Difference between revisions of "Tutorials and Guides"

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==General==
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== &nbsp;<br />General ==
[[Creating an AGI Game]]
 
[http://eds.org/~david/agi/howto/ How to Make an AGI Game] (Hosted on [[David Smith]]'s web page)
 
  
==Picture==
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* [[Creating an AGI Game]]
[[Picedit Tutorial 2|Introduction to PicEdit]]
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* [[How to Make an AGI Game|How to Make an AGI Game]] by [[David Smith]]
[[Picedit_Tutorial_1|PicEdit Tutorial]]
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* [[Making AGI Games Part 1]] by [[Peter Kelly]]
[http://www.iki.fi/jterho/agi AGI Background Creation Tutorial]] by [[Juha Terho]]
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* [[Making AGI Games Part 2]] by [[Peter Kelly]]
[[How to draw better rooms]] (Room tutorial)
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* [[Vortex AGI Tutorials]]
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* [[How to Create Your Own AGI Adventure Game]] by [[Jonozon]]
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* [[AGI for Newbies]] by [[Nat Budin]] and [[Dark Fiber]]
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* [[A Brief Explanation of AGI]] by [[Juha Terho]]
  
==Logic==
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==<br /> Picture==
[[Logic language|Logic language reference]]
 
[[Managing resources]]
 
[[Display text on screen]]
 
  
==Game Design==
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* [[Introduction to PicEdit|An Introduction to PicEdit]]
[http://www.allowe.com/gamedesign Game design documents]] for some of [[Al Lowe]]'s games.
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* [[PicEdit Tutorial|PicEdit Tutorial]]
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* [[An Explanation of AGI Priority Screens]] by [[Juha Terho]]
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* [[Limitations of AGI Priority Bands]] by [[Juha Terho]]
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* [[The Making of an AGI Background Picture]] by [[Juha Terho]]
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* [[How to Draw Better Rooms]] (Room tutorial)
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* [[How to Draw a Good Picture with PicEdit]] by [[Kon-Tiki]]
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* [http://www.kafkaskoffee.com/tutorials/agitut.shtml How to make nice AGI-rooms from photos] by [[Bjoern Kahlenberg]]
  
==Other==
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==<br /> Logic ==
[[How to make your game more interesting]]
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* [[AGI Command Reference]] an AGI Logic Programming Tutorial by [[Chris Cromer]]
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# [[AGI Command Reference - Arithmetic Commands|Arithmetic Commands]]
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# [[AGI Command Reference - Commands to Load and unLoad Resources|Commands to Load and unLoad Resources]]
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# [[AGI Command Reference - Program Control Commands|Program Control Commands]]
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# [[AGI Command Reference - Object Control Commands|Object Control Commands]]
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# [[AGI Command Reference - Object Description Commands|Object Description Commands]]
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# [[AGI Command Reference - Object Motion Control Commands|Object Motion Control Commands]]
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# [[AGI Command Reference - Inventory Item Management Commands|Inventory Item Management Commands]]
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# [[AGI Command Reference - Picture Resource Management Commands|Picture Resource Management Commands]]
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# [[AGI Command Reference - Sound Resource Management Commands|Sound Resource Management Commands]]
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# [[AGI Command Reference - Text Management Commands|Text Management Commands]]
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# [[AGI Command Reference - String Management Commands|String Management Commands]]
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# [[AGI Command Reference - Initialization Commands|Initialization Commands]]
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# [[AGI Command Reference - Menu Management Commands|Menu Management Commands]]
 +
# [[AGI Command Reference - Test Commands|Test Commands]]
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# [[AGI Command Reference - Other Commands|Other Commands]]
 +
# [[AGI Command Reference - Unknown Commands|Unknown Commands]]
 +
* [[Logic language|Logic Language Reference]]
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* [[Managing Resources]]
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* [[Display Text on Screen]]
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* [[Multiple Inventory Items]] by [[Andrew Baker]]
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* [[Pushing Objects]] by [[Andrew Baker]]
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==<br /> Sound ==
 +
 
