User contributions
From AGI Wiki
Jump to navigationJump to search- 18:48, 23 April 2019 diff hist +3,079 N Status Created page with "The '''status''' command displays the inventory screen. == Syntax == status(); == Remarks == The inventory screen is a text mode screen that lists all inventory item..." current
- 18:26, 23 April 2019 diff hist +2,281 N Start.update Created page with "The '''start.update''' command re-enables the updating property of a screen object, allowing it to move and cycle. == Syntax == start.update(obj oA);..." current
- 17:49, 23 April 2019 diff hist +58 Normal.motion →Remarks current
- 17:24, 23 April 2019 diff hist +461 Start.motion →Remarks current
- 17:22, 23 April 2019 diff hist +75 Normal.motion →Remarks
- 17:18, 23 April 2019 diff hist -2 m Start.motion →Remarks
- 17:17, 23 April 2019 diff hist +894 Start.motion
- 22:05, 22 April 2019 diff hist +1,283 N Start.cycling Created page with "The '''start.cycling''' command begins cycling a screen object based on its current cycle mode. == Syntax == start.cycling(obj oA); == Remarks == If cy..." current
- 21:49, 22 April 2019 diff hist +100 Sound →Remarks current
- 21:47, 22 April 2019 diff hist -1,302 Sound Command Redirected page to Sound current
- 21:45, 22 April 2019 diff hist +1 Sound →Remarks
- 21:44, 22 April 2019 diff hist +1,518 Sound
- 21:08, 22 April 2019 diff hist +1,471 N Show.pri.screen Created page with "The '''show.pri.screen''' command displays the current room's priority screen on the display monitor. == Syntax == show.pri.screen(); == Remarks == This command pauses the..." current
- 20:24, 22 April 2019 diff hist +1,616 N Show.pic Created page with "The '''show.pic''' command copies the visual screen created in memory onto the actual display screen. == Syntax == show.pic(); == Remarks == AGI does not draw Picture Re..." current
- 19:00, 22 April 2019 diff hist +3,182 N Show.obj.v Created page with "The '''show.obj.v''' command indirectly displays a view representing an inventory item and its description. == Syntax == show.obj.v(variable|va..." current
- 18:30, 22 April 2019 diff hist +32 Show.obj →Remarks current
- 18:30, 22 April 2019 diff hist +2,856 N Show.obj Created page with "The '''show.obj''' command displays a view representing an inventory item and its description. == Syntax == show.obj(byt VIEWNUM); ==..."
- 22:03, 21 April 2019 diff hist +1,105 N Show.mouse Created page with "The '''show.mouse''' command restores the mouse cursor to the screen. == Syntax == show.mouse(); == Remarks == In the PC version of AGI, this command points to a null func..." current
- 21:53, 21 April 2019 diff hist +1,458 N Show.mem Created page with "The '''show.mem''' command displays information on memory usage. == Syntax == show.mem(); == Remarks == This command is typically used during debugging to help manage me..." current
- 21:39, 21 April 2019 diff hist +34 Shake.screen →See Also current
- 21:37, 21 April 2019 diff hist +1,090 Shake.screen
- 21:27, 21 April 2019 diff hist +1,860 N Set.view.v Created page with "The '''set.view.v''' command assigns a view to an object indirectly. == Syntax == set.view.v(obj oA, var vVIEW); == Remarks == View Resour..." current
- 21:21, 21 April 2019 diff hist +9 m Set.view →Remarks current
- 21:16, 21 April 2019 diff hist +1,766 N Set.view Created page with "The '''set.view''' command assigns a view to a screen object. == Syntax == set.view(obj oA, byt VIEW); == Remarks == View Resource (AGI)|vie..."
- 21:05, 21 April 2019 diff hist +814 N Set.v Created page with "The '''set.v''' command indirectly sets a flag's value to TRUE. == Syntax == set.v(var vA); == Remarks == Sets flag '''fB''', where '''B''' equals the..." current
- 20:59, 21 April 2019 diff hist +932 N Set.upper.left Created page with "The purpose of the '''set.upper.left''' command not currently known. == Syntax == set.upper.left(byt A, byt B); == Remarks == This command may be rel..." current
- 20:53, 21 April 2019 diff hist +19 Set.text.attribute →Remarks current
- 20:45, 21 April 2019 diff hist +6,183 N Set.text.attribute Created page with "The '''set.text.attribute''' command sets the foreground and background color for the display commands. == Syntax == set.text.attribute(byt FG, byt BG)..."
- 20:07, 21 April 2019 diff hist +1,512 N Set.string Created page with "The '''set.string''' command assigns the text of a message to a string. == Syntax == set.string(str sA, msg mB);<br /> set.string(str sA, "..." current
- 19:55, 21 April 2019 diff hist +40 Set.simple →See Also current
- 19:52, 21 April 2019 diff hist +1,869 N Set.simple Created page with "The '''set.simple''' command creates an automatic game description for saved games. == Syntax == set.simple(str sA); == Remarks == When this command executes, t..."
