Difference between revisions of "Tutorials and Guides"
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# [[Error Code Tutorial - Unacknowledged Errors|Unacknowledged Errors]] | # [[Error Code Tutorial - Unacknowledged Errors|Unacknowledged Errors]] | ||
# [[Error Code Tutorial - Debugging Techniques|Debugging Techniques]] | # [[Error Code Tutorial - Debugging Techniques|Debugging Techniques]] | ||
+ | * [[AGI Stack Overflow Information]] | ||
* [[Stack Overflow Information]] | * [[Stack Overflow Information]] | ||
* [[Debug Modes]] | * [[Debug Modes]] |
Revision as of 11:59, 28 December 2013
General
- Creating an AGI Game
- How to Make an AGI Game by David Smith
- Making AGI Games Part 1 by Peter Kelly
- Making AGI Games Part 2 by Peter Kelly
- Vortex AGI Tutorials
- How to Create Your Own AGI Adventure Game by Jonozon
- AGI for Newbies by Nat Budin and Dark Fiber
- A Brief Explanation of AGI by Juha Terho
Picture
- An Introduction to PicEdit
- PicEdit Tutorial
- An Explanation of AGI Priority Screens by Juha Terho
- Limitations of AGI Priority Bands by Juha Terho
- The Making of an AGI Background Picture by Juha Terho
- How to Draw Better Rooms (Room tutorial)
- How to Draw a Good PIC with PicEdit by Kon-Tiki
Logic
- AGI Command Reference an AGI Logic Programming Tutorial by Chris Cromer
- Arithmetic Commands
- Commands to Load and unLoad Resources
- Program Control Commands
- Object Control Commands
- Object Description Commands
- Object Motion Control Commands
- Inventory Item Management Commands
- PIC Resource Management Commands
- Sound Resource Management Commands
- Text Management Commands
- String Management Commands
- Initialization Commands
- Menu Management Commands
- Test Commands
- Other Commands
- Unknown Commands
- Logic Language Reference
- Managing Resources
- Display Text on Screen
- Multiple Inventory Items by Andrew Baker
- Pushing Objects by Andrew Baker
Sound
- Introduction
- Limits of the AGI Sound Format
- Extracting Sounds
- Converting from Other Formats
- Merging
- Scripting
- Visual Editors
- Playing Sounds with External Tools
- Sound in Your Game
- In the Future
- Location of Tools
- References
Game Design
- Design Documents
- Whizzard's Guide to Text Adventure Authorship
- The Craft of Adventure by Graham Nelson. Five articles on the design of adventure games.
- How to Make Your Game More Interesting
Technical & Debugging
- AGI Stack Overflow Information
- Stack Overflow Information
- Debug Modes
- AGI Studio Help File by Peter Kelly