Difference between revisions of "Vortex AGI Tutorials - Picture, Sound, and View"
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− | [[ | + | [[Tutorials and Guides|Tutorials and Guides Table of Contents]]<br /> |
+ | [[Vortex AGI Tutorials|Vortex AGI Tutorials Index]] | ||
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+ | [[Vortex AGI Tutorials - Introduction|1]] | | ||
+ | [[Vortex AGI Tutorials - Game Design|2]] | | ||
+ | [[Vortex AGI Tutorials - Picture, Sound, and View|3]] | | ||
+ | [[Vortex AGI Tutorials - PicEdit|4]] | | ||
+ | [[Vortex AGI Tutorials - Background Tracing|5]] | | ||
+ | [[Vortex AGI Tutorials - Visual vs Priority|6]] | ||
+ | </div> | ||
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<div align="center"><span style="font-size: 22pt">Picture, Sound, and View</span><br /> | <div align="center"><span style="font-size: 22pt">Picture, Sound, and View</span><br /> | ||
− | ''By | + | ''By nemesis''</div> |
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− | [[AGI Tutorials|Tutorials Table of Contents]] | + | <div align="center"> |
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+ | [[Vortex AGI Tutorials - Introduction|1]] | | ||
+ | [[Vortex AGI Tutorials - Game Design|2]] | | ||
+ | [[Vortex AGI Tutorials - Picture, Sound, and View|3]] | | ||
+ | [[Vortex AGI Tutorials - PicEdit|4]] | | ||
+ | [[Vortex AGI Tutorials - Background Tracing|5]] | | ||
+ | [[Vortex AGI Tutorials - Visual vs Priority|6]] | ||
+ | </div> | ||
+ | |||
+ | [[Tutorials and Guides|Tutorials and Guides Table of Contents]]<br /> | ||
+ | [[Vortex AGI Tutorials|Vortex AGI Tutorials Index]] | ||
− | <span style="float: left">[[Vortex AGI Tutorials | + | <span style="float: left">[[Vortex AGI Tutorials - Game Design|< Previous: Game Design]]</span> <span style="float: right">[[Vortex AGI Tutorials - PicEdit|Next: PicEdit >]]</span> |
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[[Category:Tutorials]] | [[Category:Tutorials]] |
Latest revision as of 13:12, 26 December 2013
Tutorials and Guides Table of Contents
Vortex AGI Tutorials Index
By nemesis
The next step is to create the resources your game will use. There are four kinds of resources in an AGI game: picture, sound, view, and logic.
Pictures
Picture Resources are the backgrounds in your game. Each picture is of a different room (scene) in your game. They include two very important parts, the visual background and the priority background. The visual background is the part of the picture that will be seen when playing the game. The priority background is not visible, but gives the computer information about the room to create a three dimensional effect.
Currently, the easiest way to create background pictures is by using PicEdit. The following section describes how to use this program. To open PicEdit, double click on PicEdit.exe. Now we are ready to begin.
To activate the menu, press the ESC key. Use the arrow keys select from the available options. These options are as follows:
Info
- About
- Help
File
- New Picture
- Save Picture
- Load Picture
- Quit
View
- New Picture
- Save Picture
- Load Picture
- Quit
Special
- Background
Exercise 1.1 Loading and Saving Files
PicEdit will only allow you to use AGI pictures, which are stored in the format "PICTURE.xxx", where xxx is any number between 0 and 999. The PicEdit zip file includes one sample picture, "Picture.16". Open this file by selecting Load Picture from the file menu, then choosing the directory where it is stored (C:\AGI). Finally, press Enter when picture.16 is selected. Wow! Wasn't that easy?
Now, since Picture.16 already looks finished, why don't I show you how to save a file, and then we can really get down to business. To save a picture, press ESC to bring up the menu again, and this time choose, (you guessed it!) Save Picture from the file menu. Simply follow the directions on your screen, and you're done.
Tutorials and Guides Table of Contents
Vortex AGI Tutorials Index
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