Difference between revisions of "How to Create Your Own AGI Adventure Game"
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== <br />Step 1: Writing the Storyline == | == <br />Step 1: Writing the Storyline == | ||
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| + | For this example we will create a simple game called Bill's Quest. First of all you need to write the storyline of your game. | ||
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| + | Here is the storyline: | ||
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| + | <blockquote> | ||
| + | :D > Welcome to Bills Quest | ||
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| + | :I > Look | ||
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| + | :D > You are standing in a meadow, there is a shack on it. | ||
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| + | :I > walk to shack, open door | ||
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| + | :D > suddenly you feel overcome by nausea and you fall to the floor in a heap. You drift in and out of consciousness and gradually awake to find yourself in a locked room | ||
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| + | :I > look | ||
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| + | :D > You are in a locked room with a table, and a flickering candle | ||
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| + | :I > Look at table | ||
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| + | :D > There is a key on the table | ||
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| + | :I > Get key | ||
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| + | :D > You take the key that is laying on the table | ||
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| + | :I > unlock door | ||
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| + | :D > You unlock the door and walk out of the room | ||
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| + | :D > You Win | ||
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| + | :Scr > Shake<br /> | ||
| + | </blockquote> | ||
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| + | That is how I write a storyline. You may do it differently but this version works the best for me. Each of the letters in front of the line represent a different action<br /> | ||
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| + | * "I >" represents something that the player has to do. | ||
| + | * "D >" represents a dialog or message. | ||
| + | * "Scr >" represents an action on the screen. | ||
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[[AGI Tutorials|Tutorials Table of Contents]] | [[AGI Tutorials|Tutorials Table of Contents]] | ||
Revision as of 21:38, 20 December 2013
For this tutorial you will need AGI Studio and PicEdit.
- Table of Contents
- Writing the Storyline
- Creating a New Game from the Template
- Editing the Introduction Screen Code
- Drawing Your First Picture
- Adding a Picture Resource
- Editing the First Room Logic
- View Editor Overview
- Creating a Door View
- Adding a VIEW Resource
Step 1: Writing the Storyline
For this example we will create a simple game called Bill's Quest. First of all you need to write the storyline of your game.
Here is the storyline:
- D > Welcome to Bills Quest
- I > Look
- D > You are standing in a meadow, there is a shack on it.
- I > walk to shack, open door
- D > suddenly you feel overcome by nausea and you fall to the floor in a heap. You drift in and out of consciousness and gradually awake to find yourself in a locked room
- I > look
- D > You are in a locked room with a table, and a flickering candle
- I > Look at table
- D > There is a key on the table
- I > Get key
- D > You take the key that is laying on the table
- I > unlock door
- D > You unlock the door and walk out of the room
- D > You Win
- Scr > Shake
That is how I write a storyline. You may do it differently but this version works the best for me. Each of the letters in front of the line represent a different action
- "I >" represents something that the player has to do.
- "D >" represents a dialog or message.
- "Scr >" represents an action on the screen.
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