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- 21:31, 14 May 2019 Temp Category Templates (hist | edit) [661 bytes] Andrew Branscom (talk | contribs) (Created page with "<div align="center" style="font-size: 22pt">Temp Type Templates</div><br /> {{ReleaseInfobox | ReleaseName = Demo | image = | ReleaseDate = | ProjectStatus = | Developer =...")
- 20:35, 1 May 2019 2007 (hist | edit) [36 bytes] Andrew Branscom (talk | contribs) (Redirected page to Category:2007 Releases)
- 21:37, 29 April 2019 IDE (hist | edit) [48 bytes] Andrew Branscom (talk | contribs) (Redirected page to Integrated Development Environment)
- 21:34, 29 April 2019 Integrated Development Environment (hist | edit) [433 bytes] Andrew Branscom (talk | contribs) (Created page with "<div align="center" style="font-size: 22pt">Integrated Development Environment (IDE)</div> {{TechToDo}} ==<br /> Introduction == <blockquote> Integrated Development Environ...")
- 20:57, 29 April 2019 Adventure Game Development System (hist | edit) [2,578 bytes] Andrew Branscom (talk | contribs) (Created page with "<div align="center" style="font-size: 22pt">Adventure Game Development System</div> <div align="center">Version <br /> ''Author: [[]]''<br /> </div> {{AGISoftwareInfobox | So...")
- 20:06, 29 April 2019 AGDS (hist | edit) [226 bytes] Andrew Branscom (talk | contribs) (Created page with "__DISAMBIG__ {{PAGENAME}} may refer to: * Adventure Game Development System, the official Sierra IDE for AGI games. * Adventure Game Design System, the first fan mad...")
- 14:52, 28 April 2019 The Adventures of Elfintard (hist | edit) [42 bytes] Andrew Branscom (talk | contribs) (Redirected page to Adventures of Elfintard Demo)
- 23:57, 27 April 2019 Temp Type Templates (hist | edit) [1,039 bytes] Andrew Branscom (talk | contribs) (Created page with "<div align="center" style="font-size: 22pt">Demo</div><br /> {{ReleaseInfobox | ReleaseName = Demo | image = | ReleaseDate = | ProjectStatus = | Developer = | Publisher =...") originally created as "Temp type"
- 19:48, 26 April 2019 1984 (hist | edit) [36 bytes] Andrew Branscom (talk | contribs) (Redirected page to Category:1984 Releases)
- 19:33, 26 April 2019 John Williams (hist | edit) [674 bytes] Andrew Branscom (talk | contribs) (Created page with "{{Stub}} {{DesignerInfobox | Portrait = 150px | Name = John Williams }} ==<br /> About == <blockquote> </blockquote> ==<br /> Home Page ==...")
- 19:17, 26 April 2019 King's Quest (hist | edit) [47 bytes] Andrew Branscom (talk | contribs) (Redirected page to King's Quest: Quest for the Crown)
- 19:15, 26 April 2019 Game Adaptation Language (hist | edit) [3,692 bytes] Andrew Branscom (talk | contribs) (Created page with "<div align="center" style="font-size: 22pt">Game Adaptation Language</div><br /> ==<br /> Description == There are two theories as to what the Game Adaptation Language (GAL)...")
- 18:28, 26 April 2019 1988 (hist | edit) [36 bytes] Andrew Branscom (talk | contribs) (Redirected page to Category:1988 Releases)
- 17:47, 26 April 2019 Discoveries in Learning Series (hist | edit) [9,240 bytes] Andrew Branscom (talk | contribs) (Created page with "{| width="160" class="FloatRight" | align="center" valign="bottom" | 150px |- | align="center" valign="top" | ''Discoveries in Learning'' |} <bl...")
- 17:42, 26 April 2019 1986 (hist | edit) [36 bytes] Andrew Branscom (talk | contribs) (Redirected page to Category:1986 Releases)
- 10:41, 25 April 2019 AGI Release List (hist | edit) [39 bytes] Andrew Branscom (talk | contribs) (Redirected page to Sierra AGI Release List)
- 10:40, 25 April 2019 Sierra Release List (hist | edit) [37 bytes] Andrew Branscom (talk | contribs) (Redirected page to Sierra AGI Release List)
- 19:59, 24 April 2019 Word.to.string (hist | edit) [1,989 bytes] Andrew Korson (talk | contribs) (Created page with "The '''word.to.string''' command copies a player-entered word to a string. == Syntax == word.to.string(str sA, wrd wB); == Remarks == This command copi...")