- 19:43, 21 April 2019 diff hist +1,801 N Set.scan.start Created page with "The '''set.scan.start''' command sets the entry point for a logic script. == Syntax == set.scan.start(); == Remarks == When the '''set.scan.start''' command is executed, A..." current
- 19:28, 21 April 2019 diff hist +3,763 N Set.priority.v Created page with "The '''set.priority.v''' command sets an object's priority indirectly, and disables automatic priority assignment. == Syntax == set.priority.v(obj oA, va..." current
- 19:08, 21 April 2019 diff hist +3,625 N Set.priority Created page with "The '''set.priority''' command sets an object's priority, and disables automatic priority assignment. == Syntax == set.priority(obj oA, byt PRI);..." current
- 14:52, 21 April 2019 diff hist -24 Controller →Example current
- 14:45, 21 April 2019 diff hist -82 Set.pri.base
- 14:37, 21 April 2019 diff hist +2,331 N Set.menu.item Created page with "The '''set.menu.item''' command adds a menu item to a menu. == Syntax == set.menu.item(msg mA, ctl cB);<br /> set.menu.item("menu item text", c..." current
- 14:15, 21 April 2019 diff hist +2,584 N Set.menu Created page with "The '''set.menu''' command adds a menu to the menu system. == Syntax == set.menu(msg mA);<br /> set.menu("menu text"); == Remarks == In AGI menus are the displ..." current
- 13:29, 21 April 2019 diff hist +1,724 Set.loop.v current
- 13:17, 21 April 2019 diff hist +1,684 Set.loop current
- 12:39, 21 April 2019 diff hist +1,470 N Set.key Created page with "The '''set.key''' command assigns a keyboard shortcut to a controller. == Syntax == set.key(byt ASCII, byt SCAN, ctl cCTRL); == Remark..." current
- 09:13, 21 April 2019 diff hist +1,875 N Set.horizon Created page with "The '''set.horizon''' command adjusts the position of the horizon line. == Syntax == set.horizon(byt HORIZON); == Remarks == The horizon's value is set to '..." current
- 09:00, 21 April 2019 diff hist +1,596 N Set.game.id Created page with "The '''set.game.id''' command sets the game ID. == Syntax == set.game.id(msg mGAMEID);<br /> set.game.id("gameid"); == Remarks == The game ID is a short name,..." current
- 00:41, 21 April 2019 diff hist +32 Release.loop →See Also current
- 00:40, 21 April 2019 diff hist +25 Release.loop →Remarks
- 00:38, 21 April 2019 diff hist +24 Fix.loop →Remarks current
- 00:36, 21 April 2019 diff hist +24,451 N Screen Object Table Created page with "The screen object data structure is comprised of 43 (0x2B) bytes of data that track the object's size and position, view/loop/cel data, motion..." current
- 23:30, 20 April 2019 diff hist +5,269 N Screen object Created page with "The screen object data type (sometimes called a VIEW object; not to be confused with a view resource) represents the animated sprites that are controlled by AGI. Unlike ..." current
- 22:48, 20 April 2019 diff hist +1,541 Set.dir current
- 22:19, 20 April 2019 diff hist +961 N Set.cursor.char Created page with "The '''set.cursor.char''' command sets the cursor character. == Syntax == set.cursor.char(msg mCURSORCHAR);<br /> set.cursor.char("message text"); == Remarks ==..." current
- 16:16, 20 April 2019 diff hist +1,393 Set.cel.v current
- 15:40, 20 April 2019 diff hist +1,367 Set.cel current
- 15:00, 20 April 2019 diff hist +42 Reset.v →See Also current
- 14:57, 20 April 2019 diff hist +42 Reset →See Also current
- 14:44, 20 April 2019 diff hist +815 N Set Created page with "The '''set''' command sets a flag's value to TRUE. == Syntax == set(flg fA);<br /> fA = true; == Remarks == None. == Possible Errors == Changing values of [..." current
- 14:01, 20 April 2019 diff hist +1,621 N Script.size Created page with "The '''script.size''' command sets the size of the script table. == Syntax == script.size(byt SIZE); == Remarks == Scripts are used to keep trac..." current
- 13:35, 20 April 2019 diff hist +4,139 N Saving Games Created page with "== Saving Games in AGI == Saving a game (by using the '''save.game''' command) writes the current game state, including all information about loaded resources, vari..." current
- 12:56, 20 April 2019 diff hist +884 N Save.game Created page with "The '''save.game''' command saves the game to a file. == Syntax == save.game(); == Remarks == Saving a game writes all the information about the current game state to a fi..." current
- 12:32, 20 April 2019 diff hist +76 Said current
- 11:40, 20 April 2019 diff hist +993 N Rindirect Created page with "The '''rindirect''' command assigns the indirect value of one variable to another. == Syntax == rindirect(var vA, var vB);<br /> vA = *vB; ==..." current
- 10:42, 20 April 2019 diff hist +238 Right.posn →Remarks current
- 10:35, 20 April 2019 diff hist +6 Posn →Remarks current
- 10:28, 20 April 2019 diff hist +26 m Obj.in.box →Remarks current
- 10:22, 20 April 2019 diff hist +28 Center.posn →Remarks current
- 09:20, 20 April 2019 diff hist +2 Posn →See Also
- 09:18, 20 April 2019 diff hist +5 Posn →Remarks
- 09:17, 20 April 2019 diff hist +5 Obj.in.box →Remarks
- 09:15, 20 April 2019 diff hist +5 Center.posn →Remarks
- 09:14, 20 April 2019 diff hist +1,926 N Right.posn Created page with "The '''right.posn''' command returns TRUE if the screen coordinates of the screen object's bottom right pixel is within a specified region. == Syntax == right.posn(scr..."
