Difference between revisions of "Sound Command"

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(Created page with "The '''sound''' command plays a loaded sound resource.   == Syntax == sound(byt SOUNDNUM, flg fDONE);   == Remarks == The sound must ...")
 
(Redirected page to Sound)
 
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The '''sound''' command plays a loaded sound resource.
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#REDIRECT [[Sound]]
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== Syntax ==
 
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sound([[Argument types|byt]] SOUNDNUM, [[Flag|flg]] fDONE);
 
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== Remarks ==
 
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The sound must be loaded with the [[load.sound|<code>load.sound</code>]] command before it can be played.
 
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The flag fDONE is cleared before the sound starts. When the sound stops playing (by reaching the end of the resource, or by issuing the [[stop.sound|<code>stop.sound</code>]] command) fDONE is set to TRUE.
 
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If a sound is currently being played, it will stop, and its done flag will be set before this sound is played.
 
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&nbsp;
 
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== Example ==
 
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<syntax type="C++">
 
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load.sound(22);
 
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sound(22, f99);
 
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</syntax>
 
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&nbsp;
 
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== Technical Information ==
 
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{| class="Wikitable"
 
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! '''Required interpreter version'''
 
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! Available in all AGI versions
 
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|-
 
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| '''Bytecode value'''
 
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| 0x63
 
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|}
 
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&nbsp;
 
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== See Also ==
 
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* [[Sound Commands|Sound Commands]]
 
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&nbsp;
 
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== Sources ==
 
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* [[WinAGI|WinAGI]] help file
 
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[[Category:Sounds Commands]]
 

Latest revision as of 21:47, 22 April 2019

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