Difference between revisions of "King's Quest: Quest for the Crown"

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<div align="center" style="font-size: 22pt">King's Quest: Quest for the Crown</div><br />
 
<div align="center" style="font-size: 22pt">King's Quest: Quest for the Crown</div><br />
  
{{ReleaseInfobox
+
{{AGIReleaseInfobox
 
| ReleaseName = King's Quest: Quest for the Crown
 
| ReleaseName = King's Quest: Quest for the Crown
| image = [[Image:KQ_IBM-c.png|190px]]<br />
+
| Image = [[Image:KQIBM-c.png|190px]]<br />
 
''Original IBM release''
 
''Original IBM release''
| Caption = 2nd IBM release
+
| MusicalTheme = <!-- [[File:.ogg]] -- ><!-- <br />&nbsp;
| ReleaseDate = July {{1983}} <ref>"[[shp:Documents/Manuals/Kings_Quest_Collection_-_Manual.pdf|King's Quest Collection - Manual]]" (PDF). Sierra On-Line. 1997. p. 4. Retrieved 2016-09-25.</ref>
+
''InsertTitleHere''<br />&nbsp; -->
 +
| ReleaseDate = 10th May {{1984}}
 
| ProjectStatus = N/A
 
| ProjectStatus = N/A
 +
| ReleaseVersion = 2.0F
 
| Developer = {{SierraOnLineDev}}
 
| Developer = {{SierraOnLineDev}}
| Publisher = {{IBMPub}}, {{SierraOnLinePub}}, {{ParkerBrothersPub}} (Sega Master System version)
+
| Publisher = {{IBMPub}}, {{SierraOnLinePub}}, {{ParkerBrothersPub}} <!-- (Sega Master System version) -->
 
| Designer = {{RobertaWilliams}}
 
| Designer = {{RobertaWilliams}}
| Source = {{NoSource}}
+
| Source = {{Source}}[[eoagidecompgit:kq1|Yes]] <!--[https://github.com/EricOakford/AGI-Decompilation-Archive/tree/main/kq1 Yes]-->
| Category = {{SierraGame}}
+
| Category = {{SierraOnLineAGIGame}}
| Type = {{SierraFull}}
+
| Type = {{SierraOnLineAGIFullGame}}
 
| Genre = {{Adventure}}
 
| Genre = {{Adventure}}
| Theme = {{FantasyAdven}}
+
| Theme = {{ExplorationAdven}}, {{FairytaleAdven}}, {{FantasyAdven}}, {{HighAdventureAdven}}, {{MythAdven}}
 
| Engine = {{GAL}}, {{AGI1}}, {{AGI2}}
 
| Engine = {{GAL}}, {{AGI1}}, {{AGI2}}
| Platform = {{PCjr}}, {{DOS}}, {{Tandy1000}}, {{Macintosh}}, {{AppleII}}, {{AppleIIGS}}, {{Amiga}}, {{AtariST}}, {{SEGAMasterSystem}}
+
| CopyProtection = {{CPC}}
 +
| ESRBRating = {{ESRBUnrated}}  
 +
| Platform = {{DOS}}, {{TandyCC3}}, {{PCBooter}}, {{AppleII}}, {{AppleIIGS}}, {{Mac}}, {{Amiga}}, {{AtariST}}, {{SEGAMasterSystem}}
 
| Localization = {{English}}
 
| Localization = {{English}}
 
| Website = {{SierraURL}}
 
| Website = {{SierraURL}}
Line 26: Line 30:
  
 
<blockquote>
 
<blockquote>
'''''King's Quest: Quest for the Crown''''' (aka '''King's Quest''') is a 1983 [[w:Adventure game|Adventure game]], originally published for the [[w:IBM|IBM]] [[w:PCjr|PCjr]] simply as '''''King's Quest'''''. The story and the general design of the game was developed by [[w:Roberta Williams|Roberta Williams]].
+
'''''King's Quest: Quest for the Crown''''' (aka '''King's Quest''') is a 1984 [[w:Adventure game|Adventure game]], originally published for the [[w:IBM|IBM]] [[w:PCjr|PCjr]] simply as '''''King's Quest'''''. The story and the general design of the game was developed by [[w:Roberta Williams|Roberta Williams]].
  
