The step.size command sets the number of pixels that an object moves each step.
Setting the step size to zero will prevent the object from moving at all.
Do not confuse step size with step time or cycle time. Step time determines how often the object takes a step, and cycle time determines how often the object's cel changes; these parameters can be set independent of step time.
AGI does not check that object number oA is a valid screen object. If it is not, this command will overwrite other data on the memory heap, which may cause unexpected results, including possibly crashing AGI.
#define giraffe o3 ... [ initialize the object step.size(giraffe, 3); [ giraffes have long legs!
|Required Interpreter Version:||Available in all AGI versions.|
|Byte-Code Value:||79 (0x4F hex)|