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  • ...ining everything that happens in the game. Each room generally has its own logic which determines what happens in that room, and the game also has a few oth ...a special language specific to AGI and compiled into logic resources. The logic programming language is similar to standard programming languages like C, b
    1 KB (171 words) - 17:16, 14 April 2019
  • #REDIRECT [[Logic Resource (AGI)]]
    34 bytes (4 words) - 15:05, 26 March 2019
  • <div align="center" style="font-size: 22pt">AGI Base Logic Generator</div> | Software = AGI Base Logic Generator
    5 KB (778 words) - 18:18, 11 April 2022
  • <span id="Logic"></span> This section lists conventions that will be adopted in the AGI script
    16 KB (2,157 words) - 16:12, 27 March 2019
  • == <div id="logic"></div><div id="s4"></div><br />4. The Logic language == == <div id="syntax"></div><div id="ss4.1"></div><br />4.1 Logic syntax ==
    70 KB (10,906 words) - 19:35, 2 March 2018
  • ...id="logicres"></div><div id="s6"></div><br /><span style="font-size: 22pt">Logic Resources</span><br /> ...at makes up the game. Each room has a logic script that goes with it. This logic script governs what can take place in that room. Here is an example of what
    57 KB (8,676 words) - 19:36, 2 March 2018

Page text matches

  • ...ining everything that happens in the game. Each room generally has its own logic which determines what happens in that room, and the game also has a few oth ...a special language specific to AGI and compiled into logic resources. The logic programming language is similar to standard programming languages like C, b
    1 KB (171 words) - 17:16, 14 April 2019
  • <div align="center"><span style="font-size: 22pt">Logic Language Reference</span></div> Use the following links for helpful information about the AGI logic scripting language.
    1 KB (119 words) - 13:58, 30 January 2024
  • The '''VB Logic Syntax''' is a syntax style for [[AGI|AGI]] [[Logic Resource|logic resources]] that is based on Visual Basic. It was introduced with the [[Win
    325 bytes (50 words) - 14:30, 16 March 2019
  • ...ges, [[AGI Logic Resource|Logic resource]] resources have the scrips and [[AGI Sound Resource|Sound resources]] contain the sound effects and music. ...e resources in order game to function. These resources are stored within [[AGI VOL Resource|VOL files]].
    657 bytes (95 words) - 12:43, 24 March 2019
  • ...you know that [[AGI Ego|ego]] has gone to a new room when the background [[AGI Picture Resource|picture]] changes. ...es each room its own behavior. When the game switches to a new room, the [[AGI Flag|flag]] <code>f5</code> is set to indicate that this is the first inter
    1 KB (229 words) - 13:42, 24 March 2019
  • The '''load.logics''' command loads a [[logic]] resource onto the [[memory heap]]. This command loads [[logic]] LOGICNUM onto the [[memory heap]], keeping it in memory until it gets unl
    1 KB (204 words) - 15:23, 10 April 2019
  • The '''return''' command terminates logic script execution. ...lace in code where termination of the [[logic]] script is desired, but all logic scripts must end with a '''return''' command.
    1,021 bytes (125 words) - 22:16, 19 April 2019
  • The '''load.logics.v''' command indirectly loads a [[logic]] resource onto the [[memory heap]]. This command loads [[logic]] '''B''', where '''B''' equals the value of '''vLOGICNUM''', onto the [[me
    2 KB (219 words) - 15:28, 10 April 2019
  • The '''call''' command executes a [[logic]] script. The [[logic]] with resource number '''A''' is executed one time. If it is not currently
    1 KB (189 words) - 11:48, 14 April 2019
  • The '''call.v''' command executes a logic script by reference. The [[logic]] with resource number equal to value of variable '''vA''' is executed one
    1 KB (197 words) - 11:49, 14 April 2019
  • #REDIRECT [[Logic Resource (AGI)]]
    34 bytes (4 words) - 15:05, 26 March 2019
  • '''Defines''', in [[AGI|AGI]] [[Logic Resource (AGI)|logic]], allow you to provide a proper name for the [[Variable|variables]], [[Fla <syntaxhighlight lang="agi">
    2 KB (351 words) - 13:57, 30 January 2024
  • The '''reset.scan.start''' command resets the entry point for a logic script back to the start. ...o change the [[starting point]] of a logic script. This can be useful if a logic has a large section at the beginning that only needs to be executed once.
