Difference between revisions of "Adventure Game Development System"

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Adventure Game Development System was comprised of a suite of various tools and utilities to create and edit the various AGI resources, including
 
Adventure Game Development System was comprised of a suite of various tools and utilities to create and edit the various AGI resources, including
  
* PICTUREs (Backgrounds)
+
* [[Picture Resource (AGI)|PICTUREs]] (Backgrounds)
* VIEWs (Sprites)
+
* [[View Resource (AGI)|VIEWs]] (Sprites)
* SOUNDs  
+
* [[SOUNDs]]
 
* [[Logic Resource (AGI)|Logics]] (Via the [[BRIEF]] Editor and Sierra's Logic Compiler)
 
* [[Logic Resource (AGI)|Logics]] (Via the [[BRIEF]] Editor and Sierra's Logic Compiler)
 
* [[WORDS.TOK]]
 
* [[WORDS.TOK]]

Revision as of 20:56, 29 May 2024

Adventure Game Development System

Version
Author: [[]]
1984 - 1989

Not to be confused with Adventure Game Design System.

Adventure Game Development System
Latest Version:  various
Release Date:  1984 - 1989
Company: Sierra
Publication Status:  Unpublished
Developer(s): various
Interface: CLI, GUI
Language: C
Open Source: Closed
Source Availability:  No
License: None, Proprietary, In-house, In-house
Platform: DOS
Type: IDE
Localization: English
Website: www.sierra.com


This page is a stub page. Please help if you can provide more information.




Description

Adventure Game Development System was Sierra's in-house AGI IDE. A suite of tools developed by Sierra for in-house use to develop AGI games, from the original King's Quest to King's Quest 4, AGI.


Features

Adventure Game Development System was comprised of a suite of various tools and utilities to create and edit the various AGI resources, including


Version History

 


Known issues

  • N/A


Credits

  • Various Sierra systems developers.


References



Also See