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  • ...ining everything that happens in the game. Each room generally has its own logic which determines what happens in that room, and the game also has a few oth ...a special language specific to AGI and compiled into logic resources. The logic programming language is similar to standard programming languages like C, b
    1 KB (171 words) - 17:16, 14 April 2019
  • Logic resource tools
    1 member (0 subcategories, 0 files) - 21:15, 12 April 2019
  • #REDIRECT [[Logic Resource (AGI)]]
    34 bytes (4 words) - 15:05, 26 March 2019
  • AGI Logic resource tools * [[Logic Resource (AGI)|AGI Logic Resource]]
    1 member (0 subcategories, 0 files) - 21:12, 12 April 2019

Page text matches

  • * [[Picture Resource (AGI)|AGI Picture Resource]] * [[View Resource (AGI)|AGI View Resource]]
    5 members (0 subcategories, 0 files) - 17:38, 14 April 2019
  • Articles about AGI Logic * [[Logic Resource (AGI)|Logic Resource]]
    13 members (0 subcategories, 0 files) - 13:55, 30 January 2024
  • ...Logic Resource|Logic resource]] resources have the scrips and [[AGI Sound Resource|Sound resources]] contain the sound effects and music. ...ces in order game to function. These resources are stored within [[AGI VOL Resource|VOL files]].
    657 bytes (95 words) - 12:43, 24 March 2019
  • AGI Logic resource tools * [[Logic Resource (AGI)|AGI Logic Resource]]
    1 member (0 subcategories, 0 files) - 21:12, 12 April 2019
  • * [[Logic Resource|The Logic Resource]] * [[:Category:Logic Commands|Logic Commands]]
    1 member (0 subcategories, 0 files) - 16:45, 26 December 2013
  • ...gory:Logic Resource Tools]][[Category:AGI Logic Resource Tools]][[Category:Resource Tools]][[Category:Tools]]</includeonly><noinclude> Use this for AGI Logic resource tools with template [[Template:AGISoftwareInfobox|AGISoftwareInfobox]].
    583 bytes (64 words) - 21:13, 12 April 2019
  • * [[AGI Picture Resource]] * [[AGI View Resource]]
    2 members (0 subcategories, 0 files) - 14:25, 24 March 2019
  • ...'s actions related to the overall control of the game. Logic 0 is the only logic that is run automatically by the interpreter; however, it can call other lo ...nterpreter does each [[Interpreter cycle|interpreter cycle]], meaning that logic 0 is run repeatedly.
    611 bytes (96 words) - 02:10, 29 December 2013
  • ...rce Tools|Logic&nbsp;Resource]][[Category:Logic Resource Tools]][[Category:Resource Tools]][[Category:Tools]]</includeonly><noinclude> Use this for Logic resource tools with template [[Template:SoftwareInfobox|SoftwareInfobox]].
    491 bytes (52 words) - 17:51, 15 March 2019
  • ...ining everything that happens in the game. Each room generally has its own logic which determines what happens in that room, and the game also has a few oth ...a special language specific to AGI and compiled into logic resources. The logic programming language is similar to standard programming languages like C, b
    1 KB (171 words) - 17:16, 14 April 2019
  • Tools and utilities for [[Logic Resource (AGI)|AGI Logic resources]].
    2 members (0 subcategories, 0 files) - 12:21, 26 March 2019
  • #REDIRECT [[Logic Resource]]
    28 bytes (3 words) - 02:06, 29 December 2013
  • #REDIRECT [[Logic Resource (AGI)]]
    34 bytes (4 words) - 15:05, 26 March 2019
  • Logic resource tools
    1 member (0 subcategories, 0 files) - 21:15, 12 April 2019
  • The '''VB Logic Syntax''' is a syntax style for [[AGI|AGI]] [[Logic Resource|logic resources]] that is based on Visual Basic. It was introduced with the [[Win
    325 bytes (50 words) - 14:30, 16 March 2019
  • ...ategory:Logic Tools|Logic&nbsp;Tool]][[Category:Resource Tools]][[Category:Logic Tools]]</includeonly><noinclude> Use this for Logic Tools together with template [[Template:AGISoftwareInfobox|AGISoftwareInfob
    393 bytes (41 words) - 12:23, 26 March 2019
  • ...t [[AGI Ego|ego]] has gone to a new room when the background [[AGI Picture Resource|picture]] changes. ...me]] has already included the appropriate code to do this in [[AGI Logic 0|logic 0]]). This gives each room its own behavior. When the game switches to a ne
    1 KB (229 words) - 13:42, 24 March 2019
  • The '''call''' command executes a [[logic]] script. The [[logic]] with resource number '''A''' is executed one time. If it is not currently loaded when cal
    1 KB (189 words) - 11:48, 14 April 2019
  • The '''load.logics''' command loads a [[logic]] resource onto the [[memory heap]]. This command loads [[logic]] LOGICNUM onto the [[memory heap]], keeping it in memory until it gets unl
    1 KB (204 words) - 15:23, 10 April 2019
  • <div align="center" style="font-size: 22pt">AGIv3 Resource Extractor (XV3)</div> * [[AGI Sound Resource|AGI Sound Resources]]
    2 KB (249 words) - 16:30, 12 May 2024

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