    2 KB (248 words) - 19:55, 19 April 2019
  • #REDIRECT [[AGI Base Logic Generator]]
    38 bytes (5 words) - 10:28, 28 March 2019
  • <div align="center" style="font-size: 22pt">Logic Wizard</div> | Software = Logic Wizard
    2 KB (332 words) - 08:45, 8 September 2020
  • [[Category:AGI Pages]] <div align="center" style="font-size: 22pt">AGI Power Pack</div><br />
    2 KB (252 words) - 19:52, 23 February 2024
  • The '''set.scan.start''' command sets the entry point for a logic script. ...running [[logic]] in a [[scan start table]], and subsequent calls to this logic will start at that stored position, instead of starting at the beginning.
    2 KB (269 words) - 19:43, 21 April 2019
  • ...collection of resources that make the game what it is. In order to run an AGI game, you need ''all'' of these files. The game-specific files for a versio [[AGI VOL File|VOL.''x'']]
    2 KB (277 words) - 12:55, 24 March 2019
  • [[Includes]], in [[Logic|AGI logic]], allow you to add the text of a file to another file by simply referencin <div class="CodeBlockHeader">AGI Code:</div>
    2 KB (302 words) - 13:58, 30 January 2024
  • [[Lance Ewing]]'s '''''XV3''''' is a DOS command line tool for extracting AGI V3 resources out of the VOL files. Also includes documentation explaining t * [[AGI Resources]]
    2 KB (249 words) - 18:35, 21 June 2022
  • ...ction of DOS command line tools for extracting and viewing [[AGI Resources|AGI resources]]. It includes: |* SHOWLOG.EXE ||- Program to display LOGIC resources (by [[Lance Ewing]])
    3 KB (320 words) - 12:02, 24 March 2022
  • <div align="center" style="font-size: 22pt">AGI Base Logic Generator</div> | Software = AGI Base Logic Generator
    5 KB (778 words) - 18:18, 11 April 2022
  • '''AGI''' was written in the early 1980's for [[Sierra | Sierra On-Line]] to creat Utilizing all 16 colors of the EGA graphics adapter, the AGI system allowed players to play an interactive adventure game with text, gra
    4 KB (599 words) - 17:11, 14 April 2019
  • ...resources]] that are a part of an AGI game and uses them to run the game. Logic resources are compiled into a bytecode which has meaning to the interpreter For example, the [[:Category:Logic Commands|logic commands]]:
    3 KB (440 words) - 17:13, 14 April 2019
  • * [[Creating an AGI Game]] * [[How to Make an AGI Game|How to Make an AGI Game]] by [[David Smith]]
    4 KB (614 words) - 02:21, 10 March 2018
  • ==<br /> &nbsp;[[AGI Specifications: Chapter 1 - Introduction|Chapter 1 - Introduction]] == : [[AGI Specifications: Chapter 1 - Introduction#ss1.1|1.1 &nbsp;About this Documen
    8 KB (961 words) - 20:33, 2 March 2018
  • ...nding the LOGIC format (remembering that this pre-dated AGI Studio and the AGI specs).
    2 KB (213 words) - 17:19, 21 June 2022
  • .... The resources on the [[memory heap]] are dumped (with the exception of [[logic 0]]). ...is that the value of the new room is passed indirectly. For details on how AGI manages changing the room, see the '''[[new.room]]''' Remarks section.
    1 KB (187 words) - 18:02, 12 April 2019
  • ...files|game-specific file]] that contains a list of the words that an [[AGI|AGI]] game recognizes. Each word in the file is a part of a [[Word Group|word g ...ve list of words to be recognized by the game without the [[Logic Resource|logic]] programmer having to worry about cluttering the code with each possible s
    1 KB (244 words) - 13:32, 28 January 2022
  • An indirect command is a [[Logic Resource (AGI)|logic]] command that requires the number of a [[Resource|resource]] to be specifi ...de> is direct because it accepts the actual number of the [[View Resource (AGI)|view resource]] that should be loaded. The <code>load.view.v</code> comman
    3 KB (450 words) - 17:26, 14 April 2019
  • <div align="center"><span style="font-size: 22pt">AGI Logic Command Reference</span><br /></div> ...a scripting language that can be compiled into pseudo-code, which is what AGI reads during game play.
