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  • ...ction of DOS command line tools for extracting and viewing [[AGI Resources|AGI resources]]. It includes: |* SHOWLOG.EXE ||- Program to display LOGIC resources (by [[Lance Ewing]])
    3 KB (320 words) - 12:02, 24 March 2022
  • <div align="center" style="font-size: 22pt">AGI Base Logic Generator</div> | Software = AGI Base Logic Generator
    5 KB (778 words) - 18:18, 11 April 2022
  • '''AGI''' was written in the early 1980's for [[Sierra | Sierra On-Line]] to creat Utilizing all 16 colors of the EGA graphics adapter, the AGI system allowed players to play an interactive adventure game with text, gra
    4 KB (599 words) - 17:11, 14 April 2019
  • ...resources]] that are a part of an AGI game and uses them to run the game. Logic resources are compiled into a bytecode which has meaning to the interpreter For example, the [[:Category:Logic Commands|logic commands]]:
    3 KB (440 words) - 17:13, 14 April 2019
  • * [[Creating an AGI Game]] * [[How to Make an AGI Game|How to Make an AGI Game]] by [[David Smith]]
    4 KB (614 words) - 02:21, 10 March 2018
  • ==<br /> &nbsp;[[AGI Specifications: Chapter 1 - Introduction|Chapter 1 - Introduction]] == : [[AGI Specifications: Chapter 1 - Introduction#ss1.1|1.1 &nbsp;About this Documen
    8 KB (961 words) - 20:33, 2 March 2018
  • ...nding the LOGIC format (remembering that this pre-dated AGI Studio and the AGI specs).
    2 KB (213 words) - 17:19, 21 June 2022
  • .... The resources on the [[memory heap]] are dumped (with the exception of [[logic 0]]). ...is that the value of the new room is passed indirectly. For details on how AGI manages changing the room, see the '''[[new.room]]''' Remarks section.
    1 KB (187 words) - 18:02, 12 April 2019
  • ...files|game-specific file]] that contains a list of the words that an [[AGI|AGI]] game recognizes. Each word in the file is a part of a [[Word Group|word g ...ve list of words to be recognized by the game without the [[Logic Resource|logic]] programmer having to worry about cluttering the code with each possible s
    1 KB (244 words) - 13:32, 28 January 2022
  • An indirect command is a [[Logic Resource (AGI)|logic]] command that requires the number of a [[Resource|resource]] to be specifi ...de> is direct because it accepts the actual number of the [[View Resource (AGI)|view resource]] that should be loaded. The <code>load.view.v</code> comman
    3 KB (450 words) - 17:26, 14 April 2019
  • <div align="center"><span style="font-size: 22pt">AGI Logic Command Reference</span><br /></div> ...a scripting language that can be compiled into pseudo-code, which is what AGI reads during game play.
    3 KB (484 words) - 19:48, 22 March 2019
  • ...and '''HEIGHT''' are in units of text rows (0 - 24). It also identifies [[logic]] '''LOGNUM''' as the source for trace commands as [[message]]s. Keep in mind that due to a [[bug in AGI]], using any value for '''TOP''' except 1 will result in the trace window b
    2 KB (324 words) - 07:30, 24 April 2019
  • ...IR, PICDIR, SNDDIR</code> are directory files give the location of each of Logic, Picture, View, and Sound data within the VOL files. In version 3 of the in * [[AGI Specifications: Chapter 2 - Overview#DIRFiles|AGI DIR Files]]
    630 bytes (105 words) - 14:48, 26 March 2019
  • The '''trace.on''' command switches the [[interpreter cycle]] to [[AGI Command Tracer|trace mode]]. ...he trace window and identify a logic that contains the text values of each AGI command. It is not required though.
    2 KB (248 words) - 17:46, 24 April 2019
  • <div align="center"><span style="font-size: 22pt">AGI Docs</span><br /> This section provides documentation on all aspects of creating AGI games - programming, drawing graphics, game design etc. There are also some
    1 KB (196 words) - 02:31, 10 March 2018
  • ...ommended that you follow this structure. Once you get more experience with AGI you might like to experiment with this a bit. <syntaxhighlight lang="agi">
    4 KB (682 words) - 16:01, 26 December 2013
  • ...GI Sound Resource|sound]] resources together in a single file. Most Sierra AGI games have multiple Vol files for two reasons: * the original distribution media for AGI games was 360 KB floppy disks; most games were larger than 360 KB – multi
    2 KB (295 words) - 14:49, 26 March 2019
  • .... The resources on the [[memory heap]] are dumped (with the exception of [[logic 0]]). The following actions are then taken to switch to the new room: ...n [[VOL files]] are closed (they will automatically be reopened when the [[logic]] for this room is loaded);
    4 KB (596 words) - 17:56, 12 April 2019
  • ...player asks the game to swim when there is no water in a ROOM, no dynamic logic is loaded to deal with water. Somehow the player needs to be told we don't * [[agi:AGIStudioHelp|AGI Studio Help File]]
    901 bytes (130 words) - 13:29, 26 March 2018
  • [[AGI Studio Help File]] [[Category:AGI Logic]]
    523 bytes (66 words) - 14:01, 30 January 2024

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