- 07:04, 20 April 2019 diff hist +190 Posn →Possible Errors
- 07:03, 20 April 2019 diff hist +197 Center.posn →Possible Errors
- 07:02, 20 April 2019 diff hist +1 m Posn →Possible Errors
- 07:00, 20 April 2019 diff hist +2,853 N Reverse.loop Created page with "The '''reverse.loop''' command switches an object's cycle mode to 'reverse loop'. == Syntax == reverse.loop(obj oA, flg fDONE); == Remarks ==..." current
- 06:51, 20 April 2019 diff hist +12 m Reverse.cycle →Possible Errors current
- 06:50, 20 April 2019 diff hist +2 m Reverse.cycle →Possible Errors
- 06:46, 20 April 2019 diff hist -4 m Reverse.cycle
- 06:42, 20 April 2019 diff hist +2,041 N Reverse.cycle Created page with "The '''reverse.cycle''' command switches an object's cycle mode to 'reverse cycle'. == Syntax == reverse.cycle(obj oA); == Remarks == In 'reverse cyc..."
- 22:30, 19 April 2019 diff hist +1,043 N Return.false Created page with "The '''return.false''' command is an undocumented test command that does nothing except to return a value of false when called in an if command. == Syntax == return.false()..." current
- 22:16, 19 April 2019 diff hist +429 Return current
- 21:41, 19 April 2019 diff hist +1,265 N Restoring Games Created page with "Restoring a game is accomplished by calling the '''restore.game''' command. The player is prompted to choose a directory, and one of the save games located in the director..." current
- 21:06, 19 April 2019 diff hist +1,190 N Restore.game Created page with "The '''restore.game''' command restores a game from a previously saved game file. == Syntax == restore.game(); == Remarks == This command displays a window that allows a p..." current
- 20:39, 19 April 2019 diff hist +1,438 N Restarting Games Created page with "The '''restart.game''' command is used to restart a game from the beginning. Restarting a game is similar to restoring a game, except all memory is..." current
- 20:26, 19 April 2019 diff hist +835 N Restart.game Created page with "The '''restart.game''' command restarts a game from the beginning. == Syntax == restart.game(); == Remarks == Restarting a game resets AGI and starts the game over from th..." current
- 20:09, 19 April 2019 diff hist +842 N Reset.v Created page with "The '''reset.v''' command indirectly changes a flag's value to FALSE. == Syntax == reset.v(var vA); == Remarks == Flag '''B''', where '''B''' = '''vA'..."
- 19:55, 19 April 2019 diff hist +1,670 N Reset.scan.start Created page with "The '''reset.scan.start''' command resets the entry point for a logic script back to the start. == Syntax == reset.scan.start(); == Remarks == When logic scripts are e..." current
- 19:38, 19 April 2019 diff hist +749 N Reset Created page with "The '''reset''' command changes a flag's value to FALSE. == Syntax == reset(flg fA);<br /> fA = false; == Remarks == None. == Possible Errors == Changing va..."
- 19:28, 19 April 2019 diff hist +1,937 N Reposition.to.v Created page with "The '''reposition.to.v''' command indirectly changes the position of a screen object that is currently drawn on the screen. == Syntax == reposition.to.v([[screen object|obj]..." current
- 17:29, 19 April 2019 diff hist +1,864 N Reposition.to Created page with "The '''reposition.to''' command changes the position of a screen object currently drawn on the screen. == Syntax == reposition.to(obj oA, byt X,..." current
- 16:44, 19 April 2019 diff hist +2,488 N Reposition Created page with "The '''reposition''' command changes the position of a screen object currently drawn on the screen by an amount relative to its current position. == Syntax == reposition(s..." current
- 15:45, 19 April 2019 diff hist -250 Release.priority current
- 15:05, 19 April 2019 diff hist +1,630 N Release.loop Created page with "The '''release.loop''' command re-enables the auto loop select feature for a screen object. == Syntax == release.loop(obj oA); == Remarks == AGI includes..."
- 14:35, 19 April 2019 diff hist +1,570 N Release.key Created page with "The '''release.key''' command restores ego control keys to normal mode. == Syntax == release.key(); == Remarks == By default, when AGI starts, pressing and releasing a d..." current
- 07:25, 19 April 2019 diff hist +1,481 N Random Created page with "The '''random''' command generates a random number within a specified range. == Syntax == random(byt LOWER, byt UPPER, var vRESULT); == R..." current
- 07:15, 19 April 2019 diff hist +34 Quit →See Also current
- 07:03, 19 April 2019 diff hist +1,035 N Quit Created page with "The '''quit''' command ends the game. == Syntax == quit(); '''(VERSION 2.089 ONLY)''' quit(byt MODE); '''(ALL OTHER VERSIONS)''' == Remarks == '''NOTE:''' In..."