 
The game was originally released simply as King's Quest; the subtitle "Quest for the Crown" was added to the game box in the 5th re-release (1987), but did not appear in the game itself. The 1990 remake was renamed '''''King's Quest 1: Quest for the Crown''''' (''King's Quest I'' on the box).
 
The game was originally released simply as King's Quest; the subtitle "Quest for the Crown" was added to the game box in the 5th re-release (1987), but did not appear in the game itself. The 1990 remake was renamed '''''King's Quest 1: Quest for the Crown''''' (''King's Quest I'' on the box).
Line 34: Line 38:
  
 
<blockquote>
 
<blockquote>
 +
=== GAL ===
 +
 +
{| class="wikitable sortable" <!-- width="900" -->
 +
|- valign="top"
 +
! width="325" | Release !! width="140" | UPC-A !! width="100" | Game&nbsp;Version !! width="165" | Interpreter&nbsp;Version !! width="65" | Date
 +
|- valign="top"
 +
| King's Quest: The Quest for the Crown (PCjr)|| align="center" |<!-- UPCA -->&nbsp;|| align="center"|??|| align="center"|??|| align="center"|&nbsp;
 +
|}
 +
 
=== AGI1 ===
 
=== AGI1 ===
  
{| class="wikitable sortable" width="800"
+
{| class="wikitable sortable" <!-- width="900" -->
! width="435" | Game !! width="125" | Game version !! width="165" | Interpreter version !! width="75" | Date
+
|- valign="top"
|-
+
! width="325" | Release !! width="140" | UPC-A !! width="100" | Game&nbsp;Version !! width="165" | Interpreter&nbsp;Version !! width="65" | Date
| width="435"|King's Quest: The Quest for the Crown Apple IIgs version||width="125" align="center"|1.0S-88223||width="165" align="center"|1.006||width="75" align="center"|&nbsp;
+
|- valign="top"
|-
+
| King's Quest: The Quest for the Crown (Apple IIgs)|| align="center" |<!-- UPCA -->&nbsp;|| align="center"|1.0S-88223|| align="center"|1.006|| align="center"|&nbsp;
| width="435"|King's Quest: The Quest for the Crown Apple version||width="125" align="center"|2.0C||width="165" align="center"|1.10A||width="75" align="center"|&nbsp;
+
|- valign="top"
|-
+
| King's Quest: The Quest for the Crown (Apple)|| align="center" |<!-- UPCA -->&nbsp;|| align="center"|2.0C|| align="center"|1.10A|| align="center"|&nbsp;
| width="435"|King's Quest: The Quest for the Crown Atari ST version||width="125" align="center"|1.0V||width="165" align="center"|1.115||width="75" align="center"|&nbsp;
+
|- valign="top"
 +
| King's Quest: The Quest for the Crown (Atari ST)|| align="center" |<!-- UPCA -->&nbsp;|| align="center"|1.0V|| align="center"|1.115|| align="center"|&nbsp;
 
