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  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    4 KB (604 words) - 21:57, 9 April 2019
  • Sound in AGI are controlled by a handful of flags, variables and commands: ...ether or not to actually play sounds and then the flag you define when you play a sound.
    2 KB (325 words) - 14:01, 30 January 2024
  • ...o see if another [[Sound Resource (AGI)|sound]] is already playing. If so, AGI stops that sound (setting its 'done' [[flag]] to TRUE). Then [[flag]] '''fD ...asynchronously playing the sound (meaning it plays in the background while AGI continues to run through [[interpreter cycles]]).
    2 KB (329 words) - 21:49, 22 April 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    7 KB (1,149 words) - 21:59, 9 April 2019
  • <div align="center"><span style="font-size: 22pt">AGI Logic Command Reference</span><br /></div> ...that can be compiled into pseudo-code, which is what AGI reads during game play.
    3 KB (484 words) - 19:48, 22 March 2019
  • A '''hacked interpreter''' is an unofficial version of AGI that has been modified to add functionality that was not available in the o ...rs require the player to have a copy of the hacked interpreter in order to play the game the way the author intended.
    1 KB (185 words) - 11:28, 24 March 2019
  • The '''version''' command displays a window showing version information for AGI. is displayed in the normal AGI message box (where 'xxxx' is the interpreter [[Interpreter Versions|version
    1 KB (153 words) - 19:03, 24 April 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    5 KB (790 words) - 21:54, 9 April 2019
  • <div align="center" style="font-size: 22pt">AGI "DiskFree" Decryptor</div> Ever tried to play one of your old keydisk AGI games in DOSBox? It doesn't work. Not even if you create an image file and
    3 KB (404 words) - 20:58, 16 November 2022
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    3 KB (512 words) - 21:55, 9 April 2019
  • The '''configure.screen''' command sets the location of the play area ([[visual graphic screen]]), [[input line]] and [[status line]]. ...onfiguration does not need to be set in each [[room]]. The location of the play area, status line and input line will not change unless another call to '''
    4 KB (587 words) - 17:12, 28 March 2019
  • A virtual Jukebox that can play the themes from several of Sierra's AGI games. * [[Image:ZIP.png|ZIP File]] [[AGI:FanGames/Jukebox.zip|Jukebox]]<span class="DLInfo"> (ZIP file) [59.3 KB]</s
    2 KB (163 words) - 12:46, 9 February 2024
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    3 KB (463 words) - 21:53, 9 April 2019
  • This is an experimental patch for Sierra's old AGI games, to make them play three voice music and sound effects via a SoundBlaster or AdLib card. ...p is made. IT IS YOUR OWN RESPONSIBILITY TO MAKE A BACKUP COPY OF THE FILE AGI BEFORE PROCEEDING! I will not accept any responsibility for any damage caus
    3 KB (509 words) - 16:24, 28 January 2022
  • ...d before being [[played]]. If you try to play a sound before it is loaded, AGI will raise [[trappable error #9]]. ...o a null function that doesn't do anything, and in fact will usually cause AGI to crash; see the '''[[discard.sound]]''' command for details.
    2 KB (248 words) - 20:34, 10 April 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    3 KB (456 words) - 21:55, 9 April 2019
  • ...ction of DOS command line tools for extracting and viewing [[AGI Resources|AGI resources]]. It includes: |* PLAY.EXE ||- Program to play SND resources (by [[Lance Ewing]])
    3 KB (320 words) - 12:02, 24 March 2022
  • AGI Auto-Mouse <div align="center" style="font-size: 22pt">AGI Mouse</div><br />
    4 KB (613 words) - 23:14, 21 February 2024
  • ...nformation can be useful to the game programmer in order to fine tune game play. ...te this command on a screen object that has not been properly initialized, AGI will display random data from an undefined location in memory.