- 22:25, 18 April 2019 diff hist +1,372 N Put.v Created page with "The '''put.v''' command indirectly sets the room number value for an inventory item. == Syntax == put.v(var vITEM, var vR..." current
- 22:01, 18 April 2019 diff hist +1,487 N Put Created page with "The '''put''' command sets the room number value for an inventory item. == Syntax == put(itm iA, var vROOMNUM);<br /> put("item", v..." current
- 21:45, 18 April 2019 diff hist +286 Push.script current
- 21:20, 18 April 2019 diff hist +645 Program.control current
- 07:12, 18 April 2019 diff hist +4,060 N Print.at.v Created page with "The '''print.at.v''' command indirectly displays a message in a window at a specified location. == Syntax == print.at.v(var vMSG, byt ROW, number|b..." current
- 07:02, 18 April 2019 diff hist -3 m Print →Remarks current
- 07:02, 18 April 2019 diff hist +3,830 N Print.at Created page with "The '''print.at''' command displays a message in a window at a specified location. == Syntax == print.at(msg mMSG, byt ROW, byt COL, numb..." current
- 20:22, 17 April 2019 diff hist +2,353 N Print Created page with "The '''print''' command displays a message in a window. == Syntax == print(msg mMSG);<br /> print("message text"); == Remarks == The text of message '''mMS..."
- 20:03, 17 April 2019 diff hist +111 Prevent.input current
- 19:42, 17 April 2019 diff hist +2,247 N Posn Created page with "The '''posn''' test command returns TRUE if the screen coordinates of the screen object's bottom left pixel are within a specified region. == Syntax == posn(screen obj..."
- 19:20, 17 April 2019 diff hist +20 m Center.posn →Possible Errors
- 18:56, 17 April 2019 diff hist +2,144 N Position.v Created page with "The '''position.v''' command indirectly sets the position of a screen object that is not on screen. == Syntax == position.v(obj oA, var vX, ..." current
- 17:58, 17 April 2019 diff hist +4 m Position →Remarks current
- 07:04, 17 April 2019 diff hist +2,074 N Position Created page with "The '''position''' command sets the position of a screen object that is not on screen. == Syntax == position(obj oA, byt X, byt Y);..."
- 07:23, 15 April 2019 diff hist +1,230 N Pop.script Created page with "The '''pop.script''' command restores the script table pointer. == Syntax == pop.script(); == Remarks == This command should only be called after '''push.script''', wh..." current
- 07:07, 15 April 2019 diff hist +720 Player.control current
- 07:02, 15 April 2019 diff hist +1,137 N Pause Created page with "The '''pause''' command pauses the game until the player presses ENTER or ESC key. == Syntax == pause(); == Remarks == A message box is displayed that says "Game paused. P..." current
- 06:59, 15 April 2019 diff hist +1,623 N Parse Created page with "The '''parse''' command parses a string as if it were text entered by the player. == Syntax == parse(str sA); == Remarks == AGI treats the text of [[string]..." current
- 20:02, 14 April 2019 diff hist +1,735 N Overlay.pic Created page with "The '''overlay.pic''' command draws a picture in memory without first clearing the existing picture. == Syntax == overlay.pic(var vPI..." current
- 17:32, 14 April 2019 diff hist +1,368 N Observe.objs Created page with "The '''observe.objs''' command prevents a screen object from moving through other objects. == Syntax == observe.objs(obj oA); == Remarks == If screen o..." current
- 17:17, 14 April 2019 diff hist +1,522 N Observe.horizon Created page with "The '''observe.horizon''' command prevents an object from going above the horizon. == Syntax == observe.horizon(obj oA); == Remarks == If screen object..."
- 17:04, 14 April 2019 diff hist +1,566 N Observe.blocks Created page with "The '''observe.blocks''' command prevents an object from crossing the boundary of a block or a conditional control line. == Syntax == observe.blocks(obj oA..." current
- 16:45, 14 April 2019 diff hist +1,505 N Obj.status.v Created page with "The '''obj.status.v''' command displays information about a screen object. == Syntax == obj.status.v(var vA); == Remarks == This command is normally used only..." current
- 16:18, 14 April 2019 diff hist +196 Obj.in.box →Possible Errors
- 16:08, 14 April 2019 diff hist -12 Obj.in.box →Remarks
- 12:16, 14 April 2019 diff hist +1,514 N Obj.in.room Created page with "The '''obj.in.room''' command returns TRUE if the specified inventory item's room number is equal to the value of a given variable. == Syntax == obj.in.room(inventory..." current
- 12:09, 14 April 2019 diff hist -2 m Lessv →Example current
- 12:06, 14 April 2019 diff hist -2 m Lessn →Example current
- 12:05, 14 April 2019 diff hist +1 m Isset →Example current
- 12:03, 14 April 2019 diff hist +4 m Have.key →Example current
- 12:03, 14 April 2019 diff hist +8 m Has →Example current
- 12:01, 14 April 2019 diff hist +43 m Greaterv →Example current
- 11:57, 14 April 2019 diff hist +7 m Greatern →Example current
- 11:53, 14 April 2019 diff hist +8 m Controller →Example
- 11:51, 14 April 2019 diff hist +4 m Compare.strings →Example current
- 11:49, 14 April 2019 diff hist +4 m Call.v →Example current
- 11:48, 14 April 2019 diff hist +4 m Call →Example current
- 23:26, 13 April 2019 diff hist +1,964 N Obj.in.box Created page with "The '''obj.in.box''' command returns TRUE if the entire bottom row of pixels of the screen object is within a specified region. == Syntax == obj.in.box(screen object|o..."