- 19:46, 24 April 2019 Wander (hist | edit) [1,911 bytes] Andrew Korson (talk | contribs) (Created page with "The '''wander''' command sets a screen object's movement mode to 'wander' meaning it will randomly move around the screen. == Syntax == wander(obj oA);...")
- 19:03, 24 April 2019 Version (hist | edit) [1,165 bytes] Andrew Korson (talk | contribs) (Created page with "The '''version''' command displays a window showing version information for AGI. == Syntax == version(); == Remarks == The phrase <code> Adventure Game Interpreter ...")
- 18:25, 24 April 2019 Unblock (hist | edit) [1,116 bytes] Andrew Korson (talk | contribs) (Created page with "The '''unblock''' command removes a block that was set up by the '''block''' command. == Syntax == unblock(); == Remarks == The '''block''' command adds an invisib...")
- 18:10, 24 April 2019 Unanimate.all (hist | edit) [1,468 bytes] Andrew Korson (talk | contribs) (Created page with "The '''unanimate.all''' command deactivates all screen objects. == Syntax == unanimate.all(); == Remarks == The '''unanimate.all''' command marks all screen objects as...")
- 17:46, 24 April 2019 Trace.on (hist | edit) [1,714 bytes] Andrew Korson (talk | contribs) (Created page with "The '''trace.on''' command turns the debugger trace mode on. == Syntax == trace.on(); == Remarks == The '''trace.on''' command switches the interpreter cycle to AGI...")
- 10:17, 24 April 2019 1987 (hist | edit) [42 bytes] Andrew Branscom (talk | contribs) (Redirected page to Category:1987 Releases)
- 10:09, 24 April 2019 Sierra On-Line (hist | edit) [1,017 bytes] Andrew Branscom (talk | contribs) (Created page with "{{CompanyInfobox | CompanyName = Sierra On-Line | logo = 190px<br /> Sierra On-Line Logo | EstDate = 1980 | Headquarters = | Founders = Ken W...")
- 10:08, 24 April 2019 Ken Williams (hist | edit) [1,533 bytes] Andrew Branscom (talk | contribs) (Created page with "{{Stub}} {{DesignerInfobox | Portrait = 150px | Name = Ken Williams }} <!-- ==<br /> A.K.A. == * --> ==<br /> About == <blockquote> </blo...")
- 07:30, 24 April 2019 Trace.info (hist | edit) [2,258 bytes] Andrew Korson (talk | contribs) (Created page with "The '''trace.info''' command sets up the trace mode. == Syntax == trace.info(byt LOGNUM, byt TOP, byt HEIGHT); == Remarks == The '''trace....")
- 07:12, 24 April 2019 Toggle.v (hist | edit) [885 bytes] Andrew Korson (talk | contribs) (Created page with "The '''toggle.v''' command toggles a flag's value indirectly. == Syntax == toggle.v(var vA); == Remarks == Toggles flag '''fB''' (from FALSE to TRUE o...")
- 07:08, 24 April 2019 Toggle.monitor (hist | edit) [1,563 bytes] Andrew Korson (talk | contribs) (Created page with "The '''toggle.monitor''' command switches between CGA and RGB graphics modes. == Syntax == toggle.monitor(); == Remarks == This is only useful when AGI is running on a...")
- 07:02, 24 April 2019 Toggle (hist | edit) [804 bytes] Andrew Korson (talk | contribs) (Created page with "The '''toggle''' command toggles a flag's value. == Syntax == toggle(flg fA); == Remarks == Toggles flag '''fA''' (from FALSE to TRUE or TRUE to FALSE). == P...")
- 06:58, 24 April 2019 Text.screen (hist | edit) [2,749 bytes] Andrew Korson (talk | contribs) (Created page with "The '''text.screen''' command switches the AGI display to text mode. == Syntax == text.screen(); == Remarks == The '''text.screen''' command switches AGI to the text dis...")
- 21:48, 23 April 2019 Subv (hist | edit) [1,191 bytes] Andrew Korson (talk | contribs) (Created page with "The '''subv''' command subtracts the value of one variable from another and stores the result in the first variable. == Syntax == subv(var vA, var...")
- 21:44, 23 April 2019 Subn (hist | edit) [1,493 bytes] Andrew Korson (talk | contribs) (Created page with "The '''subn''' command subtracts a numerical value from a variable. == Syntax == subn(var vA, byt B);<br /> vA = vA - B;<br /> vA -= B;<br /> == Rem...")