    3 KB (484 words) - 19:48, 22 March 2019
  • ...and '''HEIGHT''' are in units of text rows (0 - 24). It also identifies [[logic]] '''LOGNUM''' as the source for trace commands as [[message]]s. Keep in mind that due to a [[bug in AGI]], using any value for '''TOP''' except 1 will result in the trace window b
    2 KB (324 words) - 07:30, 24 April 2019
  • ...IR, PICDIR, SNDDIR</code> are directory files give the location of each of Logic, Picture, View, and Sound data within the VOL files. In version 3 of the in * [[AGI Specifications: Chapter 2 - Overview#DIRFiles|AGI DIR Files]]
    630 bytes (105 words) - 14:48, 26 March 2019
  • The '''trace.on''' command switches the [[interpreter cycle]] to [[AGI Command Tracer|trace mode]]. ...he trace window and identify a logic that contains the text values of each AGI command. It is not required though.
    2 KB (248 words) - 17:46, 24 April 2019
  • <div align="center"><span style="font-size: 22pt">AGI Docs</span><br /> This section provides documentation on all aspects of creating AGI games - programming, drawing graphics, game design etc. There are also some
    1 KB (196 words) - 02:31, 10 March 2018
  • ...ommended that you follow this structure. Once you get more experience with AGI you might like to experiment with this a bit. <syntaxhighlight lang="agi">
    4 KB (682 words) - 16:01, 26 December 2013
  • ...GI Sound Resource|sound]] resources together in a single file. Most Sierra AGI games have multiple Vol files for two reasons: * the original distribution media for AGI games was 360 KB floppy disks; most games were larger than 360 KB – multi
    2 KB (295 words) - 14:49, 26 March 2019
  • .... The resources on the [[memory heap]] are dumped (with the exception of [[logic 0]]). The following actions are then taken to switch to the new room: ...n [[VOL files]] are closed (they will automatically be reopened when the [[logic]] for this room is loaded);
    4 KB (596 words) - 17:56, 12 April 2019
  • ...player asks the game to swim when there is no water in a ROOM, no dynamic logic is loaded to deal with water. Somehow the player needs to be told we don't * [[agi:AGIStudioHelp|AGI Studio Help File]]
    901 bytes (130 words) - 13:29, 26 March 2018
  • [[AGI Studio Help File]] [[Category:AGI Logic]]
    523 bytes (66 words) - 14:01, 30 January 2024
  • ...type refers to the items that are listed in the game's [[OBJECT File (AGI)|AGI OBJECT file]]. ...item to a single question mark does not appear to be required. Most [[Fan AGI Release List|fan games]] continue using the question mark for item 0 and an
    761 bytes (128 words) - 13:58, 30 January 2024
  • ...GI games. It aims to provide a composable, flexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio ** Decompile and compile AGI LOGIC scripts
    4 KB (450 words) - 22:38, 23 June 2022
  • Hi my name is [[Rainer De Temple]], I'm 24 years old, and have been on the AGI scene since 1997. I'm a moderator for the AGI Wiki.
    3 KB (611 words) - 12:26, 1 February 2023
  • <div align="center" style="font-size: 22pt">AGI Studio</div> | Software = AGI Studio
    8 KB (1,125 words) - 12:01, 24 March 2022
  • ...] that is used by the first [[AGI Room|room]] in the game, and a default [[AGI Inventory Object|inventory object]]. ...such as setting up the game's menus, saving and restoring, and a set of [[AGI Debugging|debugging]] commands. Without the template game, game programmers
    6 KB (993 words) - 10:27, 28 March 2019
  • It is generally a good idea to put all the defines in a logic together, near the top. Define names aren't supposed to be able to be used === Using a define in more than one logic ===
    5 KB (1,021 words) - 16:01, 26 December 2013
  • [[AGI|AGI]] is a game engine which imposes significant memory and resource constraint ...gic]], [[AGI Picture Resource|picture]], [[AGI View Resource|view]], and [[AGI Sound Resource|sound]] resources in a game.
