The start.motion command sets a screen object's movement mode to 'normal', and if the object is ego, also sets the ego to player control mode.
While in normal motion mode, an object will not move until it is given a direction via the set.dir command. It will continue moving until it reaches an obstacle, the edge of the screen, a new direction via command, or is stopped using the stop.motion command.
AGI does not check that object number oA is a valid screen object. If it is not, this command will overwrite other data on the memory heap, which may cause unexpected results, including possibly crashing AGI.
stop.motion(ego); [ ego stops moving, and switches to program control start.motion(ego); [ equivalent code normal.motion(ego); player.control(); ... [ for non-ego objects these two lines do EXACTLY the same thing start.motion(o1); normal.motion(o1);
|Required Interpreter Version:||Available in all AGI versions.|
|Byte-Code Value:||78 (0x4E hex)|