|}
 
|}
  
 
=== AGI2 ===
 
=== AGI2 ===
  
{| class="wikitable sortable" width="800"
+
{| class="wikitable sortable" <!-- width="900" -->
! width="435" | Game !! width="125" | Game version !! width="165" | Interpreter version !! width="75" | Date
+
|- valign="top"
|-
+
! width="325" | Release !! width="140" | UPC-A !! width="100" | Game&nbsp;Version !! width="165" | Interpreter&nbsp;Version !! width="65" | Date
| width="435"|King's Quest: The Quest for the Crown Amiga version||width="125" align="center"|1.0U||width="165" align="center"|2.082||width="75"align="center"|&nbsp;
+
|- valign="top"
|-
+
| King's Quest: The Quest for the Crown (Amiga)|| align="center" |<!-- UPCA -->&nbsp;|| align="center"|1.0U|| align="center"|2.082|| align="center"|&nbsp;
| width="435"|King's Quest: The Quest for the Crown||width="125" align="center"|1.0U||width="165" align="center"|2.272||width="75" align="center"|1984
+
|- valign="top"
|-
+
| King's Quest: The Quest for the Crown|| align="center" |<!-- UPCA -->&nbsp;|| align="center"|1.0U|| align="center"|2.272|| align="center"|&nbsp;
| width="435"|King's Quest: The Quest for the Crown||width="125" align="center"|2.0F||width="165" align="center"|2.425||width="75" align="center"|&nbsp;
+
|- valign="top"
|-
+
| King's Quest: The Quest for the Crown|| align="center" |<!-- UPCA -->&nbsp;|| align="center"|2.0F|| align="center"|2.425|| align="center"|&nbsp;
| width="435"|King's Quest: The Quest for the Crown MCGA fix||width="125" align="center"|2.0F||width="165" align="center"|2.917||width="75" align="center"|&nbsp;
+
|- valign="top"
 +
| King's Quest: The Quest for the Crown <ref>MCGA fix</ref>|| align="center" |<!-- UPCA -->&nbsp;|| align="center"|2.0F|| align="center"|2.917|| align="center"|&nbsp;
 
|}
 
|}
 
</blockquote>
 
</blockquote>
Line 68: Line 83:
 
|}
 
|}
  
==<br /> Story ==
+
==<br /> Synopsis ==
  
 
<blockquote>
 
<blockquote>
Line 77: Line 92:
  
 
<blockquote>
 
<blockquote>
<!-- Place About info here -->
+
'''''King's Quest''''' was developed to showcase the advanced abilities of [[w:IBM|IBM's]] new computer, the [[PCjr]]. It featured higher graphics (160px x 200px by 16 colors) and a three voice audio with noise channel. IBM commissioned Sierra to produce a game that could showcase the PCjr's capabilities. <ref>Trivette, Donald B. (February 1985). [https://archive.org/stream/1985-02-compute-magazine/Compute_Issue_057_1985_Feb#page/n137/mode/2up "Inside King's Quest"]. Compute! magazine.</ref> Though considered to be the first [[AGI]] game, it was originally developed in [[Game Adaptation Language]], or GAL, a precursor to [[AGI]]. AGI was designed to be portable {{CitationReq}}. This meant that it could easily be ported to other platforms, which is why the game was available for so many different platforms.
 +
 
 +
King's Quest was first publicly demoed at the 1984 Winter Consumer Electronics (CES) show held in Las Vegas, at the Hilton, Riviera and Sahara Hotels, from Saturday the 7th to Tuesday the 10th January 1984. This was still an unreleased version, and in fact the IBM PC JR that it was written for was not yet widely available at that time. Although the game was published in May 1984, the trademark for the name “King’s Quest” was filed on the 23rd January 1984, claiming that the first use of the name was on the 13th January 1984, probably related to the Winter CES demonstration and subsequent media reports of it. In a 24th January 1984 "PC Magazine" article, Roberta Williams states that the game had just been finished. We know though that it was still unreleased in April 1984 when a newspaper advert appeared in the "Fresno Bee" stating that Greg Rowland would be giving a "sneak preview of Sierra's yet to be released 3-D adventure game THE KING'S QUEST" on Friday April 20, at 12.00pm & 5.00pm, at the Fresno branch of the "Softwaire Centre International" store, 488 E. Shaw Avenue. The game was finally released on the 10th May 1984, which is the date that IBM state as the publication date in their official [https://publicrecords.copyright.gov/detailed-record/13820161 copyright registration].
 +
 