    5 KB (829 words) - 14:22, 24 March 2019
  • <div align="center" style="font-size: 22pt">QT AGI Studio</div> | Software = QT AGI Studio
    4 KB (498 words) - 11:56, 8 February 2024
  • [[AGI for Newbies|AGI for Newbies Index]] [[AGI for Newbies Chapter 1 - Introducing AGI|1]] |
    8 KB (1,455 words) - 17:37, 14 April 2019
  • | [[AGI Base Logic Generator]] 2.0 || align="center" | [[2002|2002/08/31]] || Developer | [[AGI Picture Command Repeater]] 1.02 Beta (AGI Repeat)|| align="center" | [[2001|2001/12/06]] || Developer
    1 KB (132 words) - 10:15, 28 March 2019
  • [[Error Code Tutorial - Logic Errors|2]] | <div align="center"><span style="font-size: 22pt">Logic Errors</span><br />
    10 KB (1,724 words) - 13:57, 30 January 2024
  • ...gic0_cycle</code>||<code>Logic0InitialEntry</code>||This is the first time logic 0 has been executed ...ntax|VB Syntax]] is supported by [[WinAGI|WinAGI]] but not by [[AGI Studio|AGI Studio]]
    3 KB (479 words) - 10:11, 11 February 2022
  • {{Quote|Attrib = Rainer De Temple <ref>from the original AGI Wiki [[wayback:20081230082635/http://www.agigames.com/agiwiki/index.php/Use Hi my name is Rainer De Temple, I'm 24 years old, and have been on the AGI scene since 1997.
    6 KB (879 words) - 17:40, 7 February 2024
  • == Saving Games in AGI == AGI prompts the player for a directory (the default is the current directory, i
    4 KB (673 words) - 13:35, 20 April 2019
  • <div align="center"><span style="font-size: 22pt">Logic Syntax</span><!-- <br /> ...tax described in the [[AGI Specs|AGI Specs]] and supported by [[AGI Studio|AGI Studio]] and [[WinAGI|WinAGI]].
    11 KB (1,579 words) - 13:59, 30 January 2024
  • Logic 0 is special, so a room number of 0 is not valid. * [[Special Variables|Special variables (AGI)]]
    1 KB (203 words) - 20:56, 29 April 2019
  • Sound in AGI are controlled by a handful of flags, variables and commands: ...und volume (var 23) - defines the overall volume of games. The volume in agi sounds go from 0 (maximum volume) to 15 (silent). Notice how 0 is the MAXI
    2 KB (325 words) - 14:01, 30 January 2024
  • ...loaded resources on the heap (known as '[[room.0 resources]]'), such as [[logic 0]], DIR files, object table, menus, etc. <syntaxhighlight lang="agi">
    1 KB (195 words) - 21:53, 21 April 2019
  • AGI PAL is a patch for AGI created by [mailto:dark_minister@hotmail.com dark minister] to change the p ...[wayback:=20010717130614/http://www.classicgaming.com/agisci/agiutil.shtml|AGI Utilities Page]].