- 23:01, 13 April 2019 diff hist +2,010 N Object.on.water Created page with "The '''object.on.water''' command restricts a screen object to water (areas with priority of 3). == Syntax == object.on.water(obj oA); == Remarks == Sc..." current
- 22:50, 13 April 2019 diff hist +2,347 N Object.on.land Created page with "The '''object.on.land''' command restricts a screen object from going entirely on water (areas where priority does not equal 3). == Syntax == object.on.land(screen object|..." current
- 22:39, 13 April 2019 diff hist +1,266 N Object.on.anything Created page with "The '''object.on.anything''' command removes area restrictions from a screen object. == Syntax == object.on.anything(obj oA); == Remarks == This comm..." current
- 18:33, 12 April 2019 diff hist -3 Normal.cycle →Possible Errors current
- 18:30, 12 April 2019 diff hist +11 Normal.motion →Possible Errors
- 18:29, 12 April 2019 diff hist +648 Number.of.loops current
- 18:23, 12 April 2019 diff hist +1,127 Normal.motion
- 18:08, 12 April 2019 diff hist +2,033 N Normal.cycle Created page with "The '''normal.cycle''' command switches an object's cycle mode to 'normal'. == Syntax == normal.cycle(obj oA); == Remarks == In 'normal' cycle mode..."
- 18:02, 12 April 2019 diff hist +1,353 N New.room.v Created page with "The '''new.room.v''' command indirectly changes the current room number and forces an update. == Syntax == new.room.v(var vROOMNUM); == Remarks == The '''new...." current
- 17:56, 12 April 2019 diff hist +1,524 New.room current
- 17:24, 11 April 2019 diff hist +9 Mul.n →Remarks current
- 17:23, 11 April 2019 diff hist +1,413 N Mul.v Created page with "The '''mul.v''' command multiplies two variables and stores the result in the first. == Syntax == mul.v(var vA, var vB);<br /> vA = vA * vB;<br />..." current
- 17:20, 11 April 2019 diff hist +1,331 N Mul.n Created page with "The '''mul.n''' command multiplies a variable with a number. == Syntax == mul.n(var vA, byt B);<br /> vA = vA * B;<br /> vA *= B; == Remarks == Bec..."
- 17:17, 11 April 2019 diff hist +133 Div.v →Remarks current
- 17:16, 11 April 2019 diff hist +133 Div.n →Remarks current
- 16:22, 11 April 2019 diff hist +2,257 Move.obj.v current
- 15:17, 11 April 2019 diff hist +68 Move.obj →Possible Errors current
- 15:15, 11 April 2019 diff hist +92 Move.obj →Remarks
- 15:03, 11 April 2019 diff hist +2,024 Move.obj
- 14:07, 11 April 2019 diff hist +1,179 N Mouse.posn Created page with "The '''mouse.posn''' command polls the mouse for its current position. == Syntax == mouse.posn(var vA, var vB); == Remarks == Details of mouse in..." current
- 13:33, 11 April 2019 diff hist +2,373 N Menu.input Created page with "The '''menu.input''' command brings up the menu at the beginning of the next interpreter cycle. == Syntax == menu.input(); == Remarks == When the '''menu.input'''..." current
- 13:22, 11 April 2019 diff hist +2,086 N Log Created page with "The '''log''' command adds an entry to the game's log file. == Syntax == log(msg mLOGMSG);<br /> log("log message"); == Remarks == The '''log''' command is oft..." current
- 21:56, 10 April 2019 diff hist +1,683 N Load.view.v Created page with "The '''load.view.v''' command indirectly loads a view resource onto the memory heap. == Syntax == load.view.v(var vVIEWNUM); == Remarks == This comman..." current
- 21:16, 10 April 2019 diff hist -438 Load.view current
- 20:34, 10 April 2019 diff hist +889 Load.sound current
- 15:39, 10 April 2019 diff hist +112 Load.pic →Remarks current
- 15:28, 10 April 2019 diff hist +74 Load.logics.v →Remarks current
- 15:23, 10 April 2019 diff hist +76 Load.logics →Remarks current
- 07:05, 10 April 2019 diff hist +1,729 N Load.pic Created page with "The '''load.pic''' command indirectly loads a picture resource onto the memory heap. == Syntax == load.pic(var vPICNUM); == Remarks == This command lo..."
- 06:58, 10 April 2019 diff hist +1,485 N Load.logics.v Created page with "The '''load.logics.v''' command indirectly loads a logic resource onto the memory heap. == Syntax == load.logics.v(var vLOGICNUM); == Remarks == This..."
- 06:48, 10 April 2019 diff hist +1,384 N Load.logics Created page with "The '''load.logics''' command loads a logic resource onto the memory heap. == Syntax == load.logics(byt LOGICNUM); == Remarks == This command loads lo..."