- 20:45, 23 April 2019 Submit.menu (hist | edit) [2,218 bytes] Andrew Korson (talk | contribs) (Created page with "The '''submit.menu''' command enables the use of menus after they have been created with the '''set.menu''' and '''set.menu.item''' commands. == Synt...")
- 20:34, 23 April 2019 Stop.update (hist | edit) [2,338 bytes] Andrew Korson (talk | contribs) (Created page with "The '''stop.update''' command disables the updating property of a screen object, which prevents it from moving or cycling. == Syntax == stop.update(obj...")
- 19:55, 23 April 2019 Stop.cycling (hist | edit) [2,186 bytes] Andrew Korson (talk | contribs) (Created page with "The '''stop.cycling''' command stops an object from cycling. == Syntax == stop.cycling(obj oA); == Remarks == The '''stop.cycling''' command disables...")
- 19:11, 23 April 2019 Status.line.on (hist | edit) [1,012 bytes] Andrew Korson (talk | contribs) (Created page with "The '''status.line.on''' command enables and displays the status line. == Syntax == status.line.on(); == Remarks == The status line, which displays the current score...")
- 18:54, 23 April 2019 Status.line.off (hist | edit) [970 bytes] Andrew Korson (talk | contribs) (Created page with "The '''status.line.off''' command disables and hides the status line. == Syntax == status.line.off(); == Remarks == The status line, which displays the current score...")
- 18:48, 23 April 2019 Status (hist | edit) [3,079 bytes] Andrew Korson (talk | contribs) (Created page with "The '''status''' command displays the inventory screen. == Syntax == status(); == Remarks == The inventory screen is a text mode screen that lists all inventory item...")
- 18:26, 23 April 2019 Start.update (hist | edit) [2,281 bytes] Andrew Korson (talk | contribs) (Created page with "The '''start.update''' command re-enables the updating property of a screen object, allowing it to move and cycle. == Syntax == start.update(obj oA);...")
- 22:05, 22 April 2019 Start.cycling (hist | edit) [1,283 bytes] Andrew Korson (talk | contribs) (Created page with "The '''start.cycling''' command begins cycling a screen object based on its current cycle mode. == Syntax == start.cycling(obj oA); == Remarks == If cy...")
- 21:08, 22 April 2019 Show.pri.screen (hist | edit) [1,471 bytes] Andrew Korson (talk | contribs) (Created page with "The '''show.pri.screen''' command displays the current room's priority screen on the display monitor. == Syntax == show.pri.screen(); == Remarks == This command pauses the...")
- 20:24, 22 April 2019 Show.pic (hist | edit) [1,616 bytes] Andrew Korson (talk | contribs) (Created page with "The '''show.pic''' command copies the visual screen created in memory onto the actual display screen. == Syntax == show.pic(); == Remarks == AGI does not draw Picture Re...")
- 19:00, 22 April 2019 Show.obj.v (hist | edit) [3,182 bytes] Andrew Korson (talk | contribs) (Created page with "The '''show.obj.v''' command indirectly displays a view representing an inventory item and its description. == Syntax == show.obj.v(variable|va...")
- 18:30, 22 April 2019 Show.obj (hist | edit) [2,888 bytes] Andrew Korson (talk | contribs) (Created page with "The '''show.obj''' command displays a view representing an inventory item and its description. == Syntax == show.obj(byt VIEWNUM); ==...")
- 22:03, 21 April 2019 Show.mouse (hist | edit) [1,105 bytes] Andrew Korson (talk | contribs) (Created page with "The '''show.mouse''' command restores the mouse cursor to the screen. == Syntax == show.mouse(); == Remarks == In the PC version of AGI, this command points to a null func...")
- 21:53, 21 April 2019 Show.mem (hist | edit) [1,458 bytes] Andrew Korson (talk | contribs) (Created page with "The '''show.mem''' command displays information on memory usage. == Syntax == show.mem(); == Remarks == This command is typically used during debugging to help manage me...")
- 21:27, 21 April 2019 Set.view.v (hist | edit) [1,860 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.view.v''' command assigns a view to an object indirectly. == Syntax == set.view.v(obj oA, var vVIEW); == Remarks == View Resour...")
- 21:16, 21 April 2019 Set.view (hist | edit) [1,775 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.view''' command assigns a view to a screen object. == Syntax == set.view(obj oA, byt VIEW); == Remarks == View Resource (AGI)|vie...")
- 21:05, 21 April 2019 Set.v (hist | edit) [814 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.v''' command indirectly sets a flag's value to TRUE. == Syntax == set.v(var vA); == Remarks == Sets flag '''fB''', where '''B''' equals the...")