 +
The interest in the PC JR had reached a fever pitch back in November 1983 when it was officially announced, but then there were production issues, with retailers receiving only unsellable demonstration models in January 1984, and only small quantities of around 25 for each dealer in February 1984. Things didn’t properly ramp up with production until mid-March 1984, but already it wasn’t looking good for IBM. Despite retailers having limited numbers in February, many still had unsold machines on the shelves. IBM claimed at the time that sales during the first quarter of 1984 had met their expectations, but it is easy to say that when the production volumes had been lower than dealers expected. By April 1984, however, IBM started admitting that sales were not growing quite as rapidly as they had hoped. By that time, there were many articles in newspapers and magazines that were reporting the lackluster reception to the machine, reports that no doubt Ken and Roberta Williams had been keeping an eye on. In the April 1984 edition of the "PCJR Magazine", Ken Williams is quoted as saying that Sierra On-Line had taken a "tremendous gamble on the company's part" with regards to the PC JR, "the gamble", says Ken Williams, was that Sierra had to spend about $1 million of its own money to develop the IBM PCJR software. According to Ken, Sierra's contract with IBM included little up-front money, so they had to use a "big chunk of the company's resources." Williams says, "We went so far in the hole for development, it's incredible".
 +
 
 +
By the time of the May 1984 release of King's Quest for the PC JR, it was already clear to Ken and Roberta that the IBM PCjr wasn’t going to deliver the high sales of King's Quest that Sierra On-Line hoped for. Although King’s Quest received many favorable reviews after its demonstration at the Winter CES, and again after its release in May 1984, it was the perfect game but on the wrong platform. The gamble hadn't paid off and Sierra On-Line had to quickly pivot to the IBM PC, which is why an IBM PC version was released towards the end of May 1984. They also began converting the game to the Apple IIc/IIe, but that version wasn't released until October 1984. The end result was that sales of King's Quest didn't start to take off until the end of 1984, when in December it finally entered the Softsel Top 20, and stayed in the Top 20 for 30 weeks after that. This got a big boost when the Tandy 1000 was released in November 1984 and Radio Shack placed big orders for Tandy versions of Sierra's games, including King's Quest.
 +
 
 +
Though developed by Sierra with assistance from IBM, the game was originally published by by IBM and was released simply as King's Quest; the subtitle "Quest for the Crown" was added to the game box in the 5th re-release (1987), but did not appear in the game itself. The 1990 remake was renamed '''''[[sciw:King's Quest I: Quest for the Crown - SCI|King's Quest I: Quest for the Crown]]'''''.
 +
 
 +
The game was a huge success {{CitationReq}} and helped Sierra back to solvency {{CitationReq}}.
 
</blockquote>
 
</blockquote>
  
Line 105: Line 130:
 
* [[shp:Walkthroughs/KQ1AGIWalkthrough.html|King's Quest: The Quest for the Crown  Walkthrough]]
 
* [[shp:Walkthroughs/KQ1AGIWalkthrough.html|King's Quest: The Quest for the Crown  Walkthrough]]
 
* [[shpf:6|SHP King's Quest Forum]]
 
* [[shpf:6|SHP King's Quest Forum]]
 +
 +
==<br /> References ==
 +
 +
<references />
  
 
==<br /> Related links ==
 
==<br /> Related links ==
  
 
* [[King's Quest Series]]
 
* [[King's Quest Series]]
 +
* [[w:King Graham|Sir Graham on Wikipedia]]
 
* [[SHP:Games/KingsQuest/KQ1AGIHelp.html|King's Quest: The Quest for the Crown on The Sierra Help Pages]]
 
* [[SHP:Games/KingsQuest/KQ1AGIHelp.html|King's Quest: The Quest for the Crown on The Sierra Help Pages]]
 
* [[SHP:Games/KingsQuest/KQSeriesHelp.html|King's Quest Series on The Sierra Help Pages]]
 
* [[SHP:Games/KingsQuest/KQSeriesHelp.html|King's Quest Series on The Sierra Help Pages]]
Line 115: Line 145:
 
* [[moby:kings-quest-the-quest-for-the-crown|King's Quest: The Quest for the Crown on MobyGames]]
 
