Difference between revisions of "Adventure Game Design System"

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| Published = {{Published}}
 
| Published = {{Published}}
 
| Developers = {{AlexSimkinFanToolDev}}, {{SergeLapinFanToolDev}}
 
| Developers = {{AlexSimkinFanToolDev}}, {{SergeLapinFanToolDev}}
| Interface = {{CLI}}
+
| Interface = {{GUI}}, {{CLI}}
 
| ProgLanguage = {{C}}
 
| ProgLanguage = {{C}}
 
| OpenSource = {{Closed}}
 
| OpenSource = {{Closed}}

Revision as of 21:07, 16 November 2022

Adventure Game Design System
Version
Authors: Alex Simkin, Serge Lapin
Adventure Game Design System (AGDS)
AGDS.png
Adventure Game Design System Screenshot
Latest Version: 
Release Date:  1991
Company: N/A
Publication Status:  Published
Developer(s): Alex Simkin, Serge Lapin
Interface: GUI, CLI
Language: C
Open Source: Change to ClosedSRC
Source Availability:  No
License: None
Type: IDE
Platform: DOS
Localization: Russian with English translated documents
Website:





Description

Adventure Game Design System or AGDS is the first fan made suite for creating and editing AGI games. AGDS was created by Alex Simkin with help from Serge Lapin. It was created around 1990 or 1991. It uses its own encryption string, making it incompatible with Sierra's games. This page is a stub page. Please help if you can provide more information.


Features


Version History

 


Development Status

 


Usage

  • See included documentation


Options

 


Download

Download from here:


Known issues

  • None known


Credits


References



Also See