Difference between revisions of "Adventure Game Development System"
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* VIEWs (Sprites) | * VIEWs (Sprites) | ||
* SOUNDs | * SOUNDs | ||
− | * Logics (Via the BRIEF Editor and Sierra's Logic Compiler) | + | * Logics (Via the [[BRIEF]] Editor and Sierra's Logic Compiler) |
− | * WORDS.TOK | + | * [[WORDS.TOK]] |
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===<br /> Screenshots === | ===<br /> Screenshots === |
Revision as of 20:53, 29 May 2024
Adventure Game Development System
Version
Author: [[]]
1984 - 1989
Not to be confused with Adventure Game Design System.
Latest Version: | various | ||
---|---|---|---|
Release Date: | 1984 - 1989 | ||
Company: | Sierra | ||
Publication Status: | Unpublished | ||
Developer(s): | various | ||
Interface: | CLI, GUI | ||
Language: | C | ||
Open Source: | Closed | ||
Source Availability: | No | ||
License: | None, Proprietary, In-house, In-house | ||
Platform: | DOS | ||
Type: | IDE | ||
Localization: | English | ||
Website: | www.sierra.com |
This page is a stub page. Please help if you can provide more information.
Description
Adventure Game Development System was Sierra's in-house AGI IDE. A suite of tools developed by Sierra for in-house use to develop AGI games, from the original King's Quest to King's Quest 4, AGI.
Features
Adventure Game Development System was comprised of a suite of various tools and utilities to create and edit the various AGI resources, including
- PICTUREs (Backgrounds)
- VIEWs (Sprites)
- SOUNDs
- Logics (Via the BRIEF Editor and Sierra's Logic Compiler)
- WORDS.TOK
Version History
Known issues
- N/A
Credits
- Various Sierra systems developers.
References
Also See