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- AGI Command Reference - Commands to Load and unLoad Resources
- AGI Command Reference - Initialization Commands
- AGI Command Reference - Inventory Item Management Commands
- AGI Command Reference - Menu Management Commands
- AGI Command Reference - Object Control Commands
- AGI Command Reference - Object Description Commands
- AGI Command Reference - Object Motion Control Commands
- AGI Command Reference - Other Commands
- AGI Command Reference - Picture Resource Management Commands
- AGI Command Reference - Program Control Commands
- AGI Command Reference - Sound Resource Management Commands
- AGI Command Reference - String Management Commands
- AGI Command Reference - Test Commands
- AGI Command Reference - Text Management Commands
- AGI Command Reference - Unknown Commands
- AGI Data Types
- AGI Demo Pack 1
- AGI Demo Pack 2
- AGI Demo Pack 3
- AGI Demo Pack 4
- AGI Demo Pack 5
- AGI Demo Packs
- AGI Development Tools
- AGI DiskFree Decryptor
- AGI Docs - Basic Structure of a Room
- AGI Docs - Data Used by AGI
- AGI Docs - Defines
- AGI Documentation
- AGI Interpreter
- AGI Interpreter Upgrader
- AGI Logic Language Reference
- AGI Mouse
- AGI Mouse Demo
- AGI Palette Editor
- AGI Piano
- AGI Picture Command Repeater
- AGI Power Pack
- AGI Power Pack Demo
- AGI Quest I: The Computer Game
- AGI References
- AGI Resources
- AGI Room Generator
- AGI SOUND Edit
- AGI Sound Tutorial
- AGI Sound Tutorial - Converting from Other Formats
- AGI Sound Tutorial - Extracting Sounds
- AGI Sound Tutorial - In the Future
- AGI Sound Tutorial - Introduction
- AGI Sound Tutorial - Limits of the AGI Sound Format
- AGI Sound Tutorial - Location of Tools
- AGI Sound Tutorial - Merging
- AGI Sound Tutorial - Playing Sounds with External Tools
- AGI Sound Tutorial - References
- AGI Sound Tutorial - Scripting
- AGI Sound Tutorial - Sound in Your Game
- AGI Sound Tutorial - Visual Editors
- AGI Specifications: Chapter 10 - Savegame Files
- AGI Specifications: Chapter 11 - Other Game Data
- AGI Specifications: Chapter 12 - Booter Versions
- AGI Specifications: Chapter 13 - Other Information
- AGI Specifications: Chapter 1 - Introduction
- AGI Specifications: Chapter 2 - Overview
- AGI Specifications: Chapter 3 - AGI Internals
- AGI Specifications: Chapter 4 - The Logic Language
- AGI Specifications: Chapter 5 - Resource Formats
- AGI Specifications: Chapter 6 - Logic Resources
- AGI Specifications: Chapter 7 - Picture Resources
- AGI Specifications: Chapter 8 - View Resources
- AGI Specifications: Chapter 9 - Sound Resources
- AGI Studio
- AGI Studio Help File
- AGI Studio Template Game
- AGI Tetris
- AGI Trek Demo
- AGI Wiki
- AGI for Newbies
- AGI for Newbies Chapter 1 - Introducing AGI
- AGI for Newbies Chapter 2 - Nuts and Bolts
- AGI for Newbies Chapter 3 - An Introduction to Logic
- AGIdentify
- AGIhack
- AGInfo
- AGIv2 Resource Extractor (VOLX)
- AGIv3 Resource Extractor (XV3)
- AKware
- A Brief Explanation of AGI
- Abrah, l'orphelin de l'espace
- Accept.input
- Acidopolis Demo
- Actions, Tests and Flags in the Adventure Game Interpreter
- Adam McCoy
- Add.to.pic
- Add.to.pic.v
- Addn
- Addv
- Adj.ego.move.to.x.y
- Adventure Game Combat
- Adventure Game Design System
- Adventure Game Development System
- Adventure Game Interpreter