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- ...ining everything that happens in the game. Each room generally has its own logic which determines what happens in that room, and the game also has a few oth ...a special language specific to AGI and compiled into logic resources. The logic programming language is similar to standard programming languages like C, b1 KB (171 words) - 17:16, 14 April 2019
- #REDIRECT [[Logic Resource (AGI)]]34 bytes (4 words) - 15:05, 26 March 2019
- <div align="center" style="font-size: 22pt">AGI Base Logic Generator</div> | Software = AGI Base Logic Generator5 KB (778 words) - 18:18, 11 April 2022
- <span id="Logic"></span> This section lists conventions that will be adopted in the AGI script16 KB (2,157 words) - 16:12, 27 March 2019
- == <div id="logic"></div><div id="s4"></div><br />4. The Logic language == == <div id="syntax"></div><div id="ss4.1"></div><br />4.1 Logic syntax ==70 KB (10,906 words) - 19:35, 2 March 2018
- ...id="logicres"></div><div id="s6"></div><br /><span style="font-size: 22pt">Logic Resources</span><br /> ...at makes up the game. Each room has a logic script that goes with it. This logic script governs what can take place in that room. Here is an example of what57 KB (8,676 words) - 19:36, 2 March 2018
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- ...ining everything that happens in the game. Each room generally has its own logic which determines what happens in that room, and the game also has a few oth ...a special language specific to AGI and compiled into logic resources. The logic programming language is similar to standard programming languages like C, b1 KB (171 words) - 17:16, 14 April 2019
- <div align="center"><span style="font-size: 22pt">Logic Language Reference</span></div> Use the following links for helpful information about the AGI logic scripting language.1 KB (119 words) - 13:58, 30 January 2024
- The '''VB Logic Syntax''' is a syntax style for [[AGI|AGI]] [[Logic Resource|logic resources]] that is based on Visual Basic. It was introduced with the [[Win325 bytes (50 words) - 14:30, 16 March 2019
- ...ges, [[AGI Logic Resource|Logic resource]] resources have the scrips and [[AGI Sound Resource|Sound resources]] contain the sound effects and music. ...e resources in order game to function. These resources are stored within [[AGI VOL Resource|VOL files]].657 bytes (95 words) - 12:43, 24 March 2019
- ...you know that [[AGI Ego|ego]] has gone to a new room when the background [[AGI Picture Resource|picture]] changes. ...es each room its own behavior. When the game switches to a new room, the [[AGI Flag|flag]] <code>f5</code> is set to indicate that this is the first inter1 KB (229 words) - 13:42, 24 March 2019
- The '''load.logics''' command loads a [[logic]] resource onto the [[memory heap]]. This command loads [[logic]] LOGICNUM onto the [[memory heap]], keeping it in memory until it gets unl1 KB (204 words) - 15:23, 10 April 2019
- The '''return''' command terminates logic script execution. ...lace in code where termination of the [[logic]] script is desired, but all logic scripts must end with a '''return''' command.1,021 bytes (125 words) - 22:16, 19 April 2019
- The '''load.logics.v''' command indirectly loads a [[logic]] resource onto the [[memory heap]]. This command loads [[logic]] '''B''', where '''B''' equals the value of '''vLOGICNUM''', onto the [[me2 KB (219 words) - 15:28, 10 April 2019
- The '''call''' command executes a [[logic]] script. The [[logic]] with resource number '''A''' is executed one time. If it is not currently1 KB (189 words) - 11:48, 14 April 2019
- The '''call.v''' command executes a logic script by reference. The [[logic]] with resource number equal to value of variable '''vA''' is executed one1 KB (197 words) - 11:49, 14 April 2019
- #REDIRECT [[Logic Resource (AGI)]]34 bytes (4 words) - 15:05, 26 March 2019
- '''Defines''', in [[AGI|AGI]] [[Logic Resource (AGI)|logic]], allow you to provide a proper name for the [[Variable|variables]], [[Fla <syntaxhighlight lang="agi">2 KB (351 words) - 13:57, 30 January 2024
