Search results
From AGI Wiki
Jump to navigationJump to search
- [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |4 KB (604 words) - 21:57, 9 April 2019
- Sound in AGI are controlled by a handful of flags, variables and commands: ...ether or not to actually play sounds and then the flag you define when you play a sound.2 KB (325 words) - 14:01, 30 January 2024
- ...play AGI [[:Category:Fan Games|fan made]] and original [[:Category:Sierra AGI Releases|Sierra]] games. * [[The AGI Interpreter]]11 members (2 subcategories, 0 files) - 19:21, 25 May 2021
- ...play AGI [[:Category:Fan Games|fan made]] and original [[:Category:Sierra AGI Releases|Sierra]] games. * [[The AGI Interpreter]]1 member (0 subcategories, 0 files) - 19:21, 25 May 2021
- ...play AGI [[:Category:Fan Games|fan made]] and original [[:Category:Sierra AGI Games|Sierra]] games. * [[The AGI Interpreter]]11 members (0 subcategories, 0 files) - 14:19, 22 March 2019
- ...o see if another [[Sound Resource (AGI)|sound]] is already playing. If so, AGI stops that sound (setting its 'done' [[flag]] to TRUE). Then [[flag]] '''fD ...asynchronously playing the sound (meaning it plays in the background while AGI continues to run through [[interpreter cycles]]).2 KB (329 words) - 21:49, 22 April 2019
- [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |7 KB (1,149 words) - 21:59, 9 April 2019
- [[Category:AGI Pages]] A '''hacked interpreter''' is an unofficial version of AGI that has been modified to add functionality that was not available in the o6 members (1 subcategory, 0 files) - 21:07, 27 January 2022
- A '''hacked interpreter''' is an unofficial version of AGI that has been modified to add functionality that was not available in the o ...rs require the player to have a copy of the hacked interpreter in order to play the game the way the author intended.2 members (2 subcategories, 0 files) - 17:27, 8 May 2019
- <div align="center"><span style="font-size: 22pt">AGI Logic Command Reference</span><br /></div> ...that can be compiled into pseudo-code, which is what AGI reads during game play.3 KB (484 words) - 19:48, 22 March 2019
- A '''hacked interpreter''' is an unofficial version of AGI that has been modified to add functionality that was not available in the o ...rs require the player to have a copy of the hacked interpreter in order to play the game the way the author intended.1 KB (185 words) - 11:28, 24 March 2019
- The '''version''' command displays a window showing version information for AGI. is displayed in the normal AGI message box (where 'xxxx' is the interpreter [[Interpreter Versions|version1 KB (153 words) - 19:03, 24 April 2019
- [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |5 KB (790 words) - 21:54, 9 April 2019
- <div align="center" style="font-size: 22pt">AGI "DiskFree" Decryptor</div> Ever tried to play one of your old keydisk AGI games in DOSBox? It doesn't work. Not even if you create an image file and3 KB (404 words) - 20:58, 16 November 2022
- [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |3 KB (512 words) - 21:55, 9 April 2019
- The '''configure.screen''' command sets the location of the play area ([[visual graphic screen]]), [[input line]] and [[status line]]. ...onfiguration does not need to be set in each [[room]]. The location of the play area, status line and input line will not change unless another call to '''4 KB (587 words) - 17:12, 28 March 2019
- A virtual Jukebox that can play the themes from several of Sierra's AGI games. * [[Image:ZIP.png|ZIP File]] [[AGI:FanGames/Jukebox.zip|Jukebox]]<span class="DLInfo"> (ZIP file) [59.3 KB]</s2 KB (163 words) - 12:46, 9 February 2024
- [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |3 KB (463 words) - 21:53, 9 April 2019
- This is an experimental patch for Sierra's old AGI games, to make them play three voice music and sound effects via a SoundBlaster or AdLib card. ...p is made. IT IS YOUR OWN RESPONSIBILITY TO MAKE A BACKUP COPY OF THE FILE AGI BEFORE PROCEEDING! I will not accept any responsibility for any damage caus3 KB (509 words) - 16:24, 28 January 2022
- ...d before being [[played]]. If you try to play a sound before it is loaded, AGI will raise [[trappable error #9]]. ...o a null function that doesn't do anything, and in fact will usually cause AGI to crash; see the '''[[discard.sound]]''' command for details.2 KB (248 words) - 20:34, 10 April 2019