- 21:10, 9 April 2019 diff hist +993 N Lindirectv Created page with "The '''lindirectv''' command assigns the value of one variable to another indirectly. == Syntax == lindirectv(var vA, var vB);<br /> *vA =..." current
- 20:55, 9 April 2019 diff hist +961 N Lindirectn Created page with "The '''lindirectn''' command assigns a numerical value to a variable indirectly. == Syntax == lindirectn(var vA, byt B);<br /> *vA = B; ==..." current
- 20:18, 9 April 2019 diff hist +1,203 N Lessv Created page with "The '''lessv''' command compares the values of two variables. It returns TRUE if the value of the first variable is less than the value of the second variable. =..."
- 19:44, 9 April 2019 diff hist +1,156 N Lessn Created page with "The '''lessn''' command compares a variable value to a number. It returns TRUE if the value of the variable is less than the number. == Syntax == lessn(var..."
- 17:19, 9 April 2019 diff hist -449 Last.cel.v Blanked the page current
- 16:50, 9 April 2019 diff hist +102 Talk:Last.cel.v current
- 16:49, 9 April 2019 diff hist +39 N Talk:Last.cel.v Created page with "there is no 'last.cel.v' command in AGI"
- 16:44, 9 April 2019 diff hist +682 Last.cel current
- 15:25, 9 April 2019 diff hist +1,097 N Issetv Created page with "The '''issetv''' command returns the value of a flag indirectly. == Syntax == issetv(var vA) == Remarks == Test commands are only valid in an <code>if</co..." current
- 23:30, 8 April 2019 diff hist +1,077 N Isset Created page with "The '''isset''' command returns the value of the specified flag. == Syntax == isset(flg fA)<br /> fA<br /> == Remarks == Test commands are only valid in an <..."
- 23:24, 8 April 2019 diff hist +1,076 N Init.joy Created page with "The '''init.joy''' command calibrates the joystick, if one is connected. == Syntax == init.joy(); == Remarks == The joystick is disabled by default when..." current
- 21:33, 8 April 2019 diff hist +844 N Init.disk Created page with "The '''init.disk''' command presumably formatted a floppy disk for save game use on non-PC systems. == Syntax == init.disk(); == Remarks == In the PC version of AGI, this..." current
- 21:25, 8 April 2019 diff hist +1,385 N Increment Created page with "The '''increment''' command increases a variable's value by one. == Syntax == increment(var vA);<br /> ++vA;<br /> vA++;<br /> vA = vA + 1;<br /> v..." current
- 21:15, 8 April 2019 diff hist +1,493 N Ignore.objs Created page with "The '''ignore.objs''' command allows a screen object to move through other objects. == Syntax == ignore.objs(obj oA); == Remarks == By default when i..." current
- 20:54, 8 April 2019 diff hist +7 Fix.loop →Possible Errors
- 20:46, 8 April 2019 diff hist +12 Discard.view.v →Possible Errors current
- 20:25, 8 April 2019 diff hist +1,505 N Ignore.horizon Created page with "The '''ignore.horizon''' command allows an object to go above the horizon. == Syntax == ignore.horizon(obj oA); == Remarks == The horizon is an invis..." current
- 20:07, 8 April 2019 diff hist +1,574 N Ignore.blocks Created page with "The '''ignore.blocks''' command allows an object to ignore blocks and conditional control lines. == Syntax == ignore.blocks(obj oA); == Remarks == The de..." current
- 19:41, 8 April 2019 diff hist +1,556 N Hold.key Created page with "The '''hold.key''' command sets the ego control keys to hold mode. == Syntax == hold.key(); == Remarks == By default, when AGI starts, pressing and releasing a direc..." current
- 19:12, 8 April 2019 diff hist +1,143 N Hide.mouse Created page with "The '''hide.mouse''' command hides the mouse cursor. == Syntax == hide.mouse(); == Remarks == In the PC version of AGI, this command points to a null function, and does no..." current
- 17:21, 8 April 2019 diff hist +9 Have.key →Remarks
- 17:20, 8 April 2019 diff hist +2,192 N Have.key Created page with "The '''have.key''' command returns TRUE if the the value of reserved variable v19 > 0. == Syntax == have.key() == Remarks == Test commands are only valid in an <co..."
- 16:56, 8 April 2019 diff hist +1,664 N Has Created page with "The '''has''' command returns TRUE if the specified inventory item is in the player's inventory (i.e. the item's room number equals 255). == Syntax..."
- 16:04, 7 April 2019 diff hist +1,183 N Greaterv Created page with "The '''greaterv''' command compares the values of two variables. It returns TRUE if the value of the first variable is greater than the value of the second ..."
- 16:00, 7 April 2019 diff hist +1,168 N Greatern Created page with "The '''greatern''' command compares a variable value to a number. It returns TRUE if the value of the variable is greater than the number. == Syntax == greatern(variab..."