- The '''reset.scan.start''' command resets the entry point for a logic script back to the start. ...o change the [[starting point]] of a logic script. This can be useful if a logic has a large section at the beginning that only needs to be executed once.2 KB (248 words) - 19:55, 19 April 2019
- #REDIRECT [[AGI Base Logic Generator]]38 bytes (5 words) - 10:28, 28 March 2019
- <div align="center" style="font-size: 22pt">Logic Wizard</div> | Software = Logic Wizard2 KB (332 words) - 08:45, 8 September 2020
- [[Category:AGI Pages]] <div align="center" style="font-size: 22pt">AGI Power Pack</div><br />2 KB (252 words) - 19:52, 23 February 2024
- The '''set.scan.start''' command sets the entry point for a logic script. ...running [[logic]] in a [[scan start table]], and subsequent calls to this logic will start at that stored position, instead of starting at the beginning.2 KB (269 words) - 19:43, 21 April 2019
- ...collection of resources that make the game what it is. In order to run an AGI game, you need ''all'' of these files. The game-specific files for a versio [[AGI VOL File|VOL.''x'']]2 KB (277 words) - 12:55, 24 March 2019
- [[Includes]], in [[Logic|AGI logic]], allow you to add the text of a file to another file by simply referencin <div class="CodeBlockHeader">AGI Code:</div>2 KB (302 words) - 13:58, 30 January 2024
- [[Lance Ewing]]'s '''''XV3''''' is a DOS command line tool for extracting AGI V3 resources out of the VOL files. Also includes documentation explaining t * [[AGI Resources]]2 KB (249 words) - 18:35, 21 June 2022
- ...ction of DOS command line tools for extracting and viewing [[AGI Resources|AGI resources]]. It includes: |* SHOWLOG.EXE ||- Program to display LOGIC resources (by [[Lance Ewing]])3 KB (320 words) - 12:02, 24 March 2022
- <div align="center" style="font-size: 22pt">AGI Base Logic Generator</div> | Software = AGI Base Logic Generator5 KB (778 words) - 18:18, 11 April 2022
- '''AGI''' was written in the early 1980's for [[Sierra | Sierra On-Line]] to creat Utilizing all 16 colors of the EGA graphics adapter, the AGI system allowed players to play an interactive adventure game with text, gra4 KB (599 words) - 17:11, 14 April 2019
- ...resources]] that are a part of an AGI game and uses them to run the game. Logic resources are compiled into a bytecode which has meaning to the interpreter For example, the [[:Category:Logic Commands|logic commands]]:3 KB (440 words) - 17:13, 14 April 2019
- * [[Creating an AGI Game]] * [[How to Make an AGI Game|How to Make an AGI Game]] by [[David Smith]]4 KB (614 words) - 02:21, 10 March 2018
- ==<br /> [[AGI Specifications: Chapter 1 - Introduction|Chapter 1 - Introduction]] == : [[AGI Specifications: Chapter 1 - Introduction#ss1.1|1.1 About this Documen8 KB (961 words) - 20:33, 2 March 2018
- ...nding the LOGIC format (remembering that this pre-dated AGI Studio and the AGI specs).2 KB (213 words) - 17:19, 21 June 2022
- .... The resources on the [[memory heap]] are dumped (with the exception of [[logic 0]]). ...is that the value of the new room is passed indirectly. For details on how AGI manages changing the room, see the '''[[new.room]]''' Remarks section.1 KB (187 words) - 18:02, 12 April 2019
- ...files|game-specific file]] that contains a list of the words that an [[AGI|AGI]] game recognizes. Each word in the file is a part of a [[Word Group|word g ...ve list of words to be recognized by the game without the [[Logic Resource|logic]] programmer having to worry about cluttering the code with each possible s1 KB (244 words) - 13:32, 28 January 2022
- An indirect command is a [[Logic Resource (AGI)|logic]] command that requires the number of a [[Resource|resource]] to be specifi ...de> is direct because it accepts the actual number of the [[View Resource (AGI)|view resource]] that should be loaded. The <code>load.view.v</code> comman3 KB (450 words) - 17:26, 14 April 2019
- <div align="center"><span style="font-size: 22pt">AGI Logic Command Reference</span><br /></div> ...a scripting language that can be compiled into pseudo-code, which is what AGI reads during game play.3 KB (484 words) - 19:48, 22 March 2019
