Difference between revisions of "Category:Object and View Commands"
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− | For more information about objects, see [[Animated object|Animated object]]. | + | For more information about objects, see <code>[[Animated object|Animated object();]]</code>. |
− | * [[add.to.pic|add.to.pic]] | + | * <code>[[add.to.pic|add.to.pic();]]</code> |
− | * [[add.to.pic.v|add.to.pic.v]] | + | * <code>[[add.to.pic.v|add.to.pic.v();]]</code> |
− | * [[animate.obj|animate.obj]] | + | * <code>[[animate.obj|animate.obj();]]</code> |
− | * [[block|block]] | + | * <code>[[block|block();]]</code> |
− | * [[current.cel|cel]] | + | * <code>[[current.cel|cel();]]</code> |
− | * [[current.loop|current.loop]] | + | * <code>[[current.loop|current.loop();]]</code> |
− | * [[current.view|current.view]] | + | * <code>[[current.view|current.view();]]</code> |
− | * [[cycle.time|cycle.time]] | + | * <code>[[cycle.time|cycle.time();]]</code> |
− | * [[discard.view|discard.view]] | + | * <code>[[discard.view|discard.view();]]</code> |
− | * [[discard.view.v|discard.view.v]] | + | * <code>[[discard.view.v|discard.view.v();]]</code> |
− | * [[distance|distance]] | + | * <code>[[distance|distance();]]</code> |
− | * [[draw|draw]] | + | * <code>[[draw|draw();]]</code> |
− | * [[end.of.loop|end.of.loop]] | + | * <code>[[end.of.loop|end.of.loop();]]</code> |
− | * [[erase|erase]] | + | * <code>[[erase|erase();]]</code> |
− | * [[fix.loop|fix.loop]] | + | * <code>[[fix.loop|fix.loop();]]</code> |
− | * [[follow.ego|follow.ego]] | + | * <code>[[follow.ego|follow.ego();]]</code> |
− | * [[force.update|force.update]] | + | * <code>[[force.update|force.update();]]</code> |
− | * [[get.dir|get.dir]] | + | * <code>[[get.dir|get.dir();]]</code> |
− | * [[get.posn|get.posn]] | + | * <code>[[get.posn|get.posn();]]</code> |
− | * [[get.priority|get.priority]] | + | * <code>[[get.priority|get.priority();]]</code> |
− | * [[ignore.blocks|ignore.blocks]] | + | * <code>[[ignore.blocks|ignore.blocks();]]</code> |
− | * [[ignore.horizon|ignore.horizon]] | + | * <code>[[ignore.horizon|ignore.horizon();]]</code> |
− | * [[ignore.objs|ignore.objs]] | + | * <code>[[ignore.objs|ignore.objs();]]</code> |
− | * [[last.cel|last.cel]] | + | * <code>[[last.cel|last.cel();]]</code> |
* <code>[[load.view();|load.view();]]</code> | * <code>[[load.view();|load.view();]]</code> | ||
− | * [[load.view.v|load.view.v]] | + | * <code>[[load.view.v|load.view.v();]]</code> |
− | * [[move.obj|move.obj]] | + | * <code>[[move.obj|move.obj();]]</code> |
− | * [[move.obj.v|move.obj.v]] | + | * <code>[[move.obj.v|move.obj.v();]]</code> |
− | * [[normal.cycle|normal.cycle]] | + | * <code>[[normal.cycle|normal.cycle();]]</code> |
− | * [[normal.motion|normal.motion]] | + | * <code>[[normal.motion|normal.motion();]]</code> |
− | * [[number.of.loops|number.of.loops]] | + | * <code>[[number.of.loops|number.of.loops();]]</code> |
− | * [[object.on.anything|object.on.anything]] | + | * <code>[[object.on.anything|object.on.anything();]]</code> |
− | * [[object.on.land|object.on.land]] | + | * <code>[[object.on.land|object.on.land();]]</code> |
− | * [[object.on.water|object.on.water]] | + | * <code>[[object.on.water|object.on.water();]]</code> |
− | * [[observe.blocks|blocks]] | + | * <code>[[observe.blocks|blocks();]]</code> |
− | * [[observe.horizon|observe.horizon]] | + | * <code>[[observe.horizon|observe.horizon();]]</code> |
− | * [[observe.objs|observe.objs]] | + | * <code>[[observe.objs|observe.objs();]]</code> |
− | * [[position|position]] | + | * <code>[[position|position();]]</code> |
− | * [[position.v|position.v]] | + | * <code>[[position.v|position.v();]]</code> |
− | * [[release.loop|release.loop]] | + | * <code>[[release.loop|release.loop();]]</code> |
− | * [[release.priority|release.priority]] | + | * <code>[[release.priority|release.priority();]]</code> |