- 15:52, 7 April 2019 diff hist +1,036 N Graphics Created page with "The '''graphics''' command displays the graphics screen. == Syntax == graphics(); == Remarks == The default display screen when AGI starts is the graphics screen. If t..." current
- 15:49, 7 April 2019 diff hist +1,199 N Get.v Created page with "The '''get.v''' command indirectly adds an inventory item to the player's inventory. == Syntax == get.v(var vA); == Remarks == The OBJECT File (AGI)|roo..." current
- 15:45, 7 April 2019 diff hist +3,785 N Get.string Created page with "The '''get.string''' command prompts the player to enter a string that can be manipulated in logic code. == Syntax == get.string(str sA, msg mPROM..." current
- 15:12, 7 April 2019 diff hist +18 Get.room.v →Remarks current
- 15:12, 7 April 2019 diff hist +1,204 N Get.room.v Created page with "The '''get.room.v''' command copies an inventory item's room number to a variable. == Syntax == get.room.v(var vA, va..."
- 15:04, 7 April 2019 diff hist +968 N Get.priority Created page with "The '''get.priority''' command stores the current priority of a screen object in a variable. == Syntax == get.priority(obj oA, var..." current
- 21:26, 1 April 2019 diff hist +830 Get.posn current
- 21:00, 1 April 2019 diff hist +2,169 N Get.num Created page with "The '''get.num''' command prompts the player to enter a number. == Syntax == get.num(msg mPROMPT, var vB);<br /> get.num("prompt", var..." current
- 20:08, 1 April 2019 diff hist +515 Get.dir current
- 19:58, 1 April 2019 diff hist +1,214 N Get Created page with "The '''get''' command adds an inventory item to the player's inventory. == Syntax == get(itm iA);<br /> get("item"); == Remarks == The '''get''' com..." current
- 19:37, 1 April 2019 diff hist +1,034 Wiki Discussion current
- 19:21, 1 April 2019 diff hist 0 File:Agi php.zip Andrew Korson uploaded a new version of File:Agi php.zip current
- 09:42, 31 March 2019 diff hist +1,535 N Force.update Created page with "The '''force.update''' command redraws all screen objects immediately, without waiting until the start of the next interpreter cycle. == Syntax == force.update(screen obje..." current
- 18:46, 30 March 2019 diff hist +1,210 Follow.ego current
- 17:34, 30 March 2019 diff hist +1,723 N Fix.loop Created page with "The '''fix.loop''' command disables the auto loop select feature for a screen object. == Syntax == fix.loop(obj oA); == Remarks..."
- 16:59, 30 March 2019 diff hist +1,232 N Fence.mouse Created page with "The '''fence.mouse''' command restricts the mouse to a portion of the screen. == Syntax == fence.mouse(byt X1, byt Y1, byt X..." current
- 16:52, 30 March 2019 diff hist +43 Discard.sound →Technical Information current
- 16:51, 30 March 2019 diff hist +179 Discard.sound
- 16:37, 30 March 2019 diff hist -1 m Close.dialogue →Remarks current
- 16:36, 30 March 2019 diff hist +292 Open.dialogue current
- 16:35, 30 March 2019 diff hist -4 m Close.dialogue →Remarks
- 16:34, 30 March 2019 diff hist +297 Close.dialogue
- 15:23, 30 March 2019 diff hist +1,603 N Erase Created page with "The '''erase''' command removes a screen object from the visual screen. == Syntax == erase(obj oA); == Remarks == Erasing a screen object only re..." current
- 14:39, 30 March 2019 diff hist +62 Draw current
- 14:23, 30 March 2019 diff hist +1,075 N Equalv Created page with "The '''equalv''' command compares the values of two variables. It returns TRUE if the values are equal. == Syntax == equalv(var vA, [[variable|var]..." current
- 14:20, 30 March 2019 diff hist +1,066 N Equaln Created page with "The '''equaln''' command compares a variable value to a given number. It returns TRUE if the values are equal. == Syntax == equaln(var vA, byt B)..." current
- 14:01, 30 March 2019 diff hist +2,858 N End.of.loop Created page with "The '''end.of.loop''' command switches an object's cycle mode to ‘end of loop’. == Syntax == end.of.loop(obj oA, flg fDONE); == R..." current
- 13:39, 30 March 2019 diff hist +2,042 N Enable.item Created page with "The '''enable.item''' command enables a menu item that has been previously disabled. == Syntax == enable.item(ctl cA); == Remarks == This command will enab..." current
- 13:34, 30 March 2019 diff hist -24 Disable.item →Example current
- 13:12, 30 March 2019 diff hist +1,480 N Echo.line Created page with "The '''echo.line''' command adds the previous line of input to the current input line. == Syntax == echo.line(); == Remarks == When the player presses ENTER, AGI saves..." current
- 12:48, 30 March 2019 diff hist +1,244 N Drop Created page with "The '''drop''' command changes an inventory item's room number to zero. == Syntax == drop(itm iA); drop("item"); == Remarks == The '''drop''' comman..." current
- 12:39, 30 March 2019 diff hist +1,697 N Draw.pic Created page with "The '''draw.pic''' command creates the visual and priority screens in memory, using the data in the specified picture resource. == Syntax == draw...." current
- 12:05, 30 March 2019 diff hist +2,160 N Draw Created page with "The '''draw''' command draws a screen object on the visual screen so it will be visible in subsequent interpreter cycles. == Syntax == draw(obj oA)..."
