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- 13th Disciple
- 3-D Animated Adventure Games Starter Pack
- A. K. Neutron
- AGDS
- AGDS - Adventure Game Development System Documentation
- AGI-MIDI
- AGI256
- AGI256 Demo
- AGI256 View Editor
- AGIL
- AGIPAL
- AGISB
- AGISOUND
- AGIVER
- AGIVS
- AGI Base Logic Generator
- AGI Command Reference
- AGI Command Reference - Arithmetic Commands
- AGI Command Reference - Commands to Load and unLoad Resources
- AGI Command Reference - Initialization Commands
- AGI Command Reference - Inventory Item Management Commands
- AGI Command Reference - Menu Management Commands
- AGI Command Reference - Object Control Commands
- AGI Command Reference - Object Description Commands
- AGI Command Reference - Object Motion Control Commands
- AGI Command Reference - Other Commands
- AGI Command Reference - Picture Resource Management Commands
- AGI Command Reference - Program Control Commands
- AGI Command Reference - Sound Resource Management Commands
- AGI Command Reference - String Management Commands
- AGI Command Reference - Test Commands
- AGI Command Reference - Text Management Commands
- AGI Command Reference - Unknown Commands
- AGI Data Types
- AGI Demo Pack 1
- AGI Demo Pack 2
- AGI Demo Pack 3
- AGI Demo Pack 4
- AGI Demo Pack 5
- AGI Demo Packs
- AGI Development Tools
- AGI DiskFree Decryptor
- AGI Docs - Basic Structure of a Room
- AGI Docs - Data Used by AGI
- AGI Docs - Defines
- AGI Documentation
- AGI Interpreter
- AGI Interpreter Upgrader
- AGI Logic Language Reference
- AGI Mouse
- AGI Mouse Demo
- AGI Palette Editor
- AGI Piano
- AGI Picture Command Repeater
- AGI Power Pack
- AGI Power Pack Demo
- AGI Quest I: The Computer Game
- AGI References
- AGI Resources
- AGI Room Generator
- AGI SOUND Edit
- AGI Sound Tutorial
- AGI Sound Tutorial - Converting from Other Formats
- AGI Sound Tutorial - Extracting Sounds
- AGI Sound Tutorial - In the Future
- AGI Sound Tutorial - Introduction
- AGI Sound Tutorial - Limits of the AGI Sound Format
- AGI Sound Tutorial - Location of Tools
- AGI Sound Tutorial - Merging
- AGI Sound Tutorial - Playing Sounds with External Tools
- AGI Sound Tutorial - References
- AGI Sound Tutorial - Scripting
- AGI Sound Tutorial - Sound in Your Game
- AGI Sound Tutorial - Visual Editors
- AGI Specifications: Chapter 10 - Savegame Files
- AGI Specifications: Chapter 11 - Other Game Data
- AGI Specifications: Chapter 12 - Booter Versions
- AGI Specifications: Chapter 13 - Other Information
- AGI Specifications: Chapter 1 - Introduction
- AGI Specifications: Chapter 2 - Overview
- AGI Specifications: Chapter 3 - AGI Internals
- AGI Specifications: Chapter 4 - The Logic Language
- AGI Specifications: Chapter 5 - Resource Formats
- AGI Specifications: Chapter 6 - Logic Resources
- AGI Specifications: Chapter 7 - Picture Resources
- AGI Specifications: Chapter 8 - View Resources
- AGI Specifications: Chapter 9 - Sound Resources
- AGI Studio
- AGI Studio Help File
- AGI Studio Template Game
- AGI Tetris
- AGI Trek Demo
- AGI Wiki
- AGI for Newbies
- AGI for Newbies Chapter 1 - Introducing AGI
- AGI for Newbies Chapter 2 - Nuts and Bolts
- AGI for Newbies Chapter 3 - An Introduction to Logic
- AGIdentify
- AGIhack
- AGInfo
- AGIv2 Resource Extractor (VOLX)
- AGIv3 Resource Extractor (XV3)
- AKware
- A Brief Explanation of AGI
- Abrah, l'orphelin de l'espace
- Accept.input
- Acidopolis Demo
- Actions, Tests and Flags in the Adventure Game Interpreter
- Adam McCoy
- Add.to.pic
- Add.to.pic.v
- Addn
- Addv
- Adj.ego.move.to.x.y
- Adventure Game Combat
- Adventure Game Design System
- Adventure Game Development System
- Adventure Game Interpreter
- Adventure Game Interpreter Specifications
- Adventures of Elfintard Demo
- Adventures of a Crazed Hermit Demo
- Agent 0055
- Agent 06 vs. The Super Nazi
- Agent Jay
- Agent Kay
- Agent Quest
- Agikit
- Al Lowe
- Al Pond: On Holiday
- Al Pond 1: Al Lives Forever
- Alejandro Kapauan
- Alex Simkin
- Alexander Botor
- Allen Barrett
- Allow.menu
- An Explanation of AGI Priority Screens
- Anders M. Olsson
- Andrew Baker
- Andrew Dickerson
- Animate.obj
- Animated Object
- Apocalyptic Quest Demo
- Ari Heikkinen
- Assignn
- Assignv
- Avis Durgan
- Band Quest Demo
- Barry Murry
- Basic Logic Set-up for a Typical Scene
- Ben Croshaw
- Ben Sanfelippo
- Beyond the Titanic 2
- Biru Quest
- Bjoern Kahlenberg
- Black Cauldron
- Black Cauldron Versions
- Block
- Bob the Farmboy
- Bomb Company
- Boring Man: The Road to Robinland
- Boring Man 2: Ho Man! This Game Sucks!
