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  • ...nsists of editors, convertors, interpreters, decryptors, and various misc. tools for game development. * [[agi:Tools/index.html|AGI Tools on agi.sierrahelp.com]]
    468 bytes (68 words) - 10:25, 13 March 2021
  • * [mailto:agi@pdd.de agi@pdd.de] ==<br /> Tools by Paul David Doherty ==
    703 bytes (79 words) - 12:57, 26 March 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    2 KB (317 words) - 21:57, 9 April 2019
  • <div align="center"><span style="font-size: 22pt">AGI Sound Tutorial v1.0</span><br /> # [[AGI Sound Tutorial - Introduction|Introduction]]
    1 KB (207 words) - 21:52, 9 April 2019
  • [[Lance Ewing]]'s '''''XV3''''' is a DOS command line tool for extracting AGI V3 resources out of the VOL files. Also includes documentation explaining t * [[AGI Resources]]
    2 KB (249 words) - 18:35, 21 June 2022
  • ==<br /> Tools by XoXus == [[Category:AGI Software Developers]]
    724 bytes (82 words) - 13:00, 14 April 2019
  • ==<br /> Tools by Dr Zoltan == | [[Java AGI]] || align="center" | [[2001|2001/07/15]] || Developer
    802 bytes (91 words) - 13:28, 14 April 2019
  • ==<br /> Tools by Joel McCormick == | [[AGI Base Logic Generator]] 2.0 || align="center" | [[2002|2002/08/31]] || Devel
    1 KB (132 words) - 10:15, 28 March 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    3 KB (512 words) - 21:55, 9 April 2019
  • ==<br /> Tools by RaDIaT1oN == [[Category:AGI Software Developers]]
    752 bytes (85 words) - 18:09, 14 April 2019
  • <div align="center" style="font-size: 22pt">PE (AGI)</div> | Software = PE (AGI)
    2 KB (222 words) - 09:49, 13 March 2021
  • ==<br /> Tools by Erik Agsjo == [[Category:AGI Software Developers]]
    790 bytes (91 words) - 23:36, 13 April 2019
  • ...er or Darkfiber) is one of the authors of [[Sarien]], contributor of the [[AGI Specifications]]. ==<br /> Tools by Stuart George ==
    933 bytes (107 words) - 22:31, 27 January 2022
  • ...ction of DOS command line tools for extracting and viewing [[AGI Resources|AGI resources]]. It includes: * [[AGI Resources]]
    3 KB (320 words) - 12:02, 24 March 2022
  • Claudio Matsuoka is one of the authors of [[Sarien]] and contributor of the [[AGI Specifications]]. ==<br /> Tools by Claudio Matsuoka ==
    978 bytes (108 words) - 22:31, 12 April 2019
  • * [[:Category:AGI Picture Tools|AGI Picture Tools]] <!-- [[Category:Resource Tools]]
    2 KB (223 words) - 18:30, 14 April 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    4 KB (604 words) - 21:57, 9 April 2019
  • ==<br /> Tools Developed by Joakim Möller == | [[Visual AGI]] || align="center" | [[2003]] ||
    1 KB (120 words) - 20:56, 23 February 2024
  • ==<br /> Tools Developed by Joshua Neal == [[Category:Fan AGI Systems Developers]]
    1 KB (123 words) - 21:01, 23 February 2024
  • ==<br /> Tools Developed by Ryan Gordon == [[Category:Fan AGI Systems Developers]]
    1 KB (129 words) - 21:04, 23 February 2024
  • ==<br /> Tools Developed by Robert Bihlmeyer == [[Category:Fan AGI Systems Developers]]
    1 KB (132 words) - 21:03, 23 February 2024
  • ==<br /> Tools Developed by Thomas Akesson == [[Category:Fan AGI Systems Developers]]
    1 KB (131 words) - 21:21, 23 February 2024
  • ==<br /> Tools Developed by Jeremy Penner == [[Category:Fan AGI Systems Developers]]
    1 KB (132 words) - 21:05, 23 February 2024
  • ==<br /> Tools Developed by Ian Hanschen == [[Category:Fan AGI Systems Developers]]
    1 KB (131 words) - 21:08, 23 February 2024
  • ==<br /> Tools by Eskil Blomfeldt == [[Category:AGI Software Developers]]
    740 bytes (82 words) - 18:48, 11 April 2019
  • ==<br /> Tools Developed by Sad Rejeb == [[Category:Fan AGI Systems Developers]]
    1 KB (130 words) - 21:02, 23 February 2024
  • ==<br /> Tools Developed by Ziv Barber == [[Category:Fan AGI Systems Developers]]
    1 KB (132 words) - 21:09, 23 February 2024
  • ==<br /> Tools by Matt Hargett == [[Category:AGI Interpreter Developers]]
    748 bytes (83 words) - 22:41, 12 April 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    3 KB (551 words) - 21:56, 9 April 2019
  • ==<br /> Tools by Jens Christian Restemeier == [[Category:AGI Software Developers]]
    790 bytes (87 words) - 22:15, 9 April 2019
  • ==<br /> Tools by Eugene Sandulenko == [[Category:AGI Interpreter Developers]]
    795 bytes (87 words) - 22:45, 12 April 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    3 KB (463 words) - 21:53, 9 April 2019
