Difference between revisions of "Category:Object and View Commands"
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* <code>[[add.to.pic();|add.to.pic();]]</code> | * <code>[[add.to.pic();|add.to.pic();]]</code> | ||
* <code>[[add.to.pic.v|add.to.pic.v();]]</code> | * <code>[[add.to.pic.v|add.to.pic.v();]]</code> | ||
− | * <code>[[animate.obj|animate.obj();]]</code> | + | * <code>[[animate.obj();|animate.obj();]]</code> |
* <code>[[block|block();]]</code> | * <code>[[block|block();]]</code> | ||
* <code>[[current.cel|cel();]]</code> | * <code>[[current.cel|cel();]]</code> |
Revision as of 16:36, 28 December 2013
For more information about objects, see Animated object();
.
add.to.pic();
add.to.pic.v();
animate.obj();
block();
cel();
current.loop();
current.view();
cycle.time();
discard.view();
discard.view.v();
distance();
draw();
end.of.loop();
erase();
fix.loop();
follow.ego();
force.update();
get.dir();
get.posn();
get.priority();
ignore.blocks();
ignore.horizon();
ignore.objs();
last.cel();
load.view();
load.view.v();
move.obj();
move.obj.v();
normal.cycle();
normal.motion();
number.of.loops();
object.on.anything();
object.on.land();
object.on.water();
blocks();
observe.horizon();
observe.objs();
position();
position.v();
release.loop();
release.priority();
reposition.to();
reposition.to.v();
reposition();
reserve.cycle();
reserve.loop();
set.cel();
set.cel.v();
set.dir();
set.horizon();
set.loop();
set.loop.v();
set.priority();
set.priority.v();
set.upper.left();
set.view();
set.view.v();
start.cycling();
start.motion();
start.update();
step.size();
step.time();
stop.cycling();
stop.motion();
stop.update();
unanimate.all();
unblock();
wander();
See also
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