Difference between revisions of "Tutorials and Guides"
From AGI Wiki
Jump to navigationJump to search(13 intermediate revisions by 2 users not shown) | |||
Line 7: | Line 7: | ||
* [[Vortex AGI Tutorials]] | * [[Vortex AGI Tutorials]] | ||
* [[How to Create Your Own AGI Adventure Game]] by [[Jonozon]] | * [[How to Create Your Own AGI Adventure Game]] by [[Jonozon]] | ||
− | * [[ | + | * [[AGI for Newbies]] by [[Nat Budin]] and [[Dark Fiber]] |
* [[A Brief Explanation of AGI]] by [[Juha Terho]] | * [[A Brief Explanation of AGI]] by [[Juha Terho]] | ||
− | + | ==<br /> Picture== | |
− | + | * [[Introduction to PicEdit|An Introduction to PicEdit]] | |
− | |||
− | * [[Introduction to PicEdit|Introduction to PicEdit]] | ||
* [[PicEdit Tutorial|PicEdit Tutorial]] | * [[PicEdit Tutorial|PicEdit Tutorial]] | ||
* [[An Explanation of AGI Priority Screens]] by [[Juha Terho]] | * [[An Explanation of AGI Priority Screens]] by [[Juha Terho]] | ||
Line 20: | Line 18: | ||
* [[The Making of an AGI Background Picture]] by [[Juha Terho]] | * [[The Making of an AGI Background Picture]] by [[Juha Terho]] | ||
* [[How to Draw Better Rooms]] (Room tutorial) | * [[How to Draw Better Rooms]] (Room tutorial) | ||
− | * [[How to Draw a Good | + | * [[How to Draw a Good Picture with PicEdit]] by [[Kon-Tiki]] |
+ | * [http://www.kafkaskoffee.com/tutorials/agitut.shtml How to make nice AGI-rooms from photos] by [[Bjoern Kahlenberg]] | ||
− | + | ==<br /> Logic == | |
− | |||
− | == Logic == | ||
* [[AGI Command Reference]] an AGI Logic Programming Tutorial by [[Chris Cromer]] | * [[AGI Command Reference]] an AGI Logic Programming Tutorial by [[Chris Cromer]] | ||
Line 34: | Line 31: | ||
# [[AGI Command Reference - Object Motion Control Commands|Object Motion Control Commands]] | # [[AGI Command Reference - Object Motion Control Commands|Object Motion Control Commands]] | ||
# [[AGI Command Reference - Inventory Item Management Commands|Inventory Item Management Commands]] | # [[AGI Command Reference - Inventory Item Management Commands|Inventory Item Management Commands]] | ||
− | # [[AGI Command Reference - | + | # [[AGI Command Reference - Picture Resource Management Commands|Picture Resource Management Commands]] |
# [[AGI Command Reference - Sound Resource Management Commands|Sound Resource Management Commands]] | # [[AGI Command Reference - Sound Resource Management Commands|Sound Resource Management Commands]] | ||
# [[AGI Command Reference - Text Management Commands|Text Management Commands]] | # [[AGI Command Reference - Text Management Commands|Text Management Commands]] | ||
Line 43: | Line 40: | ||
# [[AGI Command Reference - Other Commands|Other Commands]] | # [[AGI Command Reference - Other Commands|Other Commands]] | ||
# [[AGI Command Reference - Unknown Commands|Unknown Commands]] | # [[AGI Command Reference - Unknown Commands|Unknown Commands]] | ||
− | * [[Logic language|Logic | + | * [[Logic language|Logic Language Reference]] |
− | * [[Managing Resources | + | * [[Managing Resources]] |
− | * [[Display Text on Screen | + | * [[Display Text on Screen]] |
− | |||
* [[Multiple Inventory Items]] by [[Andrew Baker]] | * [[Multiple Inventory Items]] by [[Andrew Baker]] | ||
− | * [[Pushing Objects]] | + | * [[Pushing Objects]] by [[Andrew Baker]] |
− | + | ==<br /> Sound == | |
− | |||
− | == Sound == | ||
* [[AGI Sound Tutorial]] | * [[AGI Sound Tutorial]] | ||
Line 68: | Line 62: | ||
# [[AGI Sound Tutorial - References|References]] | # [[AGI Sound Tutorial - References|References]] | ||
− | + | ==<br /> Game Design == | |
− | |||
− | == Game Design == | ||
* [[Design Documents]] | * [[Design Documents]] | ||