- Botz!
- Brandon Blume
- Brett Hydeman
- BriPro
- Brian's Quest
- Brian Corr
- Brian Lindquist
- Brian Provinciano
- CG
- CPU-21 Demo
- Caitlyn's Destiny
- Caitlyn's Destiny Demo
- Call
- Call.v
- Cancel.line
- Car Driver
- Cel
- Center.posn
- Chad Goulding
- Chris Cromer
- Claudio Matsuoka
- Clear.lines
- Clear.text.rect
- Cloak of Darkness
- Close.dialogue
- Close.window
- Coco Coq: In Grostesteing's Base
- Coco Coq: La Base de Grostesteing
- Community Portal
- Compare.strings
- Computer Christmas, A
- Configure.screen
- Controller
- Controllers
- Corby's Murder Mystery
- Corby LaCroix
- Creating an AGI Game
- Current.cel
- Current.loop
- Current.view
- Cycle.time
- Cycling Objects
- DG: The AGIMouse Adventure
- DG: The Adventure Game
- DaMole
- Dan Sanfelippo
- Dark Minister
- Dashiki
- Date Quest
- Date Quest 2 Demo
- Dave's Quest Demo
- Dave Murry
- David Smith
- Debug Modes
- Decrement
- Defines
- Defines.txt
- Derek Smit
- Derek Steinmoeller
- Design Documents
- Directory Files (AGI)
- Disable.item
- Discard.pic
- Discard.sound
- Discard.view
- Discard.view.v
- Disco Nights Demo
- Discoveries in Learning Series
- Display
- Display.v
- Display Text on Screen
- Distance
- Div.n
- Div.v
- Dog's Quest
- Donald B. Trivette
- Donald Duck's Playground
- Doug MacNeill
- Dr. Jummybummy's Space Adventure
- Dr Zoltan
- Draw
- Draw.pic
- Drop
- EGAPutBlock
- Echo.line
- Ed Griffin
- Ed Ward, Live Another Day
- Ego
- Eigen Lenk
- Embedding Audio and Video
- Enable.item
- Enclosure
- End.of.loop
- Entering Code into the Wiki
- Equaln
- Equalv
- Erase
- Eric Fullerton
- Erik Agsjo
- Error Code Tutorial
- Error Code Tutorial - Debugging Techniques
- Error Code Tutorial - Interpreter Errors
- Error Code Tutorial - Introduction
- Error Code Tutorial - Logic Errors
- Error Code Tutorial - Unacknowledged Errors
- Escape Quest Demo
- Escape from the Desert
- Escape from the Salesman
- Eskil Blomfeldt
- Eugene Sandulenko
- Fan AGI Demo List
- Fan AGI Release List
- Fan AGI Release List (Sortable)
- Felipe Rosinha
- Femo Duo Entertainment
- Fence.mouse
- Fix.loop
- Flag
- Follow.ego
- Force.update
- Formatting Quick Reference
- Fuck Quest
- Fuck Quest 2: Romancing the Bone
- Fuck Quest 2 Demo
- GBAGI
- GLUE
- Game Adaptation Language
- Game Development Tools
- Game Specific Files
- Gennadi Tahab Autot: Mission Pack 1 - Kuressaare
- Get
- Get.dir
- Get.num
- Get.posn
- Get.priority
- Get.room.v
- Get.string
- Get.v
- Get Outta Space Quest
- Go West, Young Hippie Demo
- Gold Rush!