* [[moby:kings-quest-the-quest-for-the-crown|King's Quest: The Quest for the Crown on MobyGames]]
 
* [[mgsrs:kings-quest-series| Series on MobyGames]]
 
* [[mgsrs:kings-quest-series| Series on MobyGames]]
 +
* [[imdbt:tt0244587|King's Quest on IMDb]]
 +
* [http://www.adventureclassicgaming.com/index.php/site/reviews/120/ The History of ''KQ1''] at Adventure Classic Gaming
 
* [http://www.agdinteractive.com/games/kq1/about/about.html AGDI Remake]
 
* [http://www.agdinteractive.com/games/kq1/about/about.html AGDI Remake]
* [http://www.adventureclassicgaming.com/index.php/site/reviews/120/ The History of ''KQ1''] at Adventure Classic Gaming
 
 
* [[Sierra AGI Release List]]
 
* [[Sierra AGI Release List]]
  
 
<!-- [[Category:]] -->
 
<!-- [[Category:]] -->

Latest revision as of 07:58, 27 June 2026

King's Quest: Quest for the Crown


King's Quest: Quest for the Crown
KQIBM-c.png

Original IBM release

Release Date: 10th May 1984
Project Status: N/A
Latest Version: 2.0F
Developer(s): Sierra On-Line
Publisher: IBM, Sierra On-Line, Parker Brothers
Designer(s): Roberta Williams
Source Available:  Yes
Category: Game
Type: Full
Genre: Adventure
Theme(s): Exploration, Fairytale, Fantasy, High Adventure, Mythology
Engine: GAL, AGI1, AGI2
CP Scheme: CPC
ESRB Rating: Unrated
Platform: MS-DOS, Tandy Color Computer 3, PC Booter, Apple II, Apple IIGS, Macintosh, Amiga, Atari ST, SEGA Master System
Localization: English
Website: www.sierra.com





Description

King's Quest: Quest for the Crown (aka King's Quest) is a 1984 Adventure game, originally published for the IBM PCjr simply as King's Quest. The story and the general design of the game was developed by Roberta Williams.

The game was originally released simply as King's Quest; the subtitle "Quest for the Crown" was added to the game box in the 5th re-release (1987), but did not appear in the game itself. The 1990 remake was renamed King's Quest 1: Quest for the Crown (King's Quest I on the box).


Versions

GAL

Release UPC-A Game Version Interpreter Version Date
King's Quest: The Quest for the Crown (PCjr)   ?? ??  

AGI1

Release UPC-A Game Version Interpreter Version Date
King's Quest: The Quest for the Crown (Apple IIgs)   1.0S-88223 1.006  
King's Quest: The Quest for the Crown (Apple)   2.0C 1.10A  
King's Quest: The Quest for the Crown (Atari ST)   1.0V 1.115  

AGI2

Release UPC-A Game Version Interpreter Version Date
King's Quest: The Quest for the Crown (Amiga)   1.0U 2.082  
King's Quest: The Quest for the Crown   1.0U 2.272  
King's Quest: The Quest for the Crown   2.0F 2.425  
King's Quest: The Quest for the Crown <ref>MCGA fix</ref>   2.0F 2.917  


Screenshots

KQ1SS1.png KQ1SS2.png


Synopsis


About

King's Quest was developed to showcase the advanced abilities of IBM's new computer, the PCjr. It featured higher graphics (160px x 200px by 16 colors) and a three voice audio with noise channel. IBM commissioned Sierra to produce a game that could showcase the PCjr's capabilities. <ref>Trivette, Donald B. (February 1985). "Inside King's Quest". Compute! magazine.</ref> Though considered to be the first AGI game, it was originally developed in Game Adaptation Language, or GAL, a precursor to AGI. AGI was designed to be portable Citation RQD<ref>This entry requires a citation or source.</ref>. This meant that it could easily be ported to other platforms, which is why the game was available for so many different platforms.

