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- ...ining everything that happens in the game. Each room generally has its own logic which determines what happens in that room, and the game also has a few oth ...a special language specific to AGI and compiled into logic resources. The logic programming language is similar to standard programming languages like C, b1 KB (171 words) - 17:16, 14 April 2019
- #REDIRECT [[Logic Resource (AGI)]]34 bytes (4 words) - 15:05, 26 March 2019
- <div align="center" style="font-size: 22pt">AGI Base Logic Generator</div> | Software = AGI Base Logic Generator5 KB (778 words) - 18:18, 11 April 2022
- <span id="Logic"></span> This section lists conventions that will be adopted in the AGI script16 KB (2,157 words) - 16:12, 27 March 2019
- == <div id="logic"></div><div id="s4"></div><br />4. The Logic language == == <div id="syntax"></div><div id="ss4.1"></div><br />4.1 Logic syntax ==70 KB (10,906 words) - 19:35, 2 March 2018
- ...id="logicres"></div><div id="s6"></div><br /><span style="font-size: 22pt">Logic Resources</span><br /> ...at makes up the game. Each room has a logic script that goes with it. This logic script governs what can take place in that room. Here is an example of what57 KB (8,676 words) - 19:36, 2 March 2018
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- ...ining everything that happens in the game. Each room generally has its own logic which determines what happens in that room, and the game also has a few oth ...a special language specific to AGI and compiled into logic resources. The logic programming language is similar to standard programming languages like C, b1 KB (171 words) - 17:16, 14 April 2019
- <div align="center"><span style="font-size: 22pt">Logic Language Reference</span></div> Use the following links for helpful information about the AGI logic scripting language.1 KB (119 words) - 13:58, 30 January 2024
- The '''VB Logic Syntax''' is a syntax style for [[AGI|AGI]] [[Logic Resource|logic resources]] that is based on Visual Basic. It was introduced with the [[Win325 bytes (50 words) - 14:30, 16 March 2019
- ...ges, [[AGI Logic Resource|Logic resource]] resources have the scrips and [[AGI Sound Resource|Sound resources]] contain the sound effects and music. ...e resources in order game to function. These resources are stored within [[AGI VOL Resource|VOL files]].657 bytes (95 words) - 12:43, 24 March 2019
- ...you know that [[AGI Ego|ego]] has gone to a new room when the background [[AGI Picture Resource|picture]] changes. ...es each room its own behavior. When the game switches to a new room, the [[AGI Flag|flag]] <code>f5</code> is set to indicate that this is the first inter1 KB (229 words) - 13:42, 24 March 2019
- The '''load.logics''' command loads a [[logic]] resource onto the [[memory heap]]. This command loads [[logic]] LOGICNUM onto the [[memory heap]], keeping it in memory until it gets unl1 KB (204 words) - 15:23, 10 April 2019
- The '''return''' command terminates logic script execution. ...lace in code where termination of the [[logic]] script is desired, but all logic scripts must end with a '''return''' command.1,021 bytes (125 words) - 22:16, 19 April 2019
- The '''load.logics.v''' command indirectly loads a [[logic]] resource onto the [[memory heap]]. This command loads [[logic]] '''B''', where '''B''' equals the value of '''vLOGICNUM''', onto the [[me2 KB (219 words) - 15:28, 10 April 2019
- The '''call''' command executes a [[logic]] script. The [[logic]] with resource number '''A''' is executed one time. If it is not currently1 KB (189 words) - 11:48, 14 April 2019
- The '''call.v''' command executes a logic script by reference. The [[logic]] with resource number equal to value of variable '''vA''' is executed one1 KB (197 words) - 11:49, 14 April 2019
- #REDIRECT [[Logic Resource (AGI)]]34 bytes (4 words) - 15:05, 26 March 2019
- '''Defines''', in [[AGI|AGI]] [[Logic Resource (AGI)|logic]], allow you to provide a proper name for the [[Variable|variables]], [[Fla <syntaxhighlight lang="agi">2 KB (351 words) - 13:57, 30 January 2024
- The '''reset.scan.start''' command resets the entry point for a logic script back to the start. ...o change the [[starting point]] of a logic script. This can be useful if a logic has a large section at the beginning that only needs to be executed once.2 KB (248 words) - 19:55, 19 April 2019
- #REDIRECT [[AGI Base Logic Generator]]38 bytes (5 words) - 10:28, 28 March 2019
- <div align="center" style="font-size: 22pt">Logic Wizard</div> | Software = Logic Wizard2 KB (332 words) - 08:45, 8 September 2020
- [[Category:AGI Pages]] <div align="center" style="font-size: 22pt">AGI Power Pack</div><br />2 KB (252 words) - 19:52, 23 February 2024
- The '''set.scan.start''' command sets the entry point for a logic script. ...running [[logic]] in a [[scan start table]], and subsequent calls to this logic will start at that stored position, instead of starting at the beginning.2 KB (269 words) - 19:43, 21 April 2019
- ...collection of resources that make the game what it is. In order to run an AGI game, you need ''all'' of these files. The game-specific files for a versio [[AGI VOL File|VOL.''x'']]2 KB (277 words) - 12:55, 24 March 2019
- [[Includes]], in [[Logic|AGI logic]], allow you to add the text of a file to another file by simply referencin <div class="CodeBlockHeader">AGI Code:</div>2 KB (302 words) - 13:58, 30 January 2024
- [[Lance Ewing]]'s '''''XV3''''' is a DOS command line tool for extracting AGI V3 resources out of the VOL files. Also includes documentation explaining t * [[AGI Resources]]2 KB (249 words) - 18:35, 21 June 2022