Difference between revisions of "Last.cel"

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(Created page with "last.cel   == <br />Syntax == <blockquote><code>last.cel(oA,vB);</code></blockquote>   == Description == vB is set to the number of the last cel of the current ...")
 
 
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last.cel
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The '''last.cel''' command stores the last cel number of a screen object's current loop in a [[variable]].
  
&nbsp;
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== Syntax ==
  
== <br />Syntax ==
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last.cel([[screen object|obj]] oA, [[variable|var]] vB);
  
<blockquote><code>last.cel(oA,vB);</code></blockquote>
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== Remarks ==
  
&nbsp;
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Variable '''vB''' is set to the last [[cel]] number for a [[screen object|screen object's]] current [[loop]]. Because the first cel is numbered 0, the last cel will be the cel count - 1.
== Description ==
 
  
vB is set to the number of the last cel of the current loop of object oA.
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== Possible Errors ==
  
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AGI does not check that screen object number oA is a valid object. If it is not, the returned value will be meaningless.
== Sources ==
 
  
[[AGI Studio Help File]]
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== Example ==
  
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<div class="CodeBlockHeader">Code:</div>
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<syntaxhighlight lang="agi">
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last.cel(o0, v51); [ v51 is set to last cel of ego's current loop
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</syntaxhighlight>
  
== See also ==
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== Technical Information ==
  
* <code>[[current.cel]]</code>
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{| border="1" cellpadding="2"
* <code>[[set.cel]]</code>
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| style="background-color: #efefef" width="200" | '''Required Interpreter Version:'''
* <code>[[set.cel.v]]</code>
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| width="175" | Available in all AGI versions.
* <code>[[number.of.loops]]</code>
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|-
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| style="background-color: #efefef" | '''Byte-Code Value:'''
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| 49 (0x31 hex)
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|}
  
&nbsp;
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== See Also ==
  
[[Category:Object Commands]]
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'''[[current.cel]]'''<br />
[[Category:View Commands]]
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'''[[current.loop]]'''<br />
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'''[[current.view]]'''<br />
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'''[[set.cel]]'''<br />
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'''[[set.cel.v]]'''<br />
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[[Category:Commands]]<br />

Latest revision as of 16:44, 9 April 2019

The last.cel command stores the last cel number of a screen object's current loop in a variable.

Syntax

last.cel(obj oA, var vB);

Remarks

Variable vB is set to the last cel number for a screen object's current loop. Because the first cel is numbered 0, the last cel will be the cel count - 1.

Possible Errors

AGI does not check that screen object number oA is a valid object. If it is not, the returned value will be meaningless.

Example

Code:

<syntaxhighlight lang="agi"> last.cel(o0, v51); [ v51 is set to last cel of ego's current loop </syntaxhighlight>

Technical Information

Required Interpreter Version: Available in all AGI versions.
Byte-Code Value: 49 (0x31 hex)

See Also

current.cel
current.loop
current.view
set.cel
set.cel.v