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  • | CompanyName = Sierra On-Line Sierra On-Line Logo
    1,017 bytes (111 words) - 10:11, 24 April 2019
  • Game engines developed by Sierra * [[Sierra On-Line]]
    1 member (0 subcategories, 0 files) - 19:32, 24 February 2021
  • ...ategory:Sierra On-Line Developed|Sierra On-Line]][[Category:Sierra On-Line Developed]]</includeonly><noinclude> Use this for games Developed by Sierra On-Line together with template [[Template:ReleaseInfobox|ReleaseInfobox]].
    404 bytes (41 words) - 01:20, 10 July 2016
  • ...ry:Sierra On-Line Developed|Sierra&nbsp;On-Line]][[Category:Sierra On-Line Developed]]</includeonly><noinclude> Use this for games Developed by Sierra On-Line together with template [[Template:ReleaseInfobox|ReleaseInfobox]].
    409 bytes (42 words) - 10:04, 24 April 2019
  • Games Developed by Sierra On-Line * [[Sierra On-Line]]
    11 members (0 subcategories, 0 files) - 10:07, 24 April 2019
  • Sierra Game Designers * [[Sierra On-Line]]
    2 members (0 subcategories, 0 files) - 19:34, 26 April 2019
  • Games Developed by Sierra * http://www.sierra.com/
    8 members (0 subcategories, 0 files) - 23:57, 16 April 2019
  • ...[w:Barry Murry|Barry Murry]], [[w:Dave Murry|Dave Murry]] and published by Sierra. * [[SHP:Games/Manhunter/ManhunterHelp.html|Manhunter Series on The Sierra Help Pages]]
    569 bytes (71 words) - 21:20, 13 September 2016
  • ...Master System was one of the console platforms that some Sierra games were developed for or ported to.
    1 member (0 subcategories, 0 files) - 19:50, 26 April 2019
  • Releases developed or published by BriPro * [[:Category:BriPro Developed|BriPro Developed Games]]
    1 KB (138 words) - 22:58, 21 February 2024
  • ...lly Script Code Interpreter, later renamed Sierra's Creative Interpreter). Sierra used SCI to develop games until 1997. ...has all but died. Indeed, in a final stroke for the once-lucrative genre, Sierra's original adventure division was shut down in 1999, thanks to corporate co
    3 KB (401 words) - 17:09, 19 April 2022
  • ...]] and the last in the series to be developed in [[AGI]]. Later games were developed in [[w:SCI|SCI]]. * [[AGI Demo Pack 1|Sierra's AGI Demo Pack 1]]
    4 KB (542 words) - 21:55, 11 February 2024
  • ...s '''''King's Quest'''''. The story and the general design of the game was developed by [[w:Roberta Williams|Roberta Williams]]. ...e.</ref> Though considered to be the first [[AGI]] game, it was originally developed in [[Game Adaptation Language]], or GAL, a precursor to [[AGI]]. AGI was de
    7 KB (991 words) - 19:55, 11 February 2024
  • ..._Collection_-_Manual.pdf|King's Quest Collection - Manual]]" (PDF). Sierra On-Line. 1997. p. 5. Retrieved 2016-09-25.</ref> ...I|SCI]] for customers who could not meet the high hardware requirements of Sierra's new [[sciw:SCI|SCI]] engine. {{CitationReq}} A customer who purchased the
    7 KB (966 words) - 20:54, 11 February 2024
  • ...llment of his [[Leisure Suit Larry Series]]. It is also the only one to be developed in [[AGI]]. ...gh the IP had been sold to [[Codemasters]] the last remake was designed by Sierra veterans Al Lowe and [[Josh Mandel]], funded by a [https://www.kickstarter.
    8 KB (1,042 words) - 21:54, 11 February 2024
  • ...aren't sure where to begin. The following is an article that explains how Sierra Adventure games are designed. ...an style="float: right">''Title: Birth of an Adventure - The Creation of a Sierra Game''<br />
    7 KB (1,193 words) - 13:10, 26 December 2013
  • ...ww.cnl.com.au/users/rdt/sierra/sierra.html|www.cnl.com.au/users/rdt/sierra/sierra.html]] (web archive) After playing Sierra's game Pharaoh, I got interested in the Egyptian Theme. I decided to just m
    6 KB (879 words) - 17:40, 7 February 2024
  • ...rites became more and more detailed, soon surpassing those in the original Sierra games. The detailed work soon exceeded the memory limitations inherent to
    3 KB (464 words) - 13:13, 8 February 2024
  • ...es. Basically, it is an enhanced port of the Windows AGI Studio originally developed by Peter Kelly.''
    4 KB (498 words) - 11:56, 8 February 2024
  • ...rites became more and more detailed, soon surpassing those in the original Sierra games. The detailed work soon exceeded the memory limitations inherent to
    3 KB (419 words) - 21:09, 7 February 2024

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