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- ...align="center" style="font-size: 22pt">Integrated Development Environment (IDE)</div> * [[:Category:Development Tools|Development Tools]]433 bytes (44 words) - 21:34, 29 April 2019
- * [[AGI IDE Tools]] [[Category:IDE Tools]]3 KB (391 words) - 21:08, 25 May 2024
- ...opment System was [[Sierra|Sierra's]] in-house [[AGI]] [[IDE]]. A suite of tools developed by Sierra for in-house use to develop AGI games, from the origina Adventure Game Development System was comprised of a suite of various tools and utilities to create and edit the various AGI resources, including3 KB (297 words) - 20:57, 29 May 2024
- Full AGI IDE. Includes editors for each AGI resource. * [[:Category:Integrated Development Environments|IDE Tools]]3 KB (471 words) - 18:38, 24 May 2024
- Brian Provinciano is the creator of the first fan IDE for SCI games, [[sciw:SCI Studio|SCI Studio]]. ==<br /> Tools by Brian Provinciano ==4 KB (496 words) - 22:03, 1 July 2024
- Part of [[Joakim Möller]] and [[Gustaf Wennerholm]]'s Visual AGI IDE. Around 2002 the Visual AGI project was started to create new AGI suite in * [[:Category:AGI Sound Tools|AGI Sound Tools]]4 KB (493 words) - 16:25, 12 May 2024
- ...e abandoned [[Visual AGI]] [[:Category:Integrated Development Environments|IDE]]. * [[AGI Picture Utilities|AGI Picture Resource Tools]]3 KB (375 words) - 16:31, 12 May 2024
- ...ut the formation of a storm. It was developed using the first fan made AGI IDE '''[[Adventure Game Design System]]'''. '''''Groza''''' uses interpreter ve ...rams like these are created, and I suspected that they require specialized tools and experience in that kind of programming. Probably, the developers are no4 KB (609 words) - 20:55, 7 February 2024
- | Type = {{IDE}} [[Category:AGI Tools]]4 KB (560 words) - 17:05, 12 May 2024
- * [[:Category:Integrated Development Environments|IDE Tools]]4 KB (499 words) - 17:03, 12 May 2024