Difference between revisions of "Tutorials and Guides"
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* [[The Making of an AGI Background Picture]] by [[Juha Terho]] | * [[The Making of an AGI Background Picture]] by [[Juha Terho]] | ||
* [[How to Draw Better Rooms]] (Room tutorial) | * [[How to Draw Better Rooms]] (Room tutorial) | ||
− | * [[How to Draw a Good | + | * [[How to Draw a Good Picture with PicEdit]] by [[Kon-Tiki]] |
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Revision as of 14:34, 28 December 2013
General
- Creating an AGI Game
- How to Make an AGI Game by David Smith
- Making AGI Games Part 1 by Peter Kelly
- Making AGI Games Part 2 by Peter Kelly
- Vortex AGI Tutorials
- How to Create Your Own AGI Adventure Game by Jonozon
- AGI for Newbies by Nat Budin and Dark Fiber
- A Brief Explanation of AGI by Juha Terho
Picture
- An Introduction to PicEdit
- PicEdit Tutorial
- An Explanation of AGI Priority Screens by Juha Terho
- Limitations of AGI Priority Bands by Juha Terho
- The Making of an AGI Background Picture by Juha Terho
- How to Draw Better Rooms (Room tutorial)
- How to Draw a Good Picture with PicEdit by Kon-Tiki
Logic
- AGI Command Reference an AGI Logic Programming Tutorial by Chris Cromer
- Arithmetic Commands
- Commands to Load and unLoad Resources
- Program Control Commands
- Object Control Commands
- Object Description Commands
- Object Motion Control Commands
- Inventory Item Management Commands
- PIC Resource Management Commands
- Sound Resource Management Commands
- Text Management Commands
- String Management Commands
- Initialization Commands
- Menu Management Commands
- Test Commands
- Other Commands
- Unknown Commands
- Logic Language Reference
- Managing Resources
- Display Text on Screen
- Multiple Inventory Items by Andrew Baker
- Pushing Objects by Andrew Baker
Sound
- Introduction
- Limits of the AGI Sound Format
- Extracting Sounds
- Converting from Other Formats
- Merging
- Scripting
- Visual Editors
- Playing Sounds with External Tools
- Sound in Your Game
- In the Future
- Location of Tools
- References
Game Design
- Design Documents
- Whizzard's Guide to Text Adventure Authorship
- The Craft of Adventure by Graham Nelson. Five articles on the design of adventure games.
- How to Make Your Game More Interesting
Technical & Debugging