Difference between revisions of "ГРОЗА"
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− | <div align="center" style="font-size: 22pt">Groza (Thunderstorm)</div><br /> | + | <div align="center"><div style="font-size: 22pt">ГРОЗА</div><br /><div style="font-size: 18pt">Groza (Thunderstorm)</div></div><br /> |
− | {{ | + | {{FanAGIReleaseInfobox |
| ReleaseName = Groza | | ReleaseName = Groza | ||
− | | | + | | Image = [[Image:GrozaTitleSS.png|190px]]<br /> |
''Groza Title Screen'' | ''Groza Title Screen'' | ||
− | | ReleaseDate = {{1991}} < | + | | MusicalTheme = <!-- [[File:.ogg]] -- ><!-- <br /> |
− | | ProjectStatus = {{ | + | ''InsertTitleHere''<br /> --> |
− | | Developer = {{ | + | | ReleaseDate = {{1991}}<ref>Application internal inforrmation</ref> |
− | | | + | | ReleaseVersion = {{UnknownVer}} |
− | | | + | | ProjectStatus = {{CompletedFanAGI}} |
− | | Category = {{ | + | | Developer = {{InterpSoftwareDev}} |
− | | Type | + | | Publisher = {{InterpSoftwarePub}} |
− | + | | Designer = {{AlexSimkin}}, {{SergeLapin}} | |
− | | Genre = {{ | + | | Source = {{NoSource}}<!-- {{Source}}[[#Downloads|Yes]] --> |
− | | Theme = | + | | Category = {{FanAGIApp}} |
+ | | Type = {{FanAGIFullApp}} | ||
+ | | Genre = {{Educational}} | ||
+ | | Theme = {{MeteorologicalEd}}, {{ScienceEd}} | ||
| Engine = {{AGI2}} | | Engine = {{AGI2}} | ||
| Platform = {{DOS}} | | Platform = {{DOS}} | ||
Line 22: | Line 25: | ||
<br /> | <br /> | ||
− | ==<br /><br /> Description == | + | ==<br /> A.K.A. == |
+ | |||
+ | * '''''[[Groza]]''''' | ||
+ | * '''''Thunderstorm''''' | ||
+ | |||
+ | ==<br /> Description == | ||
<blockquote> | <blockquote> | ||
− | Groza is | + | Groza is a Russian sample AGI educational program about the formation of a storm. It was developed using the first fan made AGI IDE '''[[Adventure Game Design System]]'''. '''''Groza''''' uses interpreter version 2.440. |
</blockquote> | </blockquote> | ||
Line 35: | Line 43: | ||
|} | |} | ||
− | ==<br /> | + | ==<br /> Synopsis == |
<blockquote> | <blockquote> | ||
− | A | + | <span class="Inactive">N/A</span> |
</blockquote> | </blockquote> | ||
Line 44: | Line 52: | ||
<blockquote> | <blockquote> | ||
− | '''The Making of ''Thunderstorm'' Educational Program''' | + | '''The Making of ''Groza'' (''Thunderstorm'') Educational Program:''' |
+ | </blockquote> | ||
− | < | + | <div class="Quote"> |
− | + | {{Quote|Attrib = {{AlexSimkinQ}}<!--From the author of Groza--><ref>[[AGI Specifications: Chapter 13 - Other Information#The Making of Groza (Thunderstorm) Educational Program|From The Making of Groza Educational Program]]</ref> | |
− | I want to tell you how we made this program using the | + | }} |
+ | I want to tell you how we made this program using the '''[[Adventure Game Design System]]''' package we bought because, in my option, just reading the package's manual is not enough to create your own programs. In this story I will try to point out to you the causes of difficulties we had, tell how we made that program, how we used the utilities from the package, and how, in my opinion, you have to approach writing such programs. But in order to understand this story you have to have to at least skim through the manual. | ||
So, you bought the package and read the manual. Probably, you don't have a feeling you can start coding right away. I didn't -- however the manual you receive with the package now has been updated based on my experience of using the product. Anyway, now is the time for you to read on. | So, you bought the package and read the manual. Probably, you don't have a feeling you can start coding right away. I didn't -- however the manual you receive with the package now has been updated based on my experience of using the product. Anyway, now is the time for you to read on. | ||
− | It is possible that, having read the manual, you ask yourself a question, ''Can I master the package in a short enough time to create my own program?'' This is why a bit about myself. I have eleven years of programming experience, however my experience has never had anything to do with game or education programs development -- most probably, just like yours. I have always been wondering how programs like these are created, and I suspected that they require specialized tools and experience in that kind of programming. Probably, the developers are not quite regular programmers. This is all true. But I should say that in order to create a fairly simple educational program, like ''Thunderstorm'', it is enough to have experience with at least one high-level language, a personal computer, AGDS package, and enough time and desire to do that. But you will learn the package fairly quickly only of you have good programming skills and some experience of using IBM PC. | + | It is