King's Quest was first publicly demoed at the 1984 Winter Consumer Electronics (CES) show held in Las Vegas, at the Hilton, Riviera and Sahara Hotels, from Saturday the 7th to Tuesday the 10th January 1984. This was still an unreleased version, and in fact the IBM PC JR that it was written for was not yet widely available at that time. Although the game was published in May 1984, the trademark for the name “King’s Quest” was filed on the 23rd January 1984, claiming that the first use of the name was on the 13th January 1984, probably related to the Winter CES demonstration and subsequent media reports of it. In a 24th January 1984 "PC Magazine" article, Roberta Williams states that the game had just been finished. We know though that it was still unreleased in April 1984 when a newspaper advert appeared in the "Fresno Bee" stating that Greg Rowland would be giving a "sneak preview of Sierra's yet to be released 3-D adventure game THE KING'S QUEST" on Friday April 20, at 12.00pm & 5.00pm, at the Fresno branch of the "Softwaire Centre International" store, 488 E. Shaw Avenue. The game was finally released on the 10th May 1984, which is the date that IBM state as the publication date in their official copyright registration.

The interest in the PC JR had reached a fever pitch back in November 1983 when it was officially announced, but then there were production issues, with retailers receiving only unsellable demonstration models in January 1984, and only small quantities of around 25 for each dealer in February 1984. Things didn’t properly ramp up with production until mid-March 1984, but already it wasn’t looking good for IBM. Despite retailers having limited numbers in February, many still had unsold machines on the shelves. IBM claimed at the time that sales during the first quarter of 1984 had met their expectations, but it is easy to say that when the production volumes had been lower than dealers expected. By April 1984, however, IBM started admitting that sales were not growing quite as rapidly as they had hoped. By that time, there were many articles in newspapers and magazines that were reporting the lackluster reception to the machine, reports that no doubt Ken and Roberta Williams had been keeping an eye on. In the April 1984 edition of the "PCJR Magazine", Ken Williams is quoted as saying that Sierra On-Line had taken a "tremendous gamble on the company's part" with regards to the PC JR, "the gamble", says Ken Williams, was that Sierra had to spend about $1 million of its own money to develop the IBM PCJR software. According to Ken, Sierra's contract with IBM included little up-front money, so they had to use a "big chunk of the company's resources." Williams says, "We went so far in the hole for development, it's incredible".

By the time of the May 1984 release of King's Quest for the PC JR, it was already clear to Ken and Roberta that the IBM PCjr wasn’t going to deliver the high sales of King's Quest that Sierra On-Line hoped for. Although King’s Quest received many favorable reviews after its demonstration at the Winter CES, and again after its release in May 1984, it was the perfect game but on the wrong platform. The gamble hadn't paid off and Sierra On-Line had to quickly pivot to the IBM PC, which is why an IBM PC version was released towards the end of May 1984. They also began converting the game to the Apple IIc/IIe, but that version wasn't released until October 1984. The end result was that sales of King's Quest didn't start to take off until the end of 1984, when in December it finally entered the Softsel Top 20, and stayed in the Top 20 for 30 weeks after that. This got a big boost when the Tandy 1000 was released in November 1984 and Radio Shack placed big orders for Tandy versions of Sierra's games, including King's Quest.

Though developed by Sierra with assistance from IBM, the game was originally published by by IBM and was released simply as King's Quest; the subtitle "Quest for the Crown" was added to the game box in the 5th re-release (1987), but did not appear in the game itself. The 1990 remake was renamed King's Quest I: Quest for the Crown.

The game was a huge success Citation RQD<ref>This entry requires a citation or source.</ref> and helped Sierra back to solvency Citation RQD<ref>This entry requires a citation or source.</ref>.


Downloads

GOG

New Installer

Requires files from the original distribution media. Works with all versions of the game.

Demos

  • No Demo Available

Patches

  • ZIPInactive.png None Available ZIP File []


Walkthroughs/Hints


References

<references />


Related links