Difference between revisions of "Vortex AGI Tutorials"

From AGI Wiki
Jump to navigationJump to search
Line 1: Line 1:
[[AGI Tutorials|Tutorials Table of Contents]]<br />
+
[[Tutorials and Guides|Tutorials and Guides Table of Contents]]<br />
  
 
<div align="center"><span style="font-size: 22pt">Vortex AGI Tutorials</span><br />
 
<div align="center"><span style="font-size: 22pt">Vortex AGI Tutorials</span><br />
Line 32: Line 32:
 
&nbsp;
 
&nbsp;
  
[[AGI Tutorials|Tutorials Table of Contents]]
+
[[Tutorials and Guides|Tutorials and Guides Table of Contents]]
  
 
<span style="float: left"><span class="Inactive">&lt; Previous:</span> </span> <span style="float: right">[[Vortex AGI Tutorials: Game Design|Next: Game Design &gt;]]</span>
 
<span style="float: left"><span class="Inactive">&lt; Previous:</span> </span> <span style="float: right">[[Vortex AGI Tutorials: Game Design|Next: Game Design &gt;]]</span>

Revision as of 12:41, 26 December 2013

Tutorials and Guides Table of Contents

Vortex AGI Tutorials
By

 

Table of Contents
  1. Introduction
  2. Game Design
  3. Picture, Sound, and View
  4. PicEdit
  5. Background Tracing
  6. Visual vs Priority

 

Acknowledgments

A very special thank you to Peter Kelly and Lance Ewing for creating the documentation that this tutorial is based on.

 

Introduction

AGI for Dummies is designed to teach even inexperienced programmers how to create AGI games. It will focus on such fundamentals as game design, resource creation and editing, AGI programming, and for those interested, advanced/modified AGI in easy-to-follow, illustrated lessons. At least, that is my goal. If you have any questions or comments about the tutorial, or suggestions for improvement, please e-mail me at nemesis1@attglobal.net.

Before you begin this tutorial, you will need:

 

Tutorials and Guides Table of Contents

< Previous: Next: Game Design >