Adventure Game Combat

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Adventure Game Combat


Adventure Game Combat
AGICombatTitleSS.png

Title Screen

Release Date: Feb. 26, 2011
Latest Version:
Project Status: Completed
Developer(s): Klownstein
Publisher: Klownstein
Designer(s): Klownstein
Source Available: 
Category: Demo
Type: Tech Demo
Genre: Experimental
Theme(s): Logic
Engine: AGI2
Platform: MS-DOS
Localization: English
Website: sites.google.com/site/klownstein/ (web archive)



Description

Klownstein's Adventure Game Interpreter Combat uses interpreter version 2.917.


Screenshots

AGICombatSS1.png AGICombatSS2.png


Synopsis

Klownstein[1] wrote: Have you ever wondered what would happen if Sonny Bonds from Police Quest came across Manannan from Kings Quest III? What would happen if Roger Wilco from Space Quest ran afoul of Jerrod from Gold Rush? Now you can find out in Adventure Game Interpreter Combat! Inspired by the classic Sierra adventure games of yesteryear, Adventure Game Interpreter Combat pits heroes and villains from your favorite games against each other in a battle to the death. Written in the original Adventure Game Interpreter style, programming, and graphics, Adventure Game Interpreter Combat really is a look back at a relic from the past. Enjoy challenging your friends, or your enemies as the case may be, in this high impact combat game!


About

Disclaimer: This is a fan made game. Although I have personally drawn all the characters used in Adventure Game Interpreter Combat, they are based on characters from classic Sierra adventure games. I do not own any any of the characters (Bonds, Troll, Manhunter, Taran, Wilco, Donald, Hero, Manannan, Khaveen, Graham, Jarrod, Mother Goose) or classic games (Quest for Glory, Quest for Glory II, Kings Quest, Kings Quest II, Kings Quest III, Kings Quest IV, Police Quest, Space Quest, Donald Duck's Playground, Mixed-up Mother Goose, Manhunter, Gold Rush!) represented and they remain the property of Sierra.


Downloads


Walkthroughs/Hints

  • No walkthrough available.


References


Related Links