    1 KB (203 words) - 16:45, 14 April 2019
  • <div align="center" style="font-size: 22pt">AGI Piano</div><br /> | ReleaseName = AGI Piano
    2 KB (328 words) - 14:57, 7 February 2024
  • ...he doesn't like that job, and because of a stupid lady, he loses his job. Play the game to find out what happens next! Don't expect a sequel. Game created for the first AGI game competition.
    2 KB (241 words) - 13:49, 8 February 2024
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    6 KB (910 words) - 22:00, 9 April 2019
  • ...bella Coq: A present for my Dad''''' uses interpreter version 2.917 with [[AGI Mouse]]. ...r my Dad''''' uses {{AGIMouse}}, a hacked AGI Interpreter that lets you to play using a mouse.
    2 KB (241 words) - 13:06, 8 February 2024
  • The '''show.obj''' command displays a [[View Resource (AGI)|view]] representing an [[inventory item]] and its description. ...a message box. Pressing any key erases the object and its definition, and play resumes.
    3 KB (452 words) - 18:30, 22 April 2019
  • ...ck:20090424191525/http://eds.org/~david/agi/fanmade/fq2.htm|eds.org/~david/agi/fanmade/fq2.htm]] (web archive)</ref> ...nearly as vile, although, currently, it's just a teaser. Because you can't play it, the technical aspects are good enough. I found this teaser to be intere
    2 KB (290 words) - 17:53, 7 February 2024
  • <div align="center"><span style="font-size: 22pt">AGI Interpreter Upgrader</span><br /> | Software = AGI Interpreter Upgrader
    3 KB (395 words) - 21:13, 16 November 2022
  • ...authors a way to use colors other than the standard EGA palette in their [[AGI Picture Resource|picture resources]]. ...nterpreter in order for AGIPAL to work properly. If the player attempts to play the game with an unhacked interpreter, any [[Room|rooms]] that use the pale
    3 KB (393 words) - 16:54, 4 February 2022
  • The '''show.obj.v''' command indirectly displays a [[View Resource (AGI)|view]] representing an [[inventory item]] and its description. ...a message box. Pressing any key erases the object and its definition, and play resumes.
    3 KB (496 words) - 19:00, 22 April 2019
  • | [[Sarien]] || align="center" | [[2004]] || Thanks: AGI internals consultant | [[Voodoo Girl: Queen of the Darned]] || align="center" | [[2003]] || Play Testers
    2 KB (237 words) - 20:08, 23 February 2024
  • '''AGI''' was written in the early 1980's for [[Sierra | Sierra On-Line]] to creat ...l 16 colors of the EGA graphics adapter, the AGI system allowed players to play an interactive adventure game with text, graphics, and 3-voice sound and mu
    4 KB (599 words) - 17:11, 14 April 2019
  • ...often come bundled with an interpreter. However -- barring some [[Running AGI Games#Exceptions|exceptions]] -- you will be perfectly able to run them wit The most popular choice for playing AGI games is using the [[#Running an AGI game with NAGI|NAGI]] interpreter. Here is a table showing available interp
    11 KB (1,693 words) - 11:27, 24 March 2019
  • ScummVM is a collection of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system (the VM in the name sta * [[The AGI Interpreter]]
    3 KB (340 words) - 18:29, 14 April 2019
  • <div align="center">Creating AGI Stack Overflow Information<span style="font-size: 22pt"></span><br /> ...r Windows. This happens when the stack is becomes filled. The culprits are AGI itself (in the case with [[Pimp Quest]] because it is filling around a brus
    4 KB (600 words) - 12:36, 24 March 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    5 KB (823 words) - 21:53, 9 April 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    5 KB (715 words) - 13:57, 30 January 2024
  • ;How I got to AGI ...ing of making them myself. That lasted for ages, until I stumbled across [[AGI Studio]] a few years ago.