  • ==<br /> Tools by Serge Lapin == [[Category:Fan AGI Designers]]
    1 KB (132 words) - 15:38, 14 April 2019
  • ==<br /> Tools Developed by Igor Nesterov == [[Category:Fan AGI Systems Developers]]
    1 KB (143 words) - 20:58, 23 February 2024
  • ...o version 1.41 (July 10, 2003) using database 030 (July 10, 2003). Detects AGI interpreter and game version. * Older Version: [[File:ZIP.png|ZIP File]] [[AGI:Misc/AGI_Version_Detection_(AGINFO).zip|AGInfo]]<span class="DLInfo"> (ZIP
    2 KB (208 words) - 15:55, 6 February 2024
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    3 KB (456 words) - 21:55, 9 April 2019
  • ...'s]] tool to convert PCX files to 256 color 160x168 [[AGI Picture Resource|AGI Picture resources]]. * [[AGI Picture Resource]]
    2 KB (213 words) - 18:28, 14 April 2019
  • ==&nbsp;<br />Ways to contact the AGI community == ...llapse;b70cccf8=388eba5a625f93a1298b0837565ed443#c5 AGI Messageboard] <!-- AGI Games' forum - http://www.agigames.com/index.php?action=board_index -->
    1 KB (164 words) - 10:32, 23 March 2019
  • | [[Peter Kelly's AGI Tetris]] || align="center" | [[2002]] || Designer ==<br /> Tools by Peter Kelly ==
    2 KB (215 words) - 12:06, 24 March 2022
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    4 KB (718 words) - 21:54, 9 April 2019
  • ...that allows multiple people to work on the same source. It was one of the tools that [[Nat Budin]] developed for the development of [[Operation: RECON Demo * [[AGI Versioning Tools]]
    2 KB (272 words) - 21:01, 16 November 2022
  • ...color AGI View editor. This program allows you to edit 256 color views for AGI games. You can import the regular 16 color views and convert them to 256 co ...x00 for a new line. Distinguishing the two different views is easy. Normal AGI views start with '\x01\x01', while my new format starts with '\x0F\xF0'.
    3 KB (336 words) - 21:18, 16 November 2022
  • ...it can use 256 colors. Dark Minister created the original version allowing AGI to support 256 color pictures. Brian Provinciano continued work on it givin ...IP File]] [[AGI:AGIHacks/AGI_256_Color_Tools(AGI256Tools).zip|AGI256 Color Tools]]<span class="DLInfo"> (ZIP file) [260 KB]</span>
    3 KB (389 words) - 19:19, 20 February 2024
  • ...are ready for import into an AGI game using a program such as [[AGI Studio|AGI Studio]] or [[WinAGI|WinAGI]]. ...original AGI games, it is also a very useful tool for learning how to draw AGI pictures. Simply step through the picture and see how people like Mark Crow
    2 KB (289 words) - 21:14, 30 January 2022
  • <div align="center" style="font-size: 22pt">AGI Room Generator</div> | Software = AGI Room Generator
    3 KB (365 words) - 21:16, 16 November 2022
  • ==<br /> Tools Developed by Vasyl Tsvirkunov == [[Category:Fan AGI Systems Developers]]
    2 KB (177 words) - 21:20, 23 February 2024
  • ==<br /> Tools Developed by Felipe Rosinha == [[Category:Fan AGI Systems Developers]]
    2 KB (184 words) - 20:35, 23 February 2024
  • ==<br /> Tools Developed by Paul Hill == [[Category:Fan AGI Systems Developers]]
    1 KB (172 words) - 21:19, 23 February 2024
  • ...mand line tool for extracting AGI V2 resources out of the [[VOL File (AGI)|AGI VOL files]]. * [[:Category:AGI Resource Tools|AGI Resource Tools]]
    2 KB (198 words) - 18:26, 21 June 2022
  • <div align="center"><span style="font-size: 22pt">AGI Docs</span><br /> This section provides documentation on all aspects of creating AGI games - programming, drawing graphics, game design etc. There are also some
    1 KB (196 words) - 02:31, 10 March 2018
  • ==<br /> Tools Developed by Ari Heikkinen == [[Category:Fan AGI Systems Developers]]
    2 KB (170 words) - 20:59, 23 February 2024
  • ==<br /> Tools Developed by Richard Houle == ...ers - 20th Anniversary Edition || align="center" | [[2014]] || The Phoenix Tools Developed by
    3 KB (338 words) - 21:11, 23 February 2024
  • ...source files. This was how some of the early attempts at creating fan made AGI demos were 'glued' together. * [[VOL File (AGI)]]
    3 KB (350 words) - 18:40, 21 June 2022
  • ==<br /> Tools by Chris Cromer == | [[QT AGI Studio]] || align="center" | [[2019|2019/05/10]] || Developer
    1 KB (131 words) - 23:53, 12 May 2020
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    5 KB (715 words) - 13:57, 30 January 2024
  • * [[Creating an AGI Game]] * [[How to Make an AGI Game|How to Make an AGI Game]] by [[David Smith]]
    4 KB (614 words) - 02:21, 10 March 2018
