Difference between revisions of "Adventure Game Development System"

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| OpenSource = {{ClosedSRC}}
 
| OpenSource = {{ClosedSRC}}
 
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| Source = {{NoSourceSW}}
| License = {{NoLicense}}, {{Proprietary}}, {{InHouse}}
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| License = {{NoLicense}}, {{Proprietary}}, {{AGIInhouseTool}}, {{InhouseTool}}
 
| Platform = {{DOSTool}}
 
| Platform = {{DOSTool}}
| Type = {{AGIIDE}}, {{InhouseTool}}
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| Type = {{AGIIDE}}
 
| Localization = {{EnglishTool}}
 
| Localization = {{EnglishTool}}
 
| Website = {{SierraURL}}
 
| Website = {{SierraURL}}

Revision as of 20:42, 29 May 2024

Adventure Game Development System

Version
Author: [[]]
1984 - 1989

Not to be confused with Adventure Game Design System.

Adventure Game Development System
Latest Version:  various
Release Date:  1984 - 1989
Company: Sierra
Publication Status:  Unpublished
Developer(s): various
Interface: CLI, GUI
Language: C
Open Source: Closed
Source Availability:  No
License: None, Proprietary, In-house, In-house
Platform: DOS
Type: IDE
Localization: English
Website: www.sierra.com


This page is a stub page. Please help if you can provide more information.




Description

Adventure Game Development System was Sierra's in-house AGI IDE. A suite of tools developed by Sierra for in-house use to develop AGI games, from the original King's Quest to King's Quest 4, AGI.


Features

Adventure Game Development System was comprised of a suite of various tools and utilities to create and edit the various AGI resources, including

  • PICTUREs (Backgrounds)
  • VIEWs (Sprites)
  • SOUNDs
  • Logics (Via the BRIEF Editor and Sierra's Logic Compiler)
  • WORDS.TOK


Version History

 


Known issues

  • N/A


Credits

  • Various Sierra systems developers.


References



Also See