    2 KB (340 words) - 16:07, 28 January 2022
  • <div align="center" style="font-size: 22pt">AGI Piano</div><br /> | ReleaseName = AGI Piano
    2 KB (328 words) - 14:57, 7 February 2024
  • ...econd word, etc.) However, when using the [[message special format code]], AGI treats '%w1' as the first word. To minimize confusion when writing [[logic]] source code, the WinAGI compiler requires the word argument '''wB''' to b
    2 KB (300 words) - 19:59, 24 April 2019
  • If a [[sound]] is playing when '''[[restart.game]]''' command is called, AGI stops it. If [[reserved flags|reserved flag]] [[f16 (auto restart)]] is FAL ...heap]] is cleared (which unloads all [[resources]]) and the [[OBJECT File (AGI)|OBJECT]] file is reloaded. The [[screen object]] table is reset, all [[var
    1 KB (230 words) - 20:39, 19 April 2019
  • The '''show.obj''' command displays a [[View Resource (AGI)|view]] representing an [[inventory item]] and its description. ...NUM''' is shown centered at the bottom of the screen. The [[View Resource (AGI)#Description|view description]] is displayed above in a message box. Pressi
    3 KB (452 words) - 18:30, 22 April 2019
  • ...s like [[Print|print]] to give the user information. Each [[Logic Resource|logic resource]] can contain up to 255 messages, with message numbers starting fr <syntaxhighlight lang="agi">
    13 KB (1,882 words) - 14:00, 30 January 2024
  • AGI (Adventure Game Interpreter) was the first major interpreter used by Sierra The latest version of this document can be found at http://agi.helllabs.org/agispecs/ in SGML, HTML, GNU info, Postscript and ASCII format
    8 KB (1,319 words) - 00:50, 3 March 2018
  • [[AGI Studio Help File]] [[Category:AGI Logic]]
    2 KB (278 words) - 14:01, 30 January 2024
  • The '''show.obj.v''' command indirectly displays a [[View Resource (AGI)|view]] representing an [[inventory item]] and its description. ...UM''', is shown centered at the bottom of the screen. The [[View Resource (AGI)#Description|view description]] is displayed above in a message box. Pressi
    3 KB (496 words) - 19:00, 22 April 2019
  • ...m DOS, you can use SavePic. <!-- All of the files can be obtained from the AGI Utilities Page. --> AGI256 is a patch for AGI created by dark minister to modify AGI so that it can use 256 colors. To use this, you will need to create the pic
    3 KB (409 words) - 12:32, 24 March 2019
  • ...source files. This was how some of the early attempts at creating fan made AGI demos were 'glued' together. * [[VOL File (AGI)]]
    3 KB (350 words) - 18:40, 21 June 2022
  • [[Error Code Tutorial - Logic Errors|2]] | ...up that the interpreter can't even risk trying to load error messages from logic code. There are a few warnings in here too so don't worry. Warnings are e
    9 KB (1,557 words) - 14:17, 22 March 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    5 KB (790 words) - 21:54, 9 April 2019
  • <div align="center"><span style="font-size: 22pt">Creating an AGI Game</span><br /> ...Studio]] by [[Peter Kelly|Peter Kelly]]. This tutorial or introduction to AGI game editing will show those who have little or no programming knowledge ho
    15 KB (2,552 words) - 14:27, 24 March 2019
  • ...e>VIEWDIR</code>, and <code>SNDDIR</code>. Games that use version 3 of the AGI interpreter will have a single file called <code>*dir</code> where the star ...s, see section [[AGI Specifications: Chapter 2 - Overview#overview|General AGI overview]].
    11 KB (1,881 words) - 19:36, 2 March 2018
  • ...checks v19; if it is greater than 0, it immediately returns TRUE. If not, AGI then checks the [[keyboard buffer]]; if an ASCII value is in the buffer, th ...t the beginning of the next [[interpreter cycle]] (or if reset manually by logic code).
    2 KB (338 words) - 12:03, 14 April 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    7 KB (1,149 words) - 21:59, 9 April 2019
  • ''From [http://www.agidev.com/ AGI Development Site] (''http://www.agidev.com'')'' * [[View Resource (AGI)|View Resources]]
    17 KB (2,931 words) - 14:00, 30 January 2024
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    5 KB (715 words) - 13:57, 30 January 2024
  • Attached is the current php file for the AGI syntax highlighting. I uploaded an updated php file that should properly highlight AGI syntax
    2 KB (407 words) - 19:37, 1 April 2019
  • ...ommand prompts the player to enter a [[string]] that can be manipulated in logic code. AGI does not automatically clear the prompt from the screen; it remains on the
    4 KB (609 words) - 15:45, 7 April 2019
  • [[Lance Ewing]]'s JAGI (Java) is a virtual fork of [[Dr Zoltan]]'s [[Java AGI]] engine that can be found on sourceforge here: https://sourceforge.net/projects/agi/
    3 KB (459 words) - 18:18, 14 April 2019
  • ...Each screen object must be initialized, assigned a loaded [[View Resource (AGI)|view]] resource, positioned on the screen and then drawn in order to appea ...een Object Data Structure]] Topic for details on the information stored in AGI for each screen object.
    5 KB (864 words) - 23:30, 20 April 2019
  • == &nbsp;<br />2. General AGI overview == ...: the [[Season's Greeting Card 1986]], [[King's Quest IV AGI Demo]], and [[AGI Demo Packs|Sierra Demo Packs 1-5]].
