John Peel

From AGI Wiki
Jump to navigationJump to search
Profile.png   This page is a profile stub page. Please help if you
can provide more information about this person.


 
 

MissingPortrait.png
John Peel




A.K.A.

  • Johnny Ringo
  • Parabola


About

John Peel[1] wrote: Hi my name is John Peel and I am 24 years old. Within the AGI community I go by the handle 'Parabola' (just to confuse you all, really).


Home Page


Games by John Peel

Title Year Credits
Escape Quest Demo 1998 Designer
Pharaoh Quest Demo 2002 Designer
Renegade Demo [[]] Designer


Contributions by John Peel

Title Year Credits
Escape Quest Demo 1998 Writer, Programmer, Artist, Animator
Pharaoh Quest Demo 2002 Writer, Programmer, Artist, Animator
Renegade Demo [[]] Writer, Programmer, Artist, Animator

My Projects

John Peel wrote: Well I say My projects, But only one is really mine. I have spent a lot of time contributing to the works of others, Mostly collaborating with Cosmic R

None of the projects I'm working on are near a stage of completion yet but I try to come up with interesting themes for all and I hope they one day see a release.

Escape Quest

EQ is the tale of a Young man who wakes in a cell with no recollection of his past. Your main goal was to escape your imprisonment and try to discover your true identity while traveling to strange worlds and generally having a fun time.

One of the first titles I worked on way back in 1998. Created by Cosmic R it was a simple idea with simple goals. Unfortunately, It's still sitting unfinished somewhere. Hopefully We'll get around to completing it someday As I really liked some of the ideas behind it.

Pharaoh Quest

I recall when Cosmic R proudly displayed his idea for a new game to me while I was messing around with PicEdit. Since that time I've sketched a few screens and ideas for the game.

Renegade

This is a rather ambitious title I began planning several year ago. After compiling all the things I liked about the 'Space Quest' universe I set about creating a story that I felt would be interesting and engaging. I'm still fine tuning the plot and characters, But work has gone forward in the design of several locations and various puzzles.

While trying to compile all of this into a manageable scenario, Cosmic R expressed interest in working on the title during a break from Pharoah Quest. We hope to have quite a few AGI innovations and agree not to reveal too much information


References


See Also