Difference between revisions of "Tutorials and Guides"
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* [[A Brief Explanation of AGI]] by [[Juha Terho]] | * [[A Brief Explanation of AGI]] by [[Juha Terho]] | ||
− | + | ==<br /> Picture== | |
− | |||
− | ==Picture== | ||
* [[Introduction to PicEdit|An Introduction to PicEdit]] | * [[Introduction to PicEdit|An Introduction to PicEdit]] | ||
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* [[How to Draw Better Rooms]] (Room tutorial) | * [[How to Draw Better Rooms]] (Room tutorial) | ||
* [[How to Draw a Good Picture with PicEdit]] by [[Kon-Tiki]] | * [[How to Draw a Good Picture with PicEdit]] by [[Kon-Tiki]] | ||
+ | * [http://www.kafkaskoffee.com/tutorials/agitut.shtml How to make nice AGI-rooms from photos] by [[Bjoern Kahlenberg]] | ||
− | + | ==<br /> Logic == | |
− | |||
− | == Logic == | ||
* [[AGI Command Reference]] an AGI Logic Programming Tutorial by [[Chris Cromer]] | * [[AGI Command Reference]] an AGI Logic Programming Tutorial by [[Chris Cromer]] | ||
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* [[Pushing Objects]] by [[Andrew Baker]] | * [[Pushing Objects]] by [[Andrew Baker]] | ||
− | + | ==<br /> Sound == | |
− | |||
− | == Sound == | ||
* [[AGI Sound Tutorial]] | * [[AGI Sound Tutorial]] | ||
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# [[AGI Sound Tutorial - References|References]] | # [[AGI Sound Tutorial - References|References]] | ||
− | + | ==<br /> Game Design == | |
− | |||
− | == Game Design == | ||
* [[Design Documents]] | * [[Design Documents]] | ||
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* [[How to Make Your Game More Interesting]] | * [[How to Make Your Game More Interesting]] | ||
− | + | ==<br /> Technical & Debugging == | |
− | |||
− | == Technical & Debugging == | ||
* [[Adventure Game Interpreter Specifications|AGI Specifications]] | * [[Adventure Game Interpreter Specifications|AGI Specifications]] | ||
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# [[AGI Docs - Defines|Defines]] | # [[AGI Docs - Defines|Defines]] | ||
# [[AGI Docs - Basic Structure of a Room|Basic Structure of a Room]] | # [[AGI Docs - Basic Structure of a Room|Basic Structure of a Room]] | ||
+ | # [http://agi.sierrahelp.com/AGIStudioHelp/ AGI Studio Help File] | ||
* [[Error Code Tutorial]] by [[Nick Sonneveld]] | * [[Error Code Tutorial]] by [[Nick Sonneveld]] | ||
# [[Error Code Tutorial - Introduction|Introduction]] | # [[Error Code Tutorial - Introduction|Introduction]] |
Latest revision as of 02:21, 10 March 2018
General
- Creating an AGI Game
- How to Make an AGI Game by David Smith
- Making AGI Games Part 1 by Peter Kelly
- Making AGI Games Part 2 by Peter Kelly
- Vortex AGI Tutorials
- How to Create Your Own AGI Adventure Game by Jonozon
- AGI for Newbies by Nat Budin and Dark Fiber
- A Brief Explanation of AGI by Juha Terho
Picture
- An Introduction to PicEdit
- PicEdit Tutorial
- An Explanation of AGI Priority Screens by Juha Terho
- Limitations of AGI Priority Bands by Juha Terho
- The Making of an AGI Background Picture by Juha Terho
- How to Draw Better Rooms (Room tutorial)
- How to Draw a Good Picture with PicEdit by Kon-Tiki
- How to make nice AGI-rooms from photos by Bjoern Kahlenberg
Logic
- AGI Command Reference an AGI Logic Programming Tutorial by Chris Cromer
- Arithmetic Commands
- Commands to Load and unLoad Resources
- Program Control Commands
- Object Control Commands
- Object Description Commands
- Object Motion Control Commands
- Inventory Item Management Commands
- Picture Resource Management Commands
- Sound Resource Management Commands
- Text Management Commands
- String Management Commands
- Initialization Commands
- Menu Management Commands
- Test Commands
- Other Commands
- Unknown Commands
- Logic Language Reference
- Managing Resources
- Display Text on Screen
- Multiple Inventory Items by Andrew Baker
- Pushing Objects by Andrew Baker
Sound
- Introduction
- Limits of the AGI Sound Format
- Extracting Sounds
- Converting from Other Formats
- Merging
- Scripting
- Visual Editors
- Playing Sounds with External Tools
- Sound in Your Game
- In the Future
- Location of Tools
- References
Game Design
- Design Documents
- Whizzard's Guide to Text Adventure Authorship
- The Craft of Adventure by Graham Nelson. Five articles on the design of adventure games.
- How to Make Your Game More Interesting
Technical & Debugging