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    5 KB (790 words) - 21:54, 9 April 2019
  • | [[Sarien]] || align="center" | [[2004]] || Thanks: AGI internals consultant ==<br /> Tools Developed by Nick Sonneveld ==
    2 KB (237 words) - 20:08, 23 February 2024
  • <div align="center" style="font-size: 22pt">AGI Picture Command Repeater</div> | Software = AGI Picture Command Repeater
    3 KB (454 words) - 21:15, 16 November 2022
  • ...s Christian Restemeier's]] SND2MIDI is a very simple program to convert an AGI Sound to MIDI. * [[:Category:AGI Sound Tools|AGI Sound Tools]]
    2 KB (213 words) - 19:33, 21 June 2022
  • ...will convert a bitmap PCX image to the vector based [[AGI Picture Resource|AGI Picture format]]. Useful for intro-screens and non-interactive screens, but * [[AGI Picture Resource|AGI Picture Resources]]
    2 KB (324 words) - 16:30, 14 April 2019
  • <div align="center"><span style="font-size: 22pt">AGI Interpreter Upgrader</span><br /> | Software = AGI Interpreter Upgrader
    3 KB (395 words) - 21:13, 16 November 2022
  • ...tem was [[Sierra|Sierra's]] in-house [[AGI]] [[IDE]]. A suite of tools for AGI development. * [[AGI IDE Tools]]
    2 KB (238 words) - 21:08, 16 November 2022
  • ...tool, so I decided to build an AGI utility to convert the saved files into AGI SOUNDs. ...t three voices of an Adlib ROL file (as used with Visual Composer) into an AGI sound resource. I've made this program available in case some one else out
    2 KB (315 words) - 17:38, 21 June 2022
  • ...lexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio Code ** Decompile and compile AGI LOGIC scripts
    4 KB (450 words) - 22:38, 23 June 2022
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    5 KB (823 words) - 21:53, 9 April 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    6 KB (910 words) - 22:00, 9 April 2019
  • ...TGA format, converts it to 160 x 168 x 16 colors and writes the result in AGI readable format, optionally showing the result onscreen. ...the input image is resized and converted to the 16 EGA colors used by the AGI interpreter, it is best to start with a rather simple image. This helps to
    3 KB (462 words) - 18:25, 14 April 2019
  • * [[agi:Sound/AGI_SOUND/AGI_SOUND.ZIP|AGISOUND]]<span class="DLInfo"> (ZIP file) [1 ** [[agi:Sound/AGI_SOUND/AGI_SOUND_SCR_-_1_0.ZIP|AGISOUND Source]]<span class="DLInf
    2 KB (279 words) - 19:20, 21 June 2022
  • <div align="center" style="font-size: 22pt">Visual AGI Sound Editor</div> | Software = Visual AGI Sound Editor
    4 KB (491 words) - 18:32, 14 April 2019
  • === Welcome to the AGI Programmers Wiki. === ...Wiki is a knowledgebase and collection of resources for those working with AGI. Additional help can always be found on the [[SCIPF:|SCI Programming Commun
    4 KB (614 words) - 01:26, 14 February 2024
  • I took the ScummVM AGI games database and reformatted some of it into (sierragi.txt). People can a ...etVerA2 which decodes strings in AGI games looking for the version number (AGI 2 only at this time). The idea was "pure" in the sense that it doesn't requ
    3 KB (410 words) - 21:19, 16 November 2022
  • <div align="center" style="font-size: 22pt">AGI Base Logic Generator</div> | Software = AGI Base Logic Generator
    5 KB (778 words) - 18:18, 11 April 2022
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    7 KB (1,149 words) - 21:59, 9 April 2019
  • ...nture Game Interpreter. It uses interpreter 2.936 with the [[AGI 256 Color Tools]]. For information on AGI256, AGI Mouse, a tutorial on programming AGI Mouse or AGI & SCI in general, see [[How to Use AGI256]].<!-- go to my web site, http://
    2 KB (267 words) - 19:43, 20 February 2024
  • <div align="center" style="font-size: 22pt">Visual AGI Picture Editor</div> | Software = Visual AGI Picture Editor
    3 KB (375 words) - 16:51, 21 June 2022
  • <div align="center" style="font-size: 22pt">Windows Linux AGI Studio</div> | Software = Windows Linux AGI Studio
    3 KB (426 words) - 18:33, 14 April 2019
  • ...m DOS, you can use SavePic. <!-- All of the files can be obtained from the AGI Utilities Page. --> AGI256 is a patch for AGI created by dark minister to modify AGI so that it can use 256 colors. To use this, you will need to create the pic
    3 KB (409 words) - 12:32, 24 March 2019
  • ...authors a way to use colors other than the standard EGA palette in their [[AGI Picture Resource|picture resources]]. ...file) [195 KB]</span> - Windows AGI Palette editor for use with AGIPal and AGI Mouse 1.1 interpreters.