    3 KB (482 words) - 21:19, 2 February 2024
  • ...ck:20060622034956/http://eds.org/~david/agi/fanmade/res.htm|eds.org/~david/agi/fanmade/res.htm]] (web archive)</ref> ...ck:20060622034956/http://eds.org/~david/agi/fanmade/res.htm|eds.org/~david/agi/fanmade/res.htm]] (web archive)</ref>
    3 KB (475 words) - 22:16, 4 March 2024
  • Hi my name is [[Rainer De Temple]], I'm 24 years old, and have been on the AGI scene since 1997. I'm a moderator for the AGI Wiki.
    3 KB (611 words) - 12:26, 1 February 2023
  • [[Category:AGI Pages]] ...:20060622035215/http://eds.org/~david/agi/fanmade/recon.htm|eds.org/~david/agi/fanmade/recon.htm]] (web archive)</ref>
    4 KB (549 words) - 18:50, 22 February 2024
  • ...on colony, consisting of scientists, celebrities, and civilians. You would play the role of one of the civilians, who won the opportunity to go to the moon * [[Fan AGI Release List]]
    2 KB (286 words) - 20:26, 9 February 2024
  • <div align="center"><div style="font-size: 22pt">How to use the AGI Mouse 1.0 API</div><ref>http://www.agidev.com/articles/a.php?id=25</ref><br ...he mouse with extreme ease. This document shows you how to make use of the AGI Mouse 1.0 API.
    4 KB (660 words) - 19:51, 20 February 2024
  • ...060622035604/http://eds.org/~david/agi/fanmade/rubycast.htm|eds.org/~david/agi/fanmade/rubycast.htm]] (web archive)</ref> ...little help, except from a gatekeeper, and your own wits. Can you succeed? Play this game and find out!
    4 KB (581 words) - 18:06, 9 February 2024
  • AGI will center the window on the screen, and if the message is more than 30 ch ...1 (window close time)]] determine how the '''print''' command affects game play. The default condition is f15 reset to FALSE and v21 == 0; displayed window
    2 KB (355 words) - 07:02, 18 April 2019
  • You play Mike Goodman, a small-time con-man who, after yet another night of bad busi * [[Fan AGI Release List]]
    2 KB (274 words) - 13:26, 8 February 2024
  • ...ds.org/~david/agi/dquest/|eds.org/~david/agi/dquest/|http://eds.org/~david/agi/dquest/]] (web archive) ...>[[wayback:20060709183435/http://eds.org/~david/agi/dquest/|eds.org/~david/agi/dquest/]] (web archive)</ref>
    4 KB (666 words) - 17:07, 7 February 2024
  • ...IDTH'''. If there are no spaces and the text is longer than '''MAXWIDTH''' AGI will force a break and set the width to '''MAXWIDTH'''. ...1 (window close time)]] determine how the '''print''' command affects game play. The default condition is f15 reset to FALSE and v21==0; displayed windows
    4 KB (613 words) - 07:02, 18 April 2019
  • ...IDTH'''. If there are no spaces and the text is longer than '''MAXWIDTH''' AGI will force a break and set the width to '''MAXWIDTH'''. ...1 (window close time)]] determine how the '''print''' command affects game play. The default condition is f15 reset to FALSE and v21==0; displayed windows
    4 KB (654 words) - 07:12, 18 April 2019
  • ...'''G'''ame '''I'''nterpreter is [[Brian Provinciano|Brian Provinciano's]] AGI replacement interpreter for the Game Boy Advance Adventure Game Interpreter ...our GBA, you can play all your AGI games on the portable. Not only can you play Sierra's adventure games, but also your own, and dozens of homebrew games m
    13 KB (2,313 words) - 18:15, 14 April 2019
  • {{Quote|Attrib = Rainer De Temple <ref>from the original AGI Wiki [[wayback:20081230082635/http://www.agigames.com/agiwiki/index.php/Use Hi my name is Rainer De Temple, I'm 24 years old, and have been on the AGI scene since 1997.
    6 KB (879 words) - 17:40, 7 February 2024
  • When you play the ROLs, remember to tell your player to use BNK835.BNK, especially for MT * [[Sound Resource (AGI)|AGI Sound Resources]]
    5 KB (718 words) - 18:24, 14 April 2019

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