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  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    4 KB (604 words) - 21:57, 9 April 2019
  • Sound in AGI are controlled by a handful of flags, variables and commands: ...ether or not to actually play sounds and then the flag you define when you play a sound.
    2 KB (325 words) - 14:01, 30 January 2024
  • ...play AGI [[:Category:Fan Games|fan made]] and original [[:Category:Sierra AGI Releases|Sierra]] games. * [[The AGI Interpreter]]
    14 members (2 subcategories, 0 files) - 19:21, 25 May 2021
  • ...play AGI [[:Category:Fan Games|fan made]] and original [[:Category:Sierra AGI Releases|Sierra]] games. * [[The AGI Interpreter]]
    1 member (0 subcategories, 0 files) - 19:21, 25 May 2021
  • ...play AGI [[:Category:Fan Games|fan made]] and original [[:Category:Sierra AGI Games|Sierra]] games. * [[The AGI Interpreter]]
    9 members (0 subcategories, 0 files) - 14:19, 22 March 2019
  • ...o see if another [[Sound Resource (AGI)|sound]] is already playing. If so, AGI stops that sound (setting its 'done' [[flag]] to TRUE). Then [[flag]] '''fD ...asynchronously playing the sound (meaning it plays in the background while AGI continues to run through [[interpreter cycles]]).
    2 KB (329 words) - 21:49, 22 April 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    7 KB (1,149 words) - 21:59, 9 April 2019
  • [[Category:AGI Pages]] A '''hacked interpreter''' is an unofficial version of AGI that has been modified to add functionality that was not available in the o
    6 members (1 subcategory, 0 files) - 21:07, 27 January 2022
  • A '''hacked interpreter''' is an unofficial version of AGI that has been modified to add functionality that was not available in the o ...rs require the player to have a copy of the hacked interpreter in order to play the game the way the author intended.
    2 members (2 subcategories, 0 files) - 17:27, 8 May 2019
  • <div align="center"><span style="font-size: 22pt">AGI Logic Command Reference</span><br /></div> ...that can be compiled into pseudo-code, which is what AGI reads during game play.
    3 KB (484 words) - 19:48, 22 March 2019
  • A '''hacked interpreter''' is an unofficial version of AGI that has been modified to add functionality that was not available in the o ...rs require the player to have a copy of the hacked interpreter in order to play the game the way the author intended.
    1 KB (185 words) - 11:28, 24 March 2019
  • The '''version''' command displays a window showing version information for AGI. is displayed in the normal AGI message box (where 'xxxx' is the interpreter [[Interpreter Versions|version
    1 KB (153 words) - 19:03, 24 April 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    5 KB (790 words) - 21:54, 9 April 2019
  • <div align="center" style="font-size: 22pt">AGI "DiskFree" Decryptor</div> Ever tried to play one of your old keydisk AGI games in DOSBox? It doesn't work. Not even if you create an image file and
    3 KB (404 words) - 20:58, 16 November 2022
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    3 KB (512 words) - 21:55, 9 April 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    3 KB (463 words) - 21:53, 9 April 2019
  • A virtual Jukebox that can play the themes from several of Sierra's AGI games. * [[Image:ZIP.png|ZIP File]] [[AGI:FanGames/Jukebox.zip|Jukebox]]<span class="DLInfo"> (ZIP file) [59.3 KB]</s
    2 KB (163 words) - 12:46, 9 February 2024
  • The '''configure.screen''' command sets the location of the play area ([[visual graphic screen]]), [[input line]] and [[status line]]. ...onfiguration does not need to be set in each [[room]]. The location of the play area, status line and input line will not change unless another call to '''
    4 KB (587 words) - 17:12, 28 March 2019
  • ...d before being [[played]]. If you try to play a sound before it is loaded, AGI will raise [[trappable error #9]]. ...o a null function that doesn't do anything, and in fact will usually cause AGI to crash; see the '''[[discard.sound]]''' command for details.
    2 KB (248 words) - 20:34, 10 April 2019
  • This is an experimental patch for Sierra's old AGI games, to make them play three voice music and sound effects via a SoundBlaster or AdLib card. ...p is made. IT IS YOUR OWN RESPONSIBILITY TO MAKE A BACKUP COPY OF THE FILE AGI BEFORE PROCEEDING! I will not accept any responsibility for any damage caus
    3 KB (509 words) - 16:24, 28 January 2022
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    3 KB (456 words) - 21:55, 9 April 2019
  • ...ction of DOS command line tools for extracting and viewing [[AGI Resources|AGI resources]]. It includes: |* PLAY.EXE ||- Program to play SND resources (by [[Lance Ewing]])
    3 KB (320 words) - 12:02, 24 March 2022
  • AGI Auto-Mouse <div align="center" style="font-size: 22pt">AGI Mouse</div><br />
    4 KB (613 words) - 23:14, 21 February 2024
  • ...nformation can be useful to the game programmer in order to fine tune game play. ...te this command on a screen object that has not been properly initialized, AGI will display random data from an undefined location in memory.
    1 KB (203 words) - 16:45, 14 April 2019
  • <div align="center" style="font-size: 22pt">AGI Piano</div><br /> | ReleaseName = AGI Piano
    2 KB (328 words) - 14:57, 7 February 2024
  • ...he doesn't like that job, and because of a stupid lady, he loses his job. Play the game to find out what happens next! Don't expect a sequel. Game created for the first AGI game competition.
    2 KB (241 words) - 13:49, 8 February 2024
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    6 KB (910 words) - 22:00, 9 April 2019
  • ...bella Coq: A present for my Dad''''' uses interpreter version 2.917 with [[AGI Mouse]]. ...r my Dad''''' uses {{AGIMouse}}, a hacked AGI Interpreter that lets you to play using a mouse.