- Goodman Demo
- Gourd of the Beans: An Unplanned Adventure
- Gourd of the Beans Combat Beta Test
- Gourd of the Beans Demo
- Graphics
- Grateful Dead Game Demo
- Greatern
- Greaterv
- Gustaf Wennerholm
- HTML Codes for Special ASCII Characters
- HWM
- Hacked AGI Interpreters
- Half-Death: Terror at White-Mesa
- Hank's Quest: Slachtoffer van het Gebeuren
- Hank's Quest: Victim of Society
- Hans-Christian Gebbe
- Has
- Have.key
- Helen Zommer
- Herbao Demo
- Hero's Adventure
- Heywood Jablowmey
- Hide.mouse
- Hitler's Legacy Demo
- Hold.key
- How to Create Your Own AGI Adventure Game
- How to Draw Better Rooms
- How to Draw a Good Picture with PicEdit
- How to Draw a Good Picture with PicEdit Part 2
- How to Make Your Game More Interesting
- How to Make an AGI Game
- How to Use AGI256
- How to Use AGIPAL
- How to use the AGI Mouse
- How to use the AGI Mouse 1.0 API
- I. Lostalim
- Ian C. Smith
- Ian Hanschen
- Ian Schmidt
- Ignore.blocks
- Ignore.horizon
- Ignore.objs
- Igor Nesterov
- Impulse Tracker to AGI Sound
- In House Tools
- Includes
- Increment
- Indirect Command
- Init.disk
- Init.joy
- Integrated Development Environment
- Intermezzo Software
- Interp Software
- Interpreter
- Interpreter cycle
- Introduction to PicEdit
- Inventory Items
- Isabella Coq: A present for my Dad
- Isset
- Issetv
- JAGI
- JAGI (Java)
- Jack and Julia: VAMPYR Demo
- James Dover
- Jarno Elonen
- Java AGI
- Jeff's Quest Demo
- Jeff Carroll
- Jeff Stephenson
- Jeff Stewart
- Jen's Quest Demo
- Jens Christian Restemeier
- Jeremiah Kauffman
- Jeremy Hayes
- Jeremy Penner
- Jeremy W. Hayes
- Jiggy Jiggy Uh! Uh!
- Jim Walls
- Jimmy in the Alien Attack
- Jinwo Versluys
- Joakim Möller
- Joe McMuffin in "What's Cooking, Doc?"
- Joel McCormick
- Joey Rinella
- John Collier
- John Sanfelippo
- John Williams
- Joker
- Jolimie, le Village Maudit
- Jolly Roger
- Jollydude
- Jon Swiderski
- Jonathan Beckwith
- Jonozon
- Joshua Neal
- Journey of Chef
- Juha Terho
- Jukebox
- Justin
- Justin Kerk
- Justin Quest Demo
- Jõulumaa Demo
- Karl-Johan Lundberg
- Ken MacNeill
- Ken Williams
- Kenneth Bernholm
- King's Quest: Quest for the Crown
- King's Quest 2¼: Breast Intentions
- King's Quest II: Romancing the Throne
- King's Quest III: To Heir is Human
- King's Quest IV: The Perils of Rosella (AGI)
- King's Quest IV AGI Demo
- King's Quest IV Room Maps
- King's Quest Series
- King's Quest Source Repository
- Klownstein
- Kool Production Games
- Kristofer William
- LAGII
- LAST LOGICS
- Labels and the goto Command
- Lasse Holm: The Quest for Revenge
- Last.cel
- Last.cel.v
- Lawman for Hire Demo
- Lawrence Beckwith
- Lefty Goes on Vacation (Not in The Right Place)
- Legend of Shay-Larah: The Lost Prince Demo
- Legend of Zelda: The Fungus of Time Demo
- Legendary Harry Soupsmith Demo
- Leisure Suit Larry 1 Rooms
- Leisure Suit Larry Series
- Leisure Suit Larry Source Repository
- Leisure Suit Larry in the Land of the Lounge Lizards
- Lemur
- Les Inséparables
- Lessn
- Lessv
- Limitations of AGI Priority Bands
- Lindirectn
- Lindirectv
- Little Pirate Demo
- Load.logics
- Load.logics.v
- Load.pic
- Load.sound
- Load.view
- Load.view.v
- Log
- Logic 0
- Logic Commands by Name
- Logic Language Reference
- Logic Resource (AGI)
- Logic Syntax
- Logic Wizard
- Long Haired Dude: Encounter Of the 18th Kind
- Loop
- Lost Eternity
- Lost Planet Demo
- Luke Roberts
- M. J. Chapman
- MD Quest - The Search for Michiel
- MEKA
- MERGESND
- MF2ROL
- MIDI
- Maale Adummim Quest
- Madis Muul
- Magnus Kristiansen
- Main Page
- Making AGI Games Part 1
- Making AGI Games Part 2
- Making Ego Swim in Water
- Managing Resources
- Manhunter: New York
- Manhunter 2: San Francisco
- Manhunter Series
- Manual of Style
- Mark Crowe
- Marshall Hahn
- Mart Tasa
- Martin Tillenius
- Matt Hargett
- Meezo
- Memory and Script
- Menu.input
- Message
- Michiel Heinicke
- Misc AGI Resources
- Mixed-Up Mother Goose
- Mixed-Up Series
- Module:Citation/CS1/Configuration
- Module:Citation/CS1/Whitelist
- Module:HtmlBuilder
- Moon Patrol Demo
- Mossoft Productions
- Mouse.posn
- Move.obj