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| − | The '''sound''' command plays a loaded sound resource.
| + | #REDIRECT [[Sound]] |
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| − | == Syntax ==
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| − | sound([[Argument types|byt]] SOUNDNUM, [[Flag|flg]] fDONE);
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| − | == Remarks ==
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| − | The sound must be loaded with the [[load.sound|<code>load.sound</code>]] command before it can be played.
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| − | The flag fDONE is cleared before the sound starts. When the sound stops playing (by reaching the end of the resource, or by issuing the [[stop.sound|<code>stop.sound</code>]] command) fDONE is set to TRUE.
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| − | If a sound is currently being played, it will stop, and its done flag will be set before this sound is played.
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| − | == Example ==
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| − | <syntax type="C++">
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| − | load.sound(22);
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| − | sound(22, f99);
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| − | </syntax>
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| − | == Technical Information ==
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| − | {| class="Wikitable"
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| − | ! '''Required interpreter version'''
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| − | ! Available in all AGI versions
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| − | |-
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| − | | '''Bytecode value'''
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| − | | 0x63
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| − | |}
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| − | == See Also ==
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| − | * [[Sound Commands|Sound Commands]]
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| − | == Sources ==
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| − | * [[WinAGI|WinAGI]] help file
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| − | [[Category:Sounds Commands]]
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