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* [[AGI Sound Tutorial]]
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# [[AGI Sound Tutorial - Introduction|Introduction]]
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# [[AGI Sound Tutorial - Limits of the AGI Sound Format|Limits of the AGI Sound Format]]
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# [[AGI Sound Tutorial - Extracting Sounds|Extracting Sounds]]
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# [[AGI Sound Tutorial - Converting from Other Formats|Converting from Other Formats]]
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# [[AGI Sound Tutorial - Merging|Merging]]
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# [[AGI Sound Tutorial - Scripting|Scripting]]
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# [[AGI Sound Tutorial - Visual Editors|Visual Editors]]
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# [[AGI Sound Tutorial - Playing Sounds with External Tools|Playing Sounds with External Tools]]
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# [[AGI Sound Tutorial - Sound in Your Game|Sound in Your Game]]
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# [[AGI Sound Tutorial - In the Future|In the Future]]
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# [[AGI Sound Tutorial - Location of Tools|Location of Tools]]
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# [[AGI Sound Tutorial - References|References]]
 +
 
 +
==<br /> Game Design ==
 +
 
 +
* [[Design Documents]]
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* [[Whizzard's Guide to Text Adventure Authorship]]
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* [[The Craft of Adventure]] by [[w:Graham Nelson|Graham Nelson]]. Five articles on the design of adventure games.
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* [[How to Make Your Game More Interesting]]
 +
 
 +
==<br /> Technical & Debugging ==
 +
 
 +
* [[Adventure Game Interpreter Specifications|AGI Specifications]]
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* [[Peter Kelly's AGI Docs]] by [[Peter Kelly]]
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# [[AGI Docs - Data Used by AGI|Data Used by AGI]]
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# [[AGI Docs - Defines|Defines]]
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# [[AGI Docs - Basic Structure of a Room|Basic Structure of a Room]]
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# [http://agi.sierrahelp.com/AGIStudioHelp/ AGI Studio Help File]
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* [[Error Code Tutorial]] by [[Nick Sonneveld]]
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# [[Error Code Tutorial - Introduction|Introduction]]
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# [[Error Code Tutorial - Logic Errors|Logic Errors]]
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# [[Error Code Tutorial - Interpreter Errors|Interpreter Errors]]
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# [[Error Code Tutorial - Unacknowledged Errors|Unacknowledged Errors]]
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# [[Error Code Tutorial - Debugging Techniques|Debugging Techniques]]
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* [[Stack Overflow Information]]
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* [[Debug Modes]]
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* [[AGI Studio Help File]] by [[Peter Kelly]]
  
 
&nbsp;
 
&nbsp;
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[[Category:Guides & Other Help]]
 
[[Category:Guides & Other Help]]
 
[[Category:Tutorials]]
 
[[Category:Tutorials]]
 +
[[Category:How To]]

Latest revision as of 02:21, 10 March 2018

 
General


Picture


Logic

  1. Arithmetic Commands
  2. Commands to Load and unLoad Resources
  3. Program Control Commands
  4. Object Control Commands
  5. Object Description Commands
  6. Object Motion Control Commands
  7. Inventory Item Management Commands
  8. Picture Resource Management Commands
  9. Sound Resource Management Commands
  10. Text Management Commands
  11. String Management Commands
  12. Initialization Commands
  13. Menu Management Commands
  14. Test Commands
  15. Other Commands
  16. Unknown Commands


Sound

  1. Introduction
  2. Limits of the AGI Sound Format
  3. Extracting Sounds
  4. Converting from Other Formats
  5. Merging
  6. Scripting
  7. Visual Editors
  8. Playing Sounds with External Tools
  9. Sound in Your Game
  10. In the Future
  11. Location of Tools
  12. References


Game Design


Technical & Debugging

  1. Data Used by AGI
  2. Defines
  3. Basic Structure of a Room
  4. AGI Studio Help File
  1. Introduction
  2. Logic Errors
  3. Interpreter Errors
  4. Unacknowledged Errors
  5. Debugging Techniques