Difference between revisions of "Vortex AGI Tutorials"

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# [[Vortex AGI Tutorials: Picture, Sound, and View|Picture, Sound, and View]]
 
# [[Vortex AGI Tutorials: Picture, Sound, and View|Picture, Sound, and View]]
 
# [[Vortex AGI Tutorials: PicEdit|PicEdit]]
 
# [[Vortex AGI Tutorials: PicEdit|PicEdit]]
# [[Vortex AGI Tutorials: The Background Tracing|The Background Tracing]]
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# [[Vortex AGI Tutorials: Background Tracing|Background Tracing]]
 
# [[Vortex AGI Tutorials: Visual vs Priority|Visual vs Priority]]
 
# [[Vortex AGI Tutorials: Visual vs Priority|Visual vs Priority]]
  

Revision as of 17:32, 14 December 2013

Tutorials Table of Contents

Vortex AGI Tutorials
By

 

Table of Contents
  1. Introduction
  2. Game Design
  3. Picture, Sound, and View
  4. PicEdit
  5. Background Tracing
  6. Visual vs Priority

 

Acknowledgments

A very special thank you to Peter Kelly and Lance Ewing for creating the documentation that this tutorial is based on.

 

Introduction

AGI for Dummies is designed to teach even inexperienced programmers how to create AGI games. It will focus on such fundamentals as game design, resource creation and editing, AGI programming, and for those interested, advanced/modified AGI in easy-to-follow, illustrated lessons. At least, that is my goal. If you have any questions or comments about the tutorial, or suggestions for improvement, please e-mail me at nemesis1@attglobal.net.

Before you begin this tutorial, you will need:

 

Tutorials Table of Contents

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