Difference between revisions of "Tutorials and Guides"

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* [[A Brief Explanation of AGI]] by [[Juha Terho]]
 
* [[A Brief Explanation of AGI]] by [[Juha Terho]]
  
 
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==<br /> Picture==
 
 
==Picture==
 
  
 
* [[Introduction to PicEdit|An Introduction to PicEdit]]
 
* [[Introduction to PicEdit|An Introduction to PicEdit]]
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* [http://www.kafkaskoffee.com/tutorials/agitut.shtml How to make nice AGI-rooms from photos] by [[Bjoern Kahlenberg]]
 
* [http://www.kafkaskoffee.com/tutorials/agitut.shtml How to make nice AGI-rooms from photos] by [[Bjoern Kahlenberg]]
  
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==<br /> Logic ==
 
 
== Logic ==
 
  
 
* [[AGI Command Reference]] an AGI Logic Programming Tutorial by [[Chris Cromer]]
 
* [[AGI Command Reference]] an AGI Logic Programming Tutorial by [[Chris Cromer]]
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* [[Pushing Objects]] by [[Andrew Baker]]
 
* [[Pushing Objects]] by [[Andrew Baker]]
  
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==<br /> Sound ==
 
 
== Sound ==
 
  
 
* [[AGI Sound Tutorial]]
 
* [[AGI Sound Tutorial]]
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# [[AGI Sound Tutorial - References|References]]
 
# [[AGI Sound Tutorial - References|References]]
  
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==<br /> Game Design ==
 
 
== Game Design ==
 
  
 
* [[Design Documents]]
 
* [[Design Documents]]
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* [[How to Make Your Game More Interesting]]
 
* [[How to Make Your Game More Interesting]]
  
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==<br /> Technical & Debugging ==
 
 
== Technical & Debugging ==
 
  
 
* [[Adventure Game Interpreter Specifications|AGI Specifications]]
 
* [[Adventure Game Interpreter Specifications|AGI Specifications]]

Latest revision as of 02:21, 10 March 2018

 
General


Picture


Logic

  1. Arithmetic Commands
  2. Commands to Load and unLoad Resources
  3. Program Control Commands
  4. Object Control Commands
  5. Object Description Commands
  6. Object Motion Control Commands
  7. Inventory Item Management Commands
  8. Picture Resource Management Commands
  9. Sound Resource Management Commands
  10. Text Management Commands
  11. String Management Commands
  12. Initialization Commands
  13. Menu Management Commands
  14. Test Commands
  15. Other Commands
  16. Unknown Commands


Sound

  1. Introduction
  2. Limits of the AGI Sound Format
  3. Extracting Sounds
  4. Converting from Other Formats
  5. Merging
  6. Scripting
  7. Visual Editors
  8. Playing Sounds with External Tools
  9. Sound in Your Game
  10. In the Future
  11. Location of Tools
  12. References


Game Design


Technical & Debugging

  1. Data Used by AGI
  2. Defines
  3. Basic Structure of a Room
  4. AGI Studio Help File
  1. Introduction
  2. Logic Errors
  3. Interpreter Errors
  4. Unacknowledged Errors
  5. Debugging Techniques