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- The '''trace.on''' command switches the [[interpreter cycle]] to [[AGI Command Tracer|trace mode]]. ...he trace window and identify a logic that contains the text values of each AGI command. It is not required though.2 KB (248 words) - 17:46, 24 April 2019
- <div align="center"><span style="font-size: 22pt">AGI Docs</span><br /> This section provides documentation on all aspects of creating AGI games - programming, drawing graphics, game design etc. There are also some1 KB (196 words) - 02:31, 10 March 2018
- ...ommended that you follow this structure. Once you get more experience with AGI you might like to experiment with this a bit. <syntaxhighlight lang="agi">4 KB (682 words) - 16:01, 26 December 2013
- ...GI Sound Resource|sound]] resources together in a single file. Most Sierra AGI games have multiple Vol files for two reasons: * the original distribution media for AGI games was 360 KB floppy disks; most games were larger than 360 KB – multi2 KB (295 words) - 14:49, 26 March 2019
- ...player asks the game to swim when there is no water in a ROOM, no dynamic logic is loaded to deal with water. Somehow the player needs to be told we don't * [[agi:AGIStudioHelp|AGI Studio Help File]]901 bytes (130 words) - 13:29, 26 March 2018
- .... The resources on the [[memory heap]] are dumped (with the exception of [[logic 0]]). The following actions are then taken to switch to the new room: ...n [[VOL files]] are closed (they will automatically be reopened when the [[logic]] for this room is loaded);4 KB (596 words) - 17:56, 12 April 2019
- [[AGI Studio Help File]] [[Category:AGI Logic]]523 bytes (66 words) - 14:01, 30 January 2024
- ...type refers to the items that are listed in the game's [[OBJECT File (AGI)|AGI OBJECT file]]. ...item to a single question mark does not appear to be required. Most [[Fan AGI Release List|fan games]] continue using the question mark for item 0 and an761 bytes (128 words) - 13:58, 30 January 2024
- ...se to develop AGI games, from the original King's Quest to King's Quest 4, AGI. ...d of a suite of various tools and utilities to create and edit the various AGI resources, including3 KB (297 words) - 20:57, 29 May 2024
- ...GI games. It aims to provide a composable, flexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio ** Decompile and compile AGI LOGIC scripts4 KB (450 words) - 16:14, 12 May 2024
- <div align="center" style="font-size: 22pt">AGI Studio</div> | Software = AGI Studio8 KB (1,125 words) - 17:08, 12 May 2024
- Hi my name is [[Rainer De Temple]], I'm 24 years old, and have been on the AGI scene since 1997. I'm a moderator for the AGI Wiki.3 KB (611 words) - 12:26, 1 February 2023
- ...] that is used by the first [[AGI Room|room]] in the game, and a default [[AGI Inventory Object|inventory object]]. ...such as setting up the game's menus, saving and restoring, and a set of [[AGI Debugging|debugging]] commands. Without the template game, game programmers6 KB (993 words) - 10:27, 28 March 2019
- It is generally a good idea to put all the defines in a logic together, near the top. Define names aren't supposed to be able to be used === Using a define in more than one logic ===5 KB (1,021 words) - 16:01, 26 December 2013
- [[AGI|AGI]] is a game engine which imposes significant memory and resource constraint ...gic]], [[AGI Picture Resource|picture]], [[AGI View Resource|view]], and [[AGI Sound Resource|sound]] resources in a game.5 KB (829 words) - 14:22, 24 March 2019
- <div align="center" style="font-size: 22pt">QT AGI Studio</div> | Software = QT AGI Studio4 KB (499 words) - 17:03, 12 May 2024
- [[AGI for Newbies|AGI for Newbies Index]] [[AGI for Newbies Chapter 1 - Introducing AGI|1]] |8 KB (1,455 words) - 17:37, 14 April 2019
- | [[AGI Base Logic Generator]] 2.0 || align="center" | [[2002|2002/08/31]] || Developer | [[AGI Picture Command Repeater]] 1.02 Beta (AGI Repeat)|| align="center" | [[2001|2001/12/06]] || Developer1 KB (132 words) - 10:15, 28 March 2019
- [[Error Code Tutorial - Logic Errors|2]] | <div align="center"><span style="font-size: 22pt">Logic Errors</span><br />10 KB (1,724 words) - 13:57, 30 January 2024
- ...gic0_cycle</code>||<code>Logic0InitialEntry</code>||This is the first time logic 0 has been executed ...ntax|VB Syntax]] is supported by [[WinAGI|WinAGI]] but not by [[AGI Studio|AGI Studio]]3 KB (479 words) - 10:11, 11 February 2022