Difference between revisions of "Tutorials and Guides"

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# [[AGI Command Reference - Object Motion Control Commands|Object Motion Control Commands]]
 
# [[AGI Command Reference - Object Motion Control Commands|Object Motion Control Commands]]
 
# [[AGI Command Reference - Inventory Item Management Commands|Inventory Item Management Commands]]
 
# [[AGI Command Reference - Inventory Item Management Commands|Inventory Item Management Commands]]
# [[AGI Command Reference - PIC Resource Management Commands|PIC Resource Management Commands]]
+
# [[AGI Command Reference - Picture Resource Management Commands|Picture Resource Management Commands]]
 
# [[AGI Command Reference - Sound Resource Management Commands|Sound Resource Management Commands]]
 
# [[AGI Command Reference - Sound Resource Management Commands|Sound Resource Management Commands]]
 
# [[AGI Command Reference - Text Management Commands|Text Management Commands]]
 
# [[AGI Command Reference - Text Management Commands|Text Management Commands]]

Revision as of 15:01, 28 December 2013

 
General

 

Picture

 

Logic

  1. Arithmetic Commands
  2. Commands to Load and unLoad Resources
  3. Program Control Commands
  4. Object Control Commands
  5. Object Description Commands
  6. Object Motion Control Commands
  7. Inventory Item Management Commands
  8. Picture Resource Management Commands
  9. Sound Resource Management Commands
  10. Text Management Commands
  11. String Management Commands
  12. Initialization Commands
  13. Menu Management Commands
  14. Test Commands
  15. Other Commands
  16. Unknown Commands

 

Sound

  1. Introduction
  2. Limits of the AGI Sound Format
  3. Extracting Sounds
  4. Converting from Other Formats
  5. Merging
  6. Scripting
  7. Visual Editors
  8. Playing Sounds with External Tools
  9. Sound in Your Game
  10. In the Future
  11. Location of Tools
  12. References

 

Game Design

 

Technical & Debugging

  1. Data Used by AGI
  2. Defines
  3. Basic Structure of a Room
  1. Introduction
  2. Logic Errors
  3. Interpreter Errors
  4. Unacknowledged Errors
  5. Debugging Techniques