Wanted pages

From AGI Wiki
Jump to: navigation, search

List of non-existing pages with the most links to them, excluding pages which only have redirects linking to them. For a list of non-existent pages that have redirects linking to them, see Special:BrokenRedirects.

Showing below up to 50 results in range #1 to #50.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)

  1. Fan Release List‏‎ (184 links)
  2. Memory heap‏‎ (55 links)
  3. Crashing AGI‏‎ (48 links)
  4. Trappable error‏‎ (26 links)
  5. System Commands‏‎ (19 links)
  6. Test Commands‏‎ (18 links)
  7. Player Input Commands‏‎ (15 links)
  8. Mathematical Commands‏‎ (15 links)
  9. Priority‏‎ (14 links)
  10. Display Commands‏‎ (13 links)
  11. Reserved flags‏‎ (13 links)
  12. View‏‎ (13 links)
  13. Input line‏‎ (13 links)
  14. Reserved flag‏‎ (12 links)
  15. Updating‏‎ (12 links)
  16. Runtime error‏‎ (11 links)
  17. Inventory Item Commands‏‎ (11 links)
  18. Versions‏‎ (11 links)
  19. Script stack‏‎ (11 links)
  20. Logic Resource‏‎ (11 links)
  21. Cycling property‏‎ (11 links)
  22. Shuffle‏‎ (10 links)
  23. Movement mode‏‎ (10 links)
  24. Crash AGI‏‎ (10 links)
  25. Step size‏‎ (9 links)
  26. AGI Scripts‏‎ (9 links)
  27. Text screen‏‎ (9 links)
  28. Sierra AGI Game List‏‎ (9 links)
  29. Screen objects‏‎ (9 links)
  30. Reserved variable‏‎ (9 links)
  31. Memory‏‎ (9 links)
  32. Graphics screen‏‎ (9 links)
  33. Cycle mode‏‎ (8 links)
  34. Screen Object/View Commands‏‎ (8 links)
  35. AGI Debugging Information‏‎ (7 links)
  36. AGI View Resource‏‎ (7 links)
  37. Debugging Commands‏‎ (7 links)
  38. Template:MS-DOS‏‎ (6 links)
  39. Flag Commands‏‎ (6 links)
  40. Print.v‏‎ (6 links)
  41. Memory Management‏‎ (6 links)
  42. Menu‏‎ (6 links)
  43. Picture Resource‏‎ (6 links)
  44. F15 (no pause windows)‏‎ (6 links)
  45. Status line‏‎ (6 links)
  46. Picture Commands‏‎ (5 links)
  47. Flow Control Commands‏‎ (5 links)
  48. Resources‏‎ (5 links)
  49. Cycle time‏‎ (5 links)
  50. Max screen object‏‎ (5 links)

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)