possible that, having read the manual, you ask yourself a question, ''Can I master the package in a short enough time to create my own program?'' This is why a bit about myself. I have eleven years of programming experience, however my experience has never had anything to do with game or education programs development -- most probably, just like yours. I have always been wondering how programs like these are created, and I suspected that they require specialized tools and experience in that kind of programming. Probably, the developers are not quite regular programmers. This is all true. But I should say that in order to create a fairly simple educational program, like ''Thunderstorm'', it is enough to have experience with at least one high-level language, a personal computer, [[AGDS]] package, and enough time and desire to do that. But you will learn the package fairly quickly only of you have good programming skills and some experience of using IBM PC. |
+ | </div> | ||
</blockquote> | </blockquote> | ||
− | ==<br /> | + | ==<br /> Where to Get It == |
+ | <!-- | ||
+ | * [[Image:ZIP.png|ZIP File]] [[File:Groza(Ru).zip|Groza]]<span class="DLInfo"> (ZIP file) [74.5 KB]</span>--> | ||
+ | * [[Image:ZIP.png|ZIP File]] [[AGI:FanGames/Groza(Ru).zip|Groza]]<span class="DLInfo"> (ZIP file) [74.5 KB]</span> | ||
+ | |||
+ | ==<br /> Walkthroughs/Hints == | ||
− | * | + | * <span class="Inactive">N/A</span> |
− | ==<br /> | + | ==<br /> References == |
− | + | <references /> | |
==<br /> Related Links == | ==<br /> Related Links == | ||
* [[AGI_Specifications: Chapter 13 - Other Information#13.2 The Making of the Thunderstorm Educational Program|The Making of Groza]] | * [[AGI_Specifications: Chapter 13 - Other Information#13.2 The Making of the Thunderstorm Educational Program|The Making of Groza]] | ||
− | * [[Fan | + | * [[Fan AGI Release List]] |
* [[:Category:Fan Releases|Fan Releases]] | * [[:Category:Fan Releases|Fan Releases]] | ||
+ | | ||
<!-- [[Category:Category]] --> | <!-- [[Category:Category]] --> |
Latest revision as of 20:55, 7 February 2024
Groza Title Screen | |
Release Date: | 1991[1] |
---|---|
Latest Version: | — |
Project Status: | Completed |
Developer(s): | Interp Software |
Publisher: | Interp Software |
Designer(s): | Alex Simkin, Serge Lapin |
Source Available: | No |
Category: | Application |
Type: | Full |
Genre: | Educational |
Theme(s): | Meteorological, Science |
Engine: | AGI2 |
Platform: | MS-DOS |
Localization: | Russian |
Website: |
A.K.A.
- Groza
- Thunderstorm
Description
Groza is a Russian sample AGI educational program about the formation of a storm. It was developed using the first fan made AGI IDE Adventure Game Design System. Groza uses interpreter version 2.440.
Screenshots
Synopsis
N/A
About
The Making of Groza (Thunderstorm) Educational Program:
Alex Simkin[2] wrote: I want to tell you how we made this program using the Adventure Game Design System package we bought because, in my option, just reading the package's manual is not enough to create your own programs. In this story I will try to point out to you the causes of difficulties we had, tell how we made that program, how we used the utilities from the package, and how, in my opinion, you have to approach writing such programs. But in order to understand this story you have to have to at least skim through the manual.
So, you bought the package and read the manual. Probably, you don't have a feeling you can start coding right away. I didn't -- however the manual you receive with the package now has been updated based on my experience of using the product. Anyway, now is the time for you to read on.
It is possible that, having read the manual, you ask yourself a question, Can I master the package in a short enough time to create my own program? This is why a bit about myself. I have eleven years of programming experience, however my experience has never had anything to do with game or education programs development -- most probably, just like yours. I have always been wondering how programs like these are created, and I suspected that they require specialized tools and experience in that kind of programming. Probably, the developers are not quite regular programmers. This is all true. But I should say that in order to create a fairly simple educational program, like Thunderstorm, it is enough to have experience with at least one high-level language, a personal computer, AGDS package, and enough time and desire to do that. But you will learn the package fairly quickly only of you have good programming skills and some experience of using IBM PC.
Where to Get It
- Groza (ZIP file) [74.5 KB]
Walkthroughs/Hints
- N/A
References
- ↑ Application internal inforrmation
- ↑ From The Making of Groza Educational Program
Related Links