Difference between revisions of "AGI Sound Tutorial - Extracting Sounds"

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<div align="center"><span style="font-size: 22pt">Extracting Sounds</span><br />
 
<div align="center"><span style="font-size: 22pt">Extracting Sounds</span><br />
''by [[Nick Sonneveld]]''<br /></div>
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Latest revision as of 21:53, 9 April 2019

Tutorials and Guides Table of Contents
AGI Sound Tutorial Index

Page: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12


Extracting Sounds

by Nick Sonneveld

Last Updated 4th March, 2002

 

Sndt extract.png

AGI Studio allows you to easily insert and extract sounds from AGI games. The only problem is actually identifying sounds. At the moment, AGI Studio doesn't play sounds or tell you anything about them except for how big they are. The only way you can identify them is by seeing where they are played within the game, checking the size (intro music is usually pretty big) or extracting them and playing them.

The steps for extracting a sound are as follows:

  • Open AGI Studio and open up a game from the "file" menu
  • Go to the Resources menu and select "Sound" from the pull down menu
  • Click on and make sure the sound you want to extract is highlighted
  • Go to the "Resource" menu and select "Extract"
  • Save the file in the directory you want.

The suggested names for the extracted sound files are either "<name>.aso" (for AGI Sound Object) or "<name>.<resource number>" (so you can easily add it into AGI Studio with the same number).

 

Page: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12

 

Tutorials and Guides Table of Contents
AGI Sound Tutorial Index

< Previous: Limits of the AGI Sound FormatNext: Converting From Other Formats >