- 11:42, 30 March 2019 diff hist +1,048 N Div.v Created page with "The '''div.v''' command divides a variable by another variable, and stores the result in the first. == Syntax == div.v(var vA, var vB);<br..."
- 11:34, 30 March 2019 diff hist +978 N Div.n Created page with "The '''div.n''' command divides a variable by a number. == Syntax == div.n(var vA, byt B);<br /> vA = vA / B;<br /> vA /= B; == Remarks == The resu..."
- 11:23, 30 March 2019 diff hist +1,773 N Distance Created page with "The '''distance''' command calculates the distance between two screen objects, and stores the result in a variable. == Syntax == distance(obj oA,..." current
- 11:11, 30 March 2019 diff hist +2,626 N Display.v Created page with "The '''display.v''' command indirectly displays text at a specified row and column. == Syntax == display.v(var vROW, var vCOL, var vMS..." current
- 10:52, 30 March 2019 diff hist +2,557 N Display Created page with "The '''display''' command displays text at a specified row and column. == Syntax == display(byt ROW, bytCOL, msg mMSG);<br /> display(num..." current
- 10:11, 30 March 2019 diff hist +1,628 N Discard.view.v Created page with "The '''discard.view.v''' command unloads a view resource from the memory heap indirectly. == Syntax == discard.view.v(var vA); == Remarks == This comm..."
- 09:54, 30 March 2019 diff hist -163 Discard.view current
- 09:45, 30 March 2019 diff hist +106 Discard.sound →Remarks
- 22:22, 29 March 2019 diff hist +169 Discard.sound
- 22:04, 29 March 2019 diff hist +1,529 N Discard.pic Created page with "The '''discard.pic''' command unloads a picture resource from the memory heap. == Syntax == discard.pic(var vA); == Remarks ==..." current
- 21:52, 29 March 2019 diff hist +2,637 N Disable.item Created page with "The '''disable.item''' command grays out a menu item and disables it so it cannot be selected. == Syntax == disable.item(ctl cA); == Remarks == This comman..."
- 19:42, 29 March 2019 diff hist +1,332 N Decrement Created page with "The '''decrement''' command decreases a variable's value by one. == Syntax == decrement(var vA);<br /> --vA;<br /> vA--;<br /> vA = vA - 1;<br /> vA -= 1;<br />..." current
- 19:32, 29 March 2019 diff hist +1,085 Cycle.time current
- 19:22, 29 March 2019 diff hist +1,036 N Current.view Created page with "The '''current.view''' command stores the number of the view currently assigned to an object in a variable. == Syntax == current.view(obj oA, variable|va..." current
- 17:18, 29 March 2019 diff hist +621 Current.loop current
- 21:26, 28 March 2019 diff hist +614 Current.cel current
- 19:31, 28 March 2019 diff hist +4 m Controller
- 19:31, 28 March 2019 diff hist +366 Controller
- 19:07, 28 March 2019 diff hist +6,021 N Controllers Created page with "Controllers can be assigned to keyboard shortcuts, joystick buttons, and menu items. Controllers are used by AGI to take specific actions based on keyboard input or menu..."
- 17:12, 28 March 2019 diff hist +3,772 N Configure.screen Created page with "The '''configure.screen''' command sets the location of the play area (visual graphic screen), input line and status line. == Syntax == configure.screen(number..." current
- 20:24, 27 March 2019 diff hist +1,613 N Compare.strings Created page with "The '''compare.strings''' test command compares two strings. It returns TRUE if the strings are the same. == Syntax == compare.strings(str sA, string|..."
- 19:57, 27 March 2019 diff hist +1,233 N Close.window Created page with "The '''close.window''' command will close an open print message window. == Syntax == close.window(); == Remarks == If a '''print''' command is executed when reserved..." current
- 18:10, 27 March 2019 diff hist +1,707 N Open.dialogue Created page with "The '''open.dialogue''' command affects how '''get.string''' and '''get.num''' commands operate when AGI is run on a system using a Hercules Graphics Card (HGC). == S..."
- 17:58, 27 March 2019 diff hist +1,726 N Close.dialogue Created page with "The '''close.dialogue''' command affects how '''get.string''' and '''get.num''' commands operate when AGI is run on a system using a Hercules Graphics Card (HGC). == S..."
- 16:12, 27 March 2019 diff hist -28 AGI Logic Language Reference →The return command current
- 22:44, 26 March 2019 diff hist -31,356 AGI Logic Language Reference Much of the information on the commands is either incomplete or incorrect here; up to date and detailed infomration on commands are available as separate wiki pages.
- 18:41, 25 March 2019 diff hist +2,860 N Clear.text.rect Created page with "The '''clear.text.rect''' command clears a rectangular text area on the screen. == Syntax == clear.text.rect(byt R1, byt C1, byt R2, numbe..." current
- 17:57, 25 March 2019 diff hist +1,686 N Clear.lines Created page with "The '''clear.lines''' command clears a range of text lines. == Syntax == clear.lines(byt TOP, byt BTM, byt COLOR); == Remarks == This comm..." current