− | * [[reposition.to|reposition.to]] | + | * <code>[[reposition.to|reposition.to();]]</code> |
− | * [[reposition.to.v|reposition.to.v]] | + | * <code>[[reposition.to.v|reposition.to.v();]]</code> |
− | * [[reposition|reposition]] | + | * <code>[[reposition|reposition();]]</code> |
− | * [[reverse.cycle|reserve.cycle]] | + | * <code>[[reverse.cycle|reserve.cycle();]]</code> |
− | * [[reverse.loop|reserve.loop]] | + | * <code>[[reverse.loop|reserve.loop();]]</code> |
− | * [[set.cel|set.cel]] | + | * <code>[[set.cel|set.cel();]]</code> |
− | * [[set.cel.v|set.cel.v]] | + | * <code>[[set.cel.v|set.cel.v();]]</code> |
− | * [[set.dir|set.dir]] | + | * <code>[[set.dir|set.dir();]]</code> |
− | * [[set.horizon|set.horizon]] | + | * <code>[[set.horizon|set.horizon();]]</code> |
− | * [[set.loop|set.loop]] | + | * <code>[[set.loop|set.loop();]]</code> |
− | * [[set.loop.v|set.loop.v]] | + | * <code>[[set.loop.v|set.loop.v();]]</code> |
− | * [[set.priority|set.priority]] | + | * <code>[[set.priority|set.priority();]]</code> |
− | * [[set.priority.v|set.priority.v]] | + | * <code>[[set.priority.v|set.priority.v();]]</code> |
− | * [[set.upper.left|set.upper.left]] | + | * <code>[[set.upper.left|set.upper.left();]]</code> |
− | * [[set.view|set.view]] | + | * <code>[[set.view|set.view();]]</code> |
− | * [[set.view.v|set.view.v]] | + | * <code>[[set.view.v|set.view.v();]]</code> |
− | * [[start.cycling|start.cycling]] | + | * <code>[[start.cycling|start.cycling();]]</code> |
− | * [[start.motion|start.motion]] | + | * <code>[[start.motion|start.motion();]]</code> |
− | * [[start.update|start.update]] | + | * <code>[[start.update|start.update();]]</code> |
− | * [[step.size|step.size]] | + | * <code>[[step.size|step.size();]]</code> |
− | * [[step.time|step.time]] | + | * <code>[[step.time|step.time();]]</code> |
− | * [[stop.cycling|stop.cycling]] | + | * <code>[[stop.cycling|stop.cycling();]]</code> |
− | * [[stop.motion|stop.motion]] | + | * <code>[[stop.motion|stop.motion();]]</code> |
− | * [[stop.update|stop.update]] | + | * <code>[[stop.update|stop.update();]]</code> |
− | * [[unanimate.all|unanimate.all]] | + | * <code>[[unanimate.all|unanimate.all();]]</code> |
− | * [[unblock|unblock]] | + | * <code>[[unblock|unblock();]]</code> |
− | * [[wander|wander]] | + | * <code>[[wander|wander();]]</code> |
== See also == | == See also == | ||
− | * [[posn|posn]] | + | * <code>[[posn|posn();]]</code> |
− | * [[obj.in.box|obj.in.box]] | + | * <code>[[obj.in.box|obj.in.box();]]</code> |
− | * [[center.posn|center.posn]] | + | * <code>[[center.posn|center.posn();]]</code> |
− | * [[right.posn|right.posn]] | + | * <code>[[right.posn|right.posn();]]</code> |
− | [[Category:Logic Commands]] | + | <code>[[Category:Logic Commands();]]</code> |
Revision as of 16:34, 28 December 2013
For more information about objects, see Animated object();
.
add.to.pic();
add.to.pic.v();
animate.obj();
block();
cel();
current.loop();
current.view();
cycle.time();
discard.view();
discard.view.v();
distance();
draw();
end.of.loop();
erase();
fix.loop();
follow.ego();
force.update();
get.dir();
get.posn();
get.priority();
ignore.blocks();
ignore.horizon();
ignore.objs();
last.cel();
load.view();
load.view.v();
move.obj();
move.obj.v();
normal.cycle();
normal.motion();
number.of.loops();
object.on.anything();
object.on.land();
object.on.water();
blocks();
observe.horizon();
observe.objs();
position();
position.v();
release.loop();
release.priority();
reposition.to();
reposition.to.v();
reposition();
reserve.cycle();
reserve.loop();
set.cel();
set.cel.v();
set.dir();
set.horizon();
set.loop();
set.loop.v();
set.priority();
set.priority.v();
set.upper.left();
set.view();
set.view.v();
start.cycling();
start.motion();
start.update();
step.size();
step.time();
stop.cycling();
stop.motion();
stop.update();
unanimate.all();
unblock();
wander();
See also
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