Difference between revisions of "NAGI"
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| Developers = {{NickSonneveldToolDev}} | | Developers = {{NickSonneveldToolDev}} | ||
| + | | Interface = {{NA}} | ||
| ProgLanguage = {{C}} | | ProgLanguage = {{C}} | ||
| − | | OpenSource = {{ | + | | OpenSource = {{OpenSRC}} |
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| Source = {{SourceSW}} | | Source = {{SourceSW}} | ||
Latest revision as of 16:58, 12 May 2024
The Black Cauldron running in NAGI | |||
| Latest Version: | 2.06 | ||
|---|---|---|---|
| Release Date: | 2002 | ||
| Company: | N/A | ||
| Publication Status: | Published | ||
| Developer(s): | Nick Sonneveld | ||
| Interface: | N/A | ||
| Language: | C | ||
| Open Source: | Open | ||
| Source Availability: | |||
| License: | |||
| Type: | AGI Interpreter Third Party AGI Interpreter | ||
| Platform: | Windows | ||
| Localization: | English | ||
| Website: | http://www.agidev.com/projects/nagi/ | ||
Description
Nick Sonneveld's NAGI, the New-Adventure-Game-Interpreter, is a clone of the original AGI interpreter. It was written by Nick Sonneveld and originally released in 2002(???).
From the NAGI Website:
NAGI was created by disassembling the original AGI executable and writing equivalent C code that would run under SDL which is a free generic library for low-level access to graphics and audio. It can read both v2 and v3 game data for the PC.
I started working on this (disassembling and learning stuff) around November 1999. I didn't really do much work on it until the start of 2001 when I finished the picture rendering code. So I started with a program that draws AGI pics to this... I actually got the initial idea from the guy who recreated an old game called Digger . He did the same thing by disassembling the original game and recoding it all in C.
Features
Version History
- ver 2.06
Development Status
Usage
Options
Download
Download from here:
File:NAGI - 2 06.zip (ZIP file) [151 KB]
Source:
File:NAGI SRC - 2002-11-14.tar.gz (ZIP file) [164 KB]
Known issues
- None known
Credits
References
<references />
Also See