Difference between revisions of "Tutorials and Guides"

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* [[Vortex AGI Tutorials]]
 
* [[Vortex AGI Tutorials]]
 
* [[How to Create Your Own AGI Adventure Game]] by [[Jonozon]]
 
* [[How to Create Your Own AGI Adventure Game]] by [[Jonozon]]
* [[AGI for Newbies - Introducing AGI|AGI for Newbies]] by [[Nat Budin]] and [[Dark Fiber]]
+
* [[AGI for Newbies]] by [[Nat Budin]] and [[Dark Fiber]]
 
* [[A Brief Explanation of AGI]] by [[Juha Terho]]
 
* [[A Brief Explanation of AGI]] by [[Juha Terho]]
  
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==Picture==
 
==Picture==
  
* [[Introduction to PicEdit|Introduction to PicEdit]]
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* [[Introduction to PicEdit|An Introduction to PicEdit]]
 
* [[PicEdit Tutorial|PicEdit Tutorial]]
 
* [[PicEdit Tutorial|PicEdit Tutorial]]
 
* [[An Explanation of AGI Priority Screens]] by [[Juha Terho]]
 
* [[An Explanation of AGI Priority Screens]] by [[Juha Terho]]
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* [[The Making of an AGI Background Picture]] by [[Juha Terho]]
 
* [[The Making of an AGI Background Picture]] by [[Juha Terho]]
 
* [[How to Draw Better Rooms]] (Room tutorial)
 
* [[How to Draw Better Rooms]] (Room tutorial)
* [[How to Draw a Good PIC with Picedit]] by [[Kon-Tiki]]
+
* [[How to Draw a Good PIC with PicEdit]] by [[Kon-Tiki]]
  
 
 
 
 
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# [[AGI Command Reference - Other Commands|Other Commands]]
 
# [[AGI Command Reference - Other Commands|Other Commands]]
 
# [[AGI Command Reference - Unknown Commands|Unknown Commands]]
 
# [[AGI Command Reference - Unknown Commands|Unknown Commands]]
* [[Logic language|Logic language reference]]
+
* [[Logic language|Logic Language Reference]]
* [[Managing Resources|Managing resources]]
+
* [[Managing Resources]]
* [[Display Text on Screen|Display text on screen]]
+
* [[Display Text on Screen]]
* [[AGI Command Reference]]
 
 
* [[Multiple Inventory Items]] by [[Andrew Baker]]
 
* [[Multiple Inventory Items]] by [[Andrew Baker]]
* [[Pushing Objects]]
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* [[Pushing Objects]] by [[Andrew Baker]]
  
 
 
 
 
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* [[Whizzard's Guide to Text Adventure Authorship]]
 
* [[Whizzard's Guide to Text Adventure Authorship]]
 
* [[The Craft of Adventure]] by [[w:Graham Nelson|Graham Nelson]]. Five articles on the design of adventure games.
 
* [[The Craft of Adventure]] by [[w:Graham Nelson|Graham Nelson]]. Five articles on the design of adventure games.
* [[How to make your game more interesting]]
+
* [[How to Make Your Game More Interesting]]
  
 
 
 
 
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[[Category:Tutorials]]
 
[[Category:Tutorials]]
 
[[Category:How To]]
 
[[Category:How To]]
 
 
 
 
 
ssssssssssssssssssssssssssssssssssssssssss
 
 
 
 
 
 
==General==
 
 
* [[Creating an AGI Game]]
 
* [http://eds.org/~david/agi/howto/ How to Make an AGI Game] (Hosted on [[David Smith]]'s web page)
 
 
==Picture==
 
 
* [[Picedit Tutorial 2|Introduction to PicEdit]]
 
* [[Picedit_Tutorial_1|PicEdit Tutorial]]
 
* [http://www.iki.fi/jterho/agi AGI Background Creation Tutorial]] by [[Juha Terho]]
 
* [[How to draw better rooms]] (Room tutorial)
 
 
==Logic==
 
 
* [[Logic language|Logic language reference]]
 
* [[Managing Resources|Managing resources]]
 
* [[Display Text on Screen|Display text on screen]]
 
 
==Game Design==
 
 
* [http://www.allowe.com/gamedesign Game design documents]] for some of [[w:Al Lowe|Al Lowe]]'s games.
 
 
==Other==
 
 
* [[How to make your game more interesting]]
 
 
 
 
 
[[Category:Guides & Other Help]]
 
[[Category:Tutorials]]
 

Revision as of 16:07, 26 December 2013

 
General

 

Picture

 

Logic

  1. Arithmetic Commands
  2. Commands to Load and unLoad Resources
  3. Program Control Commands
  4. Object Control Commands
  5. Object Description Commands
  6. Object Motion Control Commands
  7. Inventory Item Management Commands
  8. PIC Resource Management Commands
  9. Sound Resource Management Commands
  10. Text Management Commands
  11. String Management Commands
  12. Initialization Commands
  13. Menu Management Commands
  14. Test Commands
  15. Other Commands
  16. Unknown Commands

 

Sound

  1. Introduction
  2. Limits of the AGI Sound Format
  3. Extracting Sounds
  4. Converting from Other Formats
  5. Merging
  6. Scripting
  7. Visual Editors
  8. Playing Sounds with External Tools
  9. Sound in Your Game
  10. In the Future
  11. Location of Tools
  12. References

 

Game Design

 

Technical & Debugging

  1. Data Used by AGI
  2. Defines
  3. Basic Structure of a Room
  1. Introduction
  2. Logic Errors
  3. Interpreter Errors
  4. Unacknowledged Errors
  5. Debugging Techniques