- ...and '''HEIGHT''' are in units of text rows (0 - 24). It also identifies [[logic]] '''LOGNUM''' as the source for trace commands as [[message]]s. Keep in mind that due to a [[bug in AGI]], using any value for '''TOP''' except 1 will result in the trace window b2 KB (324 words) - 07:30, 24 April 2019
- ...IR, PICDIR, SNDDIR</code> are directory files give the location of each of Logic, Picture, View, and Sound data within the VOL files. In version 3 of the in * [[AGI Specifications: Chapter 2 - Overview#DIRFiles|AGI DIR Files]]630 bytes (105 words) - 14:48, 26 March 2019
- The '''trace.on''' command switches the [[interpreter cycle]] to [[AGI Command Tracer|trace mode]]. ...he trace window and identify a logic that contains the text values of each AGI command. It is not required though.2 KB (248 words) - 17:46, 24 April 2019
- <div align="center"><span style="font-size: 22pt">AGI Docs</span><br /> This section provides documentation on all aspects of creating AGI games - programming, drawing graphics, game design etc. There are also some1 KB (196 words) - 02:31, 10 March 2018
- ...ommended that you follow this structure. Once you get more experience with AGI you might like to experiment with this a bit. <syntaxhighlight lang="agi">4 KB (682 words) - 16:01, 26 December 2013
- ...GI Sound Resource|sound]] resources together in a single file. Most Sierra AGI games have multiple Vol files for two reasons: * the original distribution media for AGI games was 360 KB floppy disks; most games were larger than 360 KB – multi2 KB (295 words) - 14:49, 26 March 2019
- .... The resources on the [[memory heap]] are dumped (with the exception of [[logic 0]]). The following actions are then taken to switch to the new room: ...n [[VOL files]] are closed (they will automatically be reopened when the [[logic]] for this room is loaded);4 KB (596 words) - 17:56, 12 April 2019
- ...player asks the game to swim when there is no water in a ROOM, no dynamic logic is loaded to deal with water. Somehow the player needs to be told we don't * [[agi:AGIStudioHelp|AGI Studio Help File]]901 bytes (130 words) - 13:29, 26 March 2018
- [[AGI Studio Help File]] [[Category:AGI Logic]]523 bytes (66 words) - 14:01, 30 January 2024
- ...type refers to the items that are listed in the game's [[OBJECT File (AGI)|AGI OBJECT file]]. ...item to a single question mark does not appear to be required. Most [[Fan AGI Release List|fan games]] continue using the question mark for item 0 and an761 bytes (128 words) - 13:58, 30 January 2024
- ...GI games. It aims to provide a composable, flexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio ** Decompile and compile AGI LOGIC scripts4 KB (450 words) - 22:38, 23 June 2022
- Hi my name is [[Rainer De Temple]], I'm 24 years old, and have been on the AGI scene since 1997. I'm a moderator for the AGI Wiki.3 KB (611 words) - 12:26, 1 February 2023
- <div align="center" style="font-size: 22pt">AGI Studio</div> | Software = AGI Studio8 KB (1,125 words) - 12:01, 24 March 2022
- ...] that is used by the first [[AGI Room|room]] in the game, and a default [[AGI Inventory Object|inventory object]]. ...such as setting up the game's menus, saving and restoring, and a set of [[AGI Debugging|debugging]] commands. Without the template game, game programmers6 KB (993 words) - 10:27, 28 March 2019
- It is generally a good idea to put all the defines in a logic together, near the top. Define names aren't supposed to be able to be used === Using a define in more than one logic ===5 KB (1,021 words) - 16:01, 26 December 2013
- [[AGI|AGI]] is a game engine which imposes significant memory and resource constraint ...gic]], [[AGI Picture Resource|picture]], [[AGI View Resource|view]], and [[AGI Sound Resource|sound]] resources in a game.5 KB (829 words) - 14:22, 24 March 2019
- <div align="center" style="font-size: 22pt">QT AGI Studio</div> | Software = QT AGI Studio4 KB (498 words) - 11:56, 8 February 2024
- [[AGI for Newbies|AGI for Newbies Index]] [[AGI for Newbies Chapter 1 - Introducing AGI|1]] |8 KB (1,455 words) - 17:37, 14 April 2019
- | [[AGI Base Logic Generator]] 2.0 || align="center" | [[2002|2002/08/31]] || Developer | [[AGI Picture Command Repeater]] 1.02 Beta (AGI Repeat)|| align="center" | [[2001|2001/12/06]] || Developer1 KB (132 words) - 10:15, 28 March 2019