    3 KB (393 words) - 16:54, 4 February 2022
  • ...s that you are most probably creating with [[Peter Kelly|Peter Kelly's]] [[AGI Studio]]. All you have to do is enter in things such as a 'look' descripti <!-- * [[AGI Logic Tools]] -->
    2 KB (332 words) - 08:45, 8 September 2020
  • <div align="center" style="font-size: 22pt">Visual AGI</div> | Software = Visual AGI
    4 KB (558 words) - 16:27, 21 June 2022
  • {{Quote|Attrib = Rainer De Temple <ref>from the original AGI Wiki [[wayback:20081230082635/http://www.agigames.com/agiwiki/index.php/Use Hi my name is Rainer De Temple, I'm 24 years old, and have been on the AGI scene since 1997.
    6 KB (879 words) - 17:40, 7 February 2024
  • <div align="center" style="font-size: 22pt">AGI Studio</div> | Software = AGI Studio
    8 KB (1,125 words) - 12:01, 24 March 2022
  • <div align="center" style="font-size: 22pt">QT AGI Studio</div> | Software = QT AGI Studio
    4 KB (498 words) - 11:56, 8 February 2024
  • ...rom a 256 color PCX image and creates an AGI palette file for use with the AGI palette changing patch. A Windows version (WinP2P) is also available. <!-- * TEST.PCX - A PCX file which uses the AGI palette to give an example of how the palette should be.
    3 KB (424 words) - 16:10, 28 January 2022
  • * [[Sound Resource (AGI)|AGI Sound Resources]] * [[:Category:AGI Sound Tools|AGI Sound Resource Tools]]
    5 KB (718 words) - 18:24, 14 April 2019
  • [[Lance Ewing]]'s JAGI (Java) is a virtual fork of [[Dr Zoltan]]'s [[Java AGI]] engine that can be found on sourceforge here: https://sourceforge.net/projects/agi/
    3 KB (459 words) - 18:18, 14 April 2019
  • ...060622035604/http://eds.org/~david/agi/fanmade/rubycast.htm|eds.org/~david/agi/fanmade/rubycast.htm]] (web archive)</ref> ...re AGI Studio had been released. It was created using stand-alone resource tools. The first demo was released in 1998, followed by a second demo later. Unfo
    4 KB (581 words) - 18:06, 9 February 2024
  • ...re, 4 views and around 6 vars I've managed to create a working 6x6 maze in AGI. I could go up to 16x16 if I felt like it.. but it would be hard to naviga I can't release the tools yet, because they need a bit of cleaning up, but this is to demonstrate the
    3 KB (370 words) - 15:56, 23 February 2024
  • ...about the formation of a storm. It was developed using the first fan made AGI IDE '''[[Adventure Game Design System]]'''. '''''Groza''''' uses interprete {{Quote|Attrib = {{AlexSimkinQ}}<!--From the author of Groza--><ref>[[AGI Specifications: Chapter 13 - Other Information#The Making of Groza (Thunder
    4 KB (609 words) - 20:55, 7 February 2024
  • | Website = [[scipf:15.0|AGI Forum]] ...tools to assist in game design and development, allowing you to create new AGI games more efficiently and with less effort.
    20 KB (3,287 words) - 19:46, 22 March 2024
  • ...priority screen is what makes the game appear to be 3-dimensional. On the AGI screen, there are 12 priority bands in which objects can be placed. The pri ...lly used for background Pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete Picture. Instead they're c
    23 KB (3,652 words) - 17:16, 14 April 2019
  • ...lly used for background pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're c * 0xFB--0xFE: Unused in most AGI games.
    24 KB (3,796 words) - 19:37, 2 March 2018
  • ...documented, and a suite of programs which would allow you create and edit AGI games was created. This was called '''AGDS'''(Adventure Game Design System) ...tin Mironovich]] for putting me in touch with Alex after seeing one of the AGI websites.
    65 KB (10,734 words) - 19:45, 2 March 2018