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- ...ign="center"|2.936||align="center"|[[2015|2015/01/03]]||align="center"|No||Completed. Internally entitled "An Innocent Man" ...Lenk]]||align="center"|2.917||align="center"|[[2002]]||align="center"|No||Completed. [[:Category:Releases That Use AGI Mouse|Uses the AGI Mouse hack]].40 KB (4,961 words) - 22:53, 5 March 2024
- ...first cycle through a new room and is [[Reset|reset]] after that cycle has completed.1 KB (216 words) - 02:09, 29 December 2013
- This was a development demo of the now completed game, [[Naturette IV: From a Planet to Another Planet]].2 KB (267 words) - 21:30, 8 February 2024
- ...ditor''''' is an AGI [[AGI Picture Resource]] editor. It is one of the two completed parts of the abandoned [[Visual AGI]] [[:Category:Integrated Development En3 KB (375 words) - 16:51, 21 June 2022
- ...en so great recently, but perhaps that is all about to change. Now, with a completed time machine, you are flung through various times, on the ultimate quest of3 KB (451 words) - 21:01, 9 February 2024
- * [[:Category:Completed Fan Releases|Completed Fan Releases]]9 KB (1,170 words) - 18:26, 16 May 2019
- ...ally one giant loop that keeps running until the player quits, the game is completed, or an error occurs. See [[Interpreter cycle | interpreter cycle]] for more3 KB (440 words) - 17:13, 14 April 2019
- ...ally one giant loop that keeps running until the player quits, the game is completed, or an error occurs. See [[Interpreter cycle|interpreter cycle]] for more d3 KB (423 words) - 16:04, 28 December 2013
- ...I suite in C#, advanced by releasing separate components, yet it was never completed but the source code and two components, picture and sound editor are availa4 KB (491 words) - 18:32, 14 April 2019
- ...I suite in C#, advanced by releasing separate components, yet it was never completed but the source code and two components, picture and sound editor are availa4 KB (558 words) - 16:27, 21 June 2022
- ...at your character's specific quest or quests is and how the quests will be completed. Think about characters that will interact with the player. Think about obj4 KB (742 words) - 12:09, 26 December 2013
- ...s on paper using the priority band guide above. Here’s the first room I’ve completed – visual screen on top, priority screen on bottom:10 KB (1,733 words) - 14:02, 26 December 2013
- ...t just a sound editor. Unfortunately (and fortunately!), the only section completed is the sound editor. This can be used to create sound files for your own g6 KB (910 words) - 22:00, 9 April 2019
- '''GBAGI''' was completed to a stage of about 95% completion in the very beginning of October 2003. I ...BAGI''' fully compatible with all games of the games, and at as close to a completed stage as possible.13 KB (2,313 words) - 18:15, 14 April 2019
- ...shoulders of the production designer for Sierra, Andy Hoyos. When Andy has completed his 'treatment', the baton is passed along to the game's art designer. He o7 KB (1,193 words) - 13:10, 26 December 2013
- After you have completed the first two steps, you are ready to add your Item to the room. This is do15 KB (2,552 words) - 14:27, 24 March 2019
- ...h action a flag associated with that action is set. After all actions have completed, <code>new_room 2</code> command is issued and the title is repeated, unles In this logic the program is completed by a summary and congratulations.65 KB (10,734 words) - 19:45, 2 March 2018
- ...fset">Undoes a previous follow.ego(), move.obj(), or wander() before it is completed.</blockquote>48 KB (7,640 words) - 20:18, 28 March 2018