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  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    4 KB (604 words) - 21:57, 9 April 2019
  • Sound in AGI are controlled by a handful of flags, variables and commands: ...ether or not to actually play sounds and then the flag you define when you play a sound.
    2 KB (325 words) - 14:01, 30 January 2024
  • ...o see if another [[Sound Resource (AGI)|sound]] is already playing. If so, AGI stops that sound (setting its 'done' [[flag]] to TRUE). Then [[flag]] '''fD ...asynchronously playing the sound (meaning it plays in the background while AGI continues to run through [[interpreter cycles]]).
    2 KB (329 words) - 21:49, 22 April 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    7 KB (1,149 words) - 21:59, 9 April 2019
  • <div align="center"><span style="font-size: 22pt">AGI Logic Command Reference</span><br /></div> ...that can be compiled into pseudo-code, which is what AGI reads during game play.
    3 KB (484 words) - 19:48, 22 March 2019
  • A '''hacked interpreter''' is an unofficial version of AGI that has been modified to add functionality that was not available in the o ...rs require the player to have a copy of the hacked interpreter in order to play the game the way the author intended.
    1 KB (185 words) - 11:28, 24 March 2019
  • The '''version''' command displays a window showing version information for AGI. is displayed in the normal AGI message box (where 'xxxx' is the interpreter [[Interpreter Versions|version
    1 KB (153 words) - 19:03, 24 April 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    5 KB (790 words) - 21:54, 9 April 2019
  • <div align="center" style="font-size: 22pt">AGI "DiskFree" Decryptor</div> Ever tried to play one of your old keydisk AGI games in DOSBox? It doesn't work. Not even if you create an image file and
    3 KB (404 words) - 20:58, 16 November 2022
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    3 KB (512 words) - 21:55, 9 April 2019
  • The '''configure.screen''' command sets the location of the play area ([[visual graphic screen]]), [[input line]] and [[status line]]. ...onfiguration does not need to be set in each [[room]]. The location of the play area, status line and input line will not change unless another call to '''
    4 KB (587 words) - 17:12, 28 March 2019
  • A virtual Jukebox that can play the themes from several of Sierra's AGI games. * [[Image:ZIP.png|ZIP File]] [[AGI:FanGames/Jukebox.zip|Jukebox]]<span class="DLInfo"> (ZIP file) [59.3 KB]</s
    2 KB (163 words) - 12:46, 9 February 2024
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    3 KB (463 words) - 21:53, 9 April 2019
  • This is an experimental patch for Sierra's old AGI games, to make them play three voice music and sound effects via a SoundBlaster or AdLib card. ...p is made. IT IS YOUR OWN RESPONSIBILITY TO MAKE A BACKUP COPY OF THE FILE AGI BEFORE PROCEEDING! I will not accept any responsibility for any damage caus
    3 KB (509 words) - 16:24, 28 January 2022
  • ...d before being [[played]]. If you try to play a sound before it is loaded, AGI will raise [[trappable error #9]]. ...o a null function that doesn't do anything, and in fact will usually cause AGI to crash; see the '''[[discard.sound]]''' command for details.
    2 KB (248 words) - 20:34, 10 April 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    3 KB (456 words) - 21:55, 9 April 2019
  • ...ction of DOS command line tools for extracting and viewing [[AGI Resources|AGI resources]]. It includes: |* PLAY.EXE ||- Program to play SND resources (by [[Lance Ewing]])
    3 KB (320 words) - 12:02, 24 March 2022
  • AGI Auto-Mouse <div align="center" style="font-size: 22pt">AGI Mouse</div><br />
    4 KB (613 words) - 23:14, 21 February 2024
  • ...nformation can be useful to the game programmer in order to fine tune game play. ...te this command on a screen object that has not been properly initialized, AGI will display random data from an undefined location in memory.
    1 KB (203 words) - 16:45, 14 April 2019
  • <div align="center" style="font-size: 22pt">AGI Piano</div><br /> | ReleaseName = AGI Piano
    2 KB (328 words) - 14:57, 7 February 2024

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