    19 KB (3,293 words) - 14:46, 24 March 2019
  • AGI does not validate the argument values, so if either row argument is > 24, o <syntaxhighlight lang="agi">
    3 KB (431 words) - 18:41, 25 March 2019
  • <div align="center"><span style="font-size: 22pt">Limitations of AGI Priority Bands and Some Workarounds</span><br /> ...adding new objects to the background, you could add code like this to the logic of the room (the following assumes that <code>ego</code> has been defined a
    9 KB (1,508 words) - 17:35, 14 April 2019
  • | Website = [[scipf:15.0|AGI Forum]] ...tools to assist in game design and development, allowing you to create new AGI games more efficiently and with less effort.
    20 KB (3,287 words) - 19:46, 22 March 2024
  • AGI saved game files are named as follows: ...not yet been explored for the purposes of this spec, but it is known that AGI v2.272 differs somewhat in format and almost certainly those versions prior
    20 KB (3,294 words) - 19:38, 2 March 2018
  • <span id="Logic"></span> This section lists conventions that will be adopted in the AGI script
    16 KB (2,157 words) - 16:12, 27 March 2019
  • <!--{{IIgs/Mac/Tandy sound samples & AGI resources: -->{{PaulLungaC}} <!--{{AGI internals consultant: -->{{NickSonneveldC}}
    12 KB (1,601 words) - 21:36, 23 February 2024
  • == <div id="agi"></div><div id="s3"></div><br />3. AGI internals == The AGI interpreter contains:
    33 KB (5,115 words) - 19:35, 2 March 2018
  • ...id="logicres"></div><div id="s6"></div><br /><span style="font-size: 22pt">Logic Resources</span><br /> ...at makes up the game. Each room has a logic script that goes with it. This logic script governs what can take place in that room. Here is an example of what
    57 KB (8,676 words) - 19:36, 2 March 2018
  • <div align="center" style="font-size: 22pt">CG- The AGI Game Compiler</div> CG was Sierra's in-house AGI Game Compiler.
    19 KB (3,133 words) - 01:42, 15 February 2022
  • ...elements of each object in the screen object table are updated. Many AGI [[logic]] commands can also modify and/or retrieve various screen object data eleme ...s provided along with the terms in general use as originally decompiled by AGI enthusiasts.
    24 KB (3,687 words) - 00:36, 21 April 2019
  • [[Official AGDS/AGI Documentation]]<br /> '''[[AGI Picture Resource|PICTURE]]''' -- Usually, each ROOM has an associated pictu
    24 KB (3,897 words) - 20:53, 29 April 2019
  • == <div id="logic"></div><div id="s4"></div><br />4. The Logic language == == <div id="syntax"></div><div id="ss4.1"></div><br />4.1 Logic syntax ==
    70 KB (10,906 words) - 19:35, 2 March 2018
  • ...documented, and a suite of programs which would allow you create and edit AGI games was created. This was called '''AGDS'''(Adventure Game Design System) ...tin Mironovich]] for putting me in touch with Alex after seeing one of the AGI websites.
    65 KB (10,734 words) - 19:45, 2 March 2018
  • [[Official AGDS/AGI Documentation]]<br /> <blockquote><div class="CodeBlockHeader">AGI Code:</div>
    48 KB (7,640 words) - 20:18, 28 March 2018
  • ...lly used for background pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're c * 0xFB--0xFE: Unused in most AGI games.
    24 KB (3,796 words) - 19:37, 2 March 2018
  • ...d first, and the most significant byte stored second). Most word values in AGI are stored like this, but not all. ...gn="center" valign="top"|<code>0</code>||<code>Width of cel (remember that AGI pixels are 2 normal EGA pixels <br />
    18 KB (2,980 words) - 19:37, 2 March 2018
  • ...final one being noise. The IBM PC can only play one note at a time so all AGI games for the PC play the melody by itself. The Apple IIgs version has much ...s sound generators. This format appears to have remained right through the AGI games up until 1989--90 when SCI took over even though the PCjr had long si
    31 KB (4,588 words) - 19:37, 2 March 2018

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