    2 KB (241 words) - 13:06, 8 February 2024
  • The '''show.obj''' command displays a [[View Resource (AGI)|view]] representing an [[inventory item]] and its description. ...a message box. Pressing any key erases the object and its definition, and play resumes.
    3 KB (452 words) - 18:30, 22 April 2019
  • [[:Category:AGI Interpreter|Category AGI Interpreter]] ...ming Community has lead to what I think is a fun, exciting new way to play AGI games.
    6 KB (888 words) - 08:28, 14 May 2024
  • <div align="center"><span style="font-size: 22pt">AGI Interpreter Upgrader</span><br /> | Software = AGI Interpreter Upgrader
    3 KB (395 words) - 16:21, 12 May 2024
  • ...ck:20090424191525/http://eds.org/~david/agi/fanmade/fq2.htm|eds.org/~david/agi/fanmade/fq2.htm]] (web archive)</ref> ...nearly as vile, although, currently, it's just a teaser. Because you can't play it, the technical aspects are good enough. I found this teaser to be intere
    2 KB (290 words) - 17:53, 7 February 2024
  • ...authors a way to use colors other than the standard EGA palette in their [[AGI Picture Resource|picture resources]]. ...nterpreter in order for AGIPAL to work properly. If the player attempts to play the game with an unhacked interpreter, any [[Room|rooms]] that use the pale
    3 KB (393 words) - 16:52, 12 May 2024
  • The '''show.obj.v''' command indirectly displays a [[View Resource (AGI)|view]] representing an [[inventory item]] and its description. ...a message box. Pressing any key erases the object and its definition, and play resumes.
    3 KB (496 words) - 19:00, 22 April 2019
  • | [[Sarien]] || align="center" | [[2004]] || Thanks: AGI internals consultant | [[Voodoo Girl: Queen of the Darned]] || align="center" | [[2003]] || Play Testers
    2 KB (237 words) - 20:08, 23 February 2024
  • '''AGI''' was written in the early 1980's for [[Sierra | Sierra On-Line]] to creat ...l 16 colors of the EGA graphics adapter, the AGI system allowed players to play an interactive adventure game with text, graphics, and 3-voice sound and mu
    4 KB (599 words) - 17:11, 14 April 2019
  • ...often come bundled with an interpreter. However -- barring some [[Running AGI Games#Exceptions|exceptions]] -- you will be perfectly able to run them wit The most popular choice for playing AGI games is using the [[#Running an AGI game with NAGI|NAGI]] interpreter. Here is a table showing available interp
    11 KB (1,693 words) - 11:27, 24 March 2019
  • <div align="center">Creating AGI Stack Overflow Information<span style="font-size: 22pt"></span><br /> ...r Windows. This happens when the stack is becomes filled. The culprits are AGI itself (in the case with [[Pimp Quest]] because it is filling around a brus
    4 KB (600 words) - 12:36, 24 March 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    5 KB (823 words) - 21:53, 9 April 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    5 KB (715 words) - 13:57, 30 January 2024
  • ;How I got to AGI ...ing of making them myself. That lasted for ages, until I stumbled across [[AGI Studio]] a few years ago.
    3 KB (482 words) - 21:19, 2 February 2024
  • ...ck:20060622034956/http://eds.org/~david/agi/fanmade/res.htm|eds.org/~david/agi/fanmade/res.htm]] (web archive)</ref> ...ck:20060622034956/http://eds.org/~david/agi/fanmade/res.htm|eds.org/~david/agi/fanmade/res.htm]] (web archive)</ref>
    3 KB (475 words) - 22:16, 4 March 2024
  • Hi my name is [[Rainer De Temple]], I'm 24 years old, and have been on the AGI scene since 1997. I'm a moderator for the AGI Wiki.
    3 KB (611 words) - 12:26, 1 February 2023
  • [[Category:AGI Pages]] ...:20060622035215/http://eds.org/~david/agi/fanmade/recon.htm|eds.org/~david/agi/fanmade/recon.htm]] (web archive)</ref>
    4 KB (549 words) - 18:50, 22 February 2024
  • ...on colony, consisting of scientists, celebrities, and civilians. You would play the role of one of the civilians, who won the opportunity to go to the moon * [[Fan AGI Release List]]
    2 KB (286 words) - 20:26, 9 February 2024
  • <div align="center"><div style="font-size: 22pt">How to use the AGI Mouse 1.0 API</div><ref>http://www.agidev.com/articles/a.php?id=25</ref><br ...he mouse with extreme ease. This document shows you how to make use of the AGI Mouse 1.0 API.
    4 KB (660 words) - 19:51, 20 February 2024
  • ...060622035604/http://eds.org/~david/agi/fanmade/rubycast.htm|eds.org/~david/agi/fanmade/rubycast.htm]] (web archive)</ref> ...little help, except from a gatekeeper, and your own wits. Can you succeed? Play this game and find out!
    4 KB (581 words) - 18:06, 9 February 2024
  • AGI will center the window on the screen, and if the message is more than 30 ch ...1 (window close time)]] determine how the '''print''' command affects game play. The default condition is f15 reset to FALSE and v21 == 0; displayed window
    2 KB (355 words) - 07:02, 18 April 2019
  • You play Mike Goodman, a small-time con-man who, after yet another night of bad busi * [[Fan AGI Release List]]
    2 KB (274 words) - 13:26, 8 February 2024
  • ...ds.org/~david/agi/dquest/|eds.org/~david/agi/dquest/|http://eds.org/~david/agi/dquest/]] (web archive) ...>[[wayback:20060709183435/http://eds.org/~david/agi/dquest/|eds.org/~david/agi/dquest/]] (web archive)</ref>
    4 KB (666 words) - 17:07, 7 February 2024

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