The start.motion command sets a screen object's movement mode to 'normal', and if the object is ego, also sets the ego to player control mode.
AGI does not check that object number oA is a valid screen object. If it is not, this command will overwrite other data on the memory heap, which may cause unexpected results, including possibly crashing AGI.
stop.motion(ego); [ ego stops moving, and switches to program control start.motion(ego); [ equivalent code normal.motion(ego); player.control(); ... [ for non-ego objects these two lines do EXACTLY the same thing start.motion(o1); normal.motion(o1);
|Required Interpreter Version:||Available in all AGI versions.|
|Byte-Code Value:||78 (0x4E hex)|