* [[Whizzard's Guide to Text Adventure Authorship]] | * [[Whizzard's Guide to Text Adventure Authorship]] | ||
* [[The Craft of Adventure]] by [[w:Graham Nelson|Graham Nelson]]. Five articles on the design of adventure games. | * [[The Craft of Adventure]] by [[w:Graham Nelson|Graham Nelson]]. Five articles on the design of adventure games. | ||
− | * [[How to | + | * [[How to Make Your Game More Interesting]] |
− | + | ==<br /> Technical & Debugging == | |
− | |||
− | == Technical & Debugging == | ||
* [[Adventure Game Interpreter Specifications|AGI Specifications]] | * [[Adventure Game Interpreter Specifications|AGI Specifications]] | ||
Line 86: | Line 76: | ||
# [[AGI Docs - Defines|Defines]] | # [[AGI Docs - Defines|Defines]] | ||
# [[AGI Docs - Basic Structure of a Room|Basic Structure of a Room]] | # [[AGI Docs - Basic Structure of a Room|Basic Structure of a Room]] | ||
− | * [[ | + | # [http://agi.sierrahelp.com/AGIStudioHelp/ AGI Studio Help File] |
− | # [[ | + | * [[Error Code Tutorial]] by [[Nick Sonneveld]] |
− | # [[ | + | # [[Error Code Tutorial - Introduction|Introduction]] |
− | # [[ | + | # [[Error Code Tutorial - Logic Errors|Logic Errors]] |
− | # [[ | + | # [[Error Code Tutorial - Interpreter Errors|Interpreter Errors]] |
− | # [[ | + | # [[Error Code Tutorial - Unacknowledged Errors|Unacknowledged Errors]] |
− | * [[ | + | # [[Error Code Tutorial - Debugging Techniques|Debugging Techniques]] |
+ | * [[Stack Overflow Information]] | ||
+ | * [[Debug Modes]] | ||
* [[AGI Studio Help File]] by [[Peter Kelly]] | * [[AGI Studio Help File]] by [[Peter Kelly]] | ||
Line 100: | Line 92: | ||
[[Category:Tutorials]] | [[Category:Tutorials]] | ||
[[Category:How To]] | [[Category:How To]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 02:21, 10 March 2018
General
- Creating an AGI Game
- How to Make an AGI Game by David Smith
- Making AGI Games Part 1 by Peter Kelly
- Making AGI Games Part 2 by Peter Kelly
- Vortex AGI Tutorials
- How to Create Your Own AGI Adventure Game by Jonozon
- AGI for Newbies by Nat Budin and Dark Fiber
- A Brief Explanation of AGI by Juha Terho
Picture
- An Introduction to PicEdit
- PicEdit Tutorial
- An Explanation of AGI Priority Screens by Juha Terho
- Limitations of AGI Priority Bands by Juha Terho
- The Making of an AGI Background Picture by Juha Terho
- How to Draw Better Rooms (Room tutorial)
- How to Draw a Good Picture with PicEdit by Kon-Tiki
- How to make nice AGI-rooms from photos by Bjoern Kahlenberg
Logic
- AGI Command Reference an AGI Logic Programming Tutorial by Chris Cromer
- Arithmetic Commands
- Commands to Load and unLoad Resources
- Program Control Commands
- Object Control Commands
- Object Description Commands
- Object Motion Control Commands
- Inventory Item Management Commands
- Picture Resource Management Commands
- Sound Resource Management Commands
- Text Management Commands
- String Management Commands
- Initialization Commands
- Menu Management Commands
- Test Commands
- Other Commands
- Unknown Commands
- Logic Language Reference
- Managing Resources
- Display Text on Screen
- Multiple Inventory Items by Andrew Baker
- Pushing Objects by Andrew Baker
Sound
- Introduction
- Limits of the AGI Sound Format
- Extracting Sounds
- Converting from Other Formats
- Merging
- Scripting
- Visual Editors
- Playing Sounds with External Tools
- Sound in Your Game
- In the Future
- Location of Tools
- References
Game Design
- Design Documents
- Whizzard's Guide to Text Adventure Authorship
- The Craft of Adventure by Graham Nelson. Five articles on the design of adventure games.
- How to Make Your Game More Interesting
Technical & Debugging