource (AGI)|Logic]]
    4 KB (599 words) - 17:11, 14 April 2019
  • ...at contain all the commands necessary to control the [[View Resource (AGI)|view]], [[Picture|picture]] and [[Sound|sound]] resources and to receive and act
    1 KB (171 words) - 17:16, 14 April 2019
  • The '''add.to.pic''' command allows you to add a view to the visual picture screen in memory. add.to.pic([[number|byt]] VIEW, [[number|byt]] LOOP, [[number|byt]] CEL, [[number|byt]] X, [[number|byt]]
    3 KB (604 words) - 13:57, 28 January 2022
  • ...loop number, i.e. it exceeds the maximum number of available loops in the view, AGI raises [[trappable error #5]]. ...f the value of '''LOOP''' is GREATER than the total number of loops in the view. However, since loops are zero based (first loop is 0, second loop is one,
    2 KB (376 words) - 13:17, 21 April 2019
  • ...d Sound resources to be imported from other programs and added to a game's resource files. It also provides a toolbar button that allows [[User:Lance Ewing|Lan ...ded is a [[WORDS.TOK]] editor, an [[AGI OBJECT File|OBJECT]] editor, and a Resource Manager. An extensive Help File was also included.
    8 KB (1,125 words) - 17:08, 12 May 2024
  • ...loop number, i.e. it exceeds the maximum number of available loops in the view, AGI raises [[trappable error #5]]. ...the value of '''vLOOP''' is GREATER than the total number of loops in the view. However, since loops are zero based (first loop is 0, second loop is one,
    2 KB (385 words) - 13:29, 21 April 2019
  • ...formerly known as '''Linux AGI Studio''', is a program that allows you to view, create and edit AGI games. Basically, it is an enhanced port of the Window ===<br /> Resource Editors ===
    4 KB (499 words) - 17:03, 12 May 2024
  • ...ure Resource|picture resources]], which are full-screen background images, view resources are smaller "sprites", such as animations. They are also stored a ...ng [[AGI Studio|AGI Studio]], do not support this many loops and cels in a view. -->
    10 KB (1,736 words) - 16:58, 14 April 2019
  • ...object must be initialized, assigned a loaded [[View Resource (AGI)|view]] resource, positioned on the screen and then drawn in order to appear on screen. ...isplay an object on screen, a [[view]] must be assigned using the '''[[set.view]]''' command. In each [[interpreter cycle]], AGI displays each cel in the c
    5 KB (864 words) - 23:30, 20 April 2019
  • If a [[View Resource (AGI)|view]] has not been assigned to the object, AGI raises [[trappable error #10]]. [ typical code to add a static view
    2 KB (313 words) - 16:16, 20 April 2019
  • ''"discard.view(v18): View not loaded."Code 1 (v18=view number)''<br /> ''"set.view(_,v18): View not loaded." Code 3 (v18=view number)''<br />
    10 KB (1,724 words) - 13:57, 30 January 2024
  • [[Vortex AGI Tutorials - Picture, Sound, and View|3]] | ...ow to create AGI games. It will focus on such fundamentals as game design, resource creation and editing, AGI programming, and for those interested, advanced/m
    2 KB (277 words) - 13:09, 26 December 2013
  • ...objects are all stored in [[View Resource (AGI)|View resources]]. A View resource can contain various &quot;cels,&quot; all arranged in &quot;loops.&quot; W * '''[[Picture Resource (AGI)|Picture]]''' -- The Picture resources provide the visual background f
    8 KB (1,455 words) - 17:37, 14 April 2019
  • Whenever a resource is loaded, the interpreter needs a spot in memory to store it. This memory * [[View Resource (AGI)|View Resources]]
    17 KB (2,931 words) - 14:00, 30 January 2024
  • ...for building both V2 and V3 VOL files from LOGIC, PICTURE, VIEW and SOUND resource files. This was how some of the early attempts at creating fan made AGI dem * [[:Category:AGI Resource Tools|AGI Resource Tools]]
    3 KB (350 words) - 18:40, 21 June 2022
  • ...screen during the game. In this example, the following image is stored as View number 2 (the transparency color is cyan) <div align="center">[[File:agiboulderview.png|the boulder as a View object]]</div>
    9 KB (1,508 words) - 17:35, 14 April 2019
  • ...[[AGI View Resource|View]], [[AGI Sound Resource|Sound]], and [[AGI Logic Resource|Logic]]. The maximum amount of these in any AGI game is 256. ==== View ====
    15 KB (2,552 words) - 14:27, 24 March 2019
  • <blockquote>output: the output file (AGI picture resource)</blockquote> <code>-v</code> Enables the onscreen view of the generated image<br />
    4 KB (464 words) - 17:00, 12 May 2024
  • ...led Resources you will see a dropdown Listbox this is automatically set to View click the down arrow at the side and select Logic from the list that appear Click on any resource. Then on the menu select ''Resource > Add Resource''
    12 KB (1,810 words) - 19:16, 28 December 2013
  • ...you're done with then. If you're still running out of room, try bundling view resources together and try and get some to mirror others. Converted sounds ...nction called "show.obj" which will display a view resource along with the view's description. It's used for displaying objects from the inventory. It al
    9 KB (1,557 words) - 14:17, 22 March 2019
  • [../IDEs/AGIStudioOverview.html View resources] - animations and sprites<br />[data.html#picture Picture resourc == View resources ==
    9 KB (1,550 words) - 16:02, 26 December 2013
  • ...div id="view"></div><div id="s8"></div><br /><span style="font-size: 22pt">View Resources</span> ...ame. Unlike the picture resources which are full-screen background images, View resources are smaller ''sprites'' used in the game, such as animations and
    18 KB (2,980 words) - 19:37, 2 March 2018
  • ** Build AGIv2 and AGIv3 games from extracted resource directories and source ** React components for editing VIEW and PIC resources
    4 KB (450 words) - 16:14, 12 May 2024
  • ...ats"></div><div id="s5"></div><span style="font-size: 22pt">Formats of the resource files</span><br /> ...elsewhere in documents written by me, the AGI data called Logic, Picture, View, and Sound data are referred to by me as files even though they are part of
    11 KB (1,881 words) - 19:36, 2 March 2018
  • ...esource|view]] for [[AGI Ego|ego]], a blank [[AGI Picture Resource|picture resource]] that is used by the first [[AGI Room|room]] in the game, and a default [[ load.view.v(ego_view_no);
    6 KB (993 words) - 10:27, 28 March 2019
  • * AGI resource names are given in all caps (e.g. Logic, View). * Unknown view table entries
    8 KB (1,319 words) - 00:50, 3 March 2018
  • ...rom the list as well. To view a logic you will need to double-click on the resource which will bring up a text editor (you can also edit views by double-clicki <div align="center">[[File:using2.png|200px|View Editor]]<br />
    13 KB (2,192 words) - 12:19, 26 December 2013
  • # all resource linked lists are cleared; # [[reserved variable]] [[v16 (ego view number)]] is set to current [[ego]] [[view]] number;
    4 KB (596 words) - 17:56, 12 April 2019
  • ...ce. The animated object may still work for a while until you load another resource which will overwrite the discarded one. It's worse if you run a Windows in ...scards the calling logic in logic.0 because logic.0 is the only guaranteed resource to be in the same place after a restore.
    7 KB (1,110 words) - 11:54, 28 December 2013
  • ...to create the pictures and views. The views can be created using my AGI256 View Editor. Pictures can also be created with this from BMP files. To create th Next, you can put the picture into your game. Once the picture resource is in the game, you now must add in into the logic. You load it into the yo
    3 KB (409 words) - 12:32, 24 March 2019
  • ...to the logic editor for indent/outdent; when importing or opening a game, resource errors that don't prevent compiling or running a game are now included as w ...e function that would add invalid data in relative line commands; pressing view preview shortcut keys (w,a,s,d) no longer crashes WinAGI if a header is sel
    20 KB (3,287 words) - 17:01, 12 May 2024
  • ...s of data that track the object's size and position, [[View Resource (AGI)|view]]/[[loop]]/[[cel]] data, motion control information, and a 2 byte bit-field ...le="width:580px; text-align:left;" | '''current view:''' the number of the view that is currently assigned to the object
    24 KB (3,687 words) - 00:36, 21 April 2019
  • ...ground animations, or still props. Each object has a [[View Resource (AGI)|view]] assigned to it, and objects can be placed anywhere on the screen and move ...code><code>[[load.view]]</code> command. It is possible to assign the same view to more than one object. This can be used to create 'herds' of objects. The
    20 KB (3,338 words) - 19:56, 6 February 2022
  • ...>||<code>Object number, i.e. index within the list of animated objects (or view table entries).</code> |align="center"|<code>7</code>||<code>Current view number</code>
    20 KB (3,294 words) - 19:38, 2 March 2018
  • ...t shows the drawing commands that are being stored as part of your picture resource that tell the interpreter how to draw your picture. It shows the next comma ...ource number before saving or overwriting a file. Press TAB to enter a new resource name.
    14 KB (2,515 words) - 13:53, 26 December 2013
  • ...y) and unload (discard, thus freeing interpreter's memory) Logic, Picture, View, and Sound resources. Always remember that the internal memory of the inter ...re loaded and unloaded as the story unfolds in the given room, or Picture, View, and Sound resources have to be manipulated using the commands below.
    70 KB (10,906 words) - 19:35, 2 March 2018
  • ...n the memory. The number of objects and things is determined by the OBJECT resource. * color background drawings (PICTURE resource);
    33 KB (5,115 words) - 19:35, 2 March 2018
  • An AGI game package contains the AGI game resource files, usually platform-idependent, and the platform-specific interpreter b .../code>: These directory files give the location of each of Logic, Picture, View, and Sound data within the VOL files. In version 3 of the interpreter, thes
    19 KB (3,293 words) - 14:46, 24 March 2019
  • '''[[AGI Picture Resource|PICTURE]]''' -- Usually, each ROOM has an associated picture. In some cases ...VIEWS -- Views consist of from 1 to 4 LOOPS. An animated object may have a view consisting of 4 LOOPS: right, left, front, and back. You can only load VIE
    24 KB (3,897 words) - 20:53, 29 April 2019
  • ...replacing AGDS in these with AGI, leaving AGDS only to refer to the set of resource creation and manipulation utilities this document originally accompanied. I ...reter automatically chooses the proper animation (loop of cels in the View resource) to draw the character.
    65 KB (10,734 words) - 19:45, 2 March 2018
  • == <div id="ss9.5"></div><br />9.5 Sound resource format (PCjr version) == Each voice's data section in the Sound resource file is usually terminated by two consecutive 0xFF codes. Another way of ch
    31 KB (4,588 words) - 19:37, 2 March 2018
  • == <div id="picfmt"></div><div id="ss7.2"></div><br />7.2 Picture resource format == ...right">[[AGI Specifications: Chapter 8 - View Resources|Next: Chapter 8 - View Resources &gt;]]</span>
    24 KB (3,796 words) - 19:37, 2 March 2018
  • ...spaceship, you might want to look at any code that changes the ego's view resource.
    10 KB (1,632 words) - 11:55, 28 December 2013
  • ...n, it would be behind the tree but in front of the wall. The priority of a view is usually determined by its y-position. '''Note:''' this section includes technical details about the Picture resource format. Game authors generally do not need to know this information.
    23 KB (3,652 words) - 17:16, 14 April 2019