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  • | [[Adventure Game Design System]] || align="center" | YearHere || Developer [[Category:Fan Designers]]
    1 KB (132 words) - 15:38, 14 April 2019
  • | [[Sarien]] || align="center" | [[2004]] || Thanks: AGI internals consultant | [[Fuck Quest]] || align="center" | [[2004]] || Thanks: Using New Adventure Game Intepreter ([[NAGI]])
    2 KB (237 words) - 20:08, 23 February 2024
  • * [[AGI]] [[Category:AGI Fan Game Developers]]
    955 bytes (104 words) - 13:04, 13 May 2020
  • <div align="center" style="font-size: 22pt">Adventure Game Design System</div> | Software = Adventure Game Design System (AGDS)
    2 KB (238 words) - 21:07, 16 November 2022
  • {{Quote|Attrib = Rainer De Temple <ref>from the original AGI Wiki [[wayback:20081230082635/http://www.agigames.com/agiwiki/index.php/Use Hi my name is Rainer De Temple, I'm 24 years old, and have been on the AGI scene since 1997.
    6 KB (879 words) - 17:40, 7 February 2024
  • AGI Auto-Mouse <div align="center" style="font-size: 22pt">AGI Mouse</div><br />
    4 KB (613 words) - 23:14, 21 February 2024
  • ...a storm. It was developed using the first fan made AGI IDE '''[[Adventure Game Design System]]'''. '''''Groza''''' uses interpreter version 2.440. {{Quote|Attrib = {{AlexSimkinQ}}<!--From the author of Groza--><ref>[[AGI Specifications: Chapter 13 - Other Information#The Making of Groza (Thunder
    4 KB (609 words) - 20:55, 7 February 2024
  • | Developers = {{LanceEwingToolDev}} ...source files. This was how some of the early attempts at creating fan made AGI demos were 'glued' together.
    3 KB (350 words) - 18:40, 21 June 2022
  • <div align="center" style="font-size: 22pt">AGI Studio</div> | Software = AGI Studio
    8 KB (1